パッチ情報/過去パッチ情報置き場 v1.6
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[[パッチ情報]]
#contents
*1.6.1 [#sdb3fd74]
- Harsh Treatmentは15年間有効になる。(前は10年間)
- ナショナリストの反乱発生リスクは、最低20%となる。
- 反乱発生リスクによる反乱軍の規模の増加は、従来の20%にな...
- WoNを購入していない人がプレイできていたバグを修正。
- Budgetview no longer thinks you get more from vassals t...
- シク教を改宗できない障害を修正。
- 同君連合の統合が完了できるようになった。
- 一回の戦争において複数国を属国化した際のAE増加は対数的...
- 同君連合の強制は、50%のAEを与える。
- 国境間の距離は、段階ごとに25%ずつAEを減少させる。
- AEは従来の倍の速度で減少する。
*1.6.0 [#m4423c7d]
**Wealth of Nations [#u0ca4760]
***私掠船 [#i9f83e8d]
- 小型船をトレードノードに対し私掠船任務に就かせることが...
- 私掠船任務中の艦艇は、海賊旗を掲揚する。
- 私掠船は、艦艇の交易力の1.5倍の交易力を産出する。
- 私掠船を派遣した国は、当該ノードに商人を派遣し資金回収...
- トレードノードにおいて20%以上の交易力を有する国は、私掠...
- いくつかの私掠船固有イベントを追加。
- 私掠船が登場したことで、従来の海賊は廃止される。
***貿易会社 [#c44f3ad7]
- 州を割り当て、貿易会社を設立することができる。
- 貿易会社エリアに属する州のみを、貿易会社に割り当てるこ...
- 貿易会社内の州は、交易力+50%、海軍扶養限界+0.5、人的資...
- 貿易会社エリア内の全ての州は、貿易会社に割り当てられた...
- 単一の貿易会社があるエリアの交易力の50%を持つ場合、貿易...
- いずれの貿易会社にも名前が付けられ、隷属国画面のリスト...
- 貿易会社関連のイベントを追加。
- 貿易会社の州に隣接しただけでは西欧化できない。
***運河建設 [#zd408e86]
- キール、スエズ、パナマ運河を建設できる。
- 運河建設には統治技術20と50kの資金、特定の州の保持が必要...
- 運河建設は、多くのイベントの影響を受ける。
- 運河はその州の交易力を増加させ、船舶の通行を可能にし、...
- 運河はマップ上に見える。
***交易戦争の正当化 [#de03df48]
- 交易力の10%以上を独占している交易ノードで20%以上の交易...
- 交易戦争CBが与えられる。
***改革派の"Fervor"機能実装 [#e4fd5b0c]
- 改革派の国家は、毎月Fervor点を得る。
- 宗教画面では3つのFervorによるボーナス(軍事、外交、交易...
- ボーナスを有効化すると月毎に5のFervor点がかかる。
- Fervor点の上限は100。
- fervor = yes activates the mechanic for a religion (the...
***Diety機能の実装 [#xe8f3028]
- ヒンドゥーの統治者は6つのうち一つDietyを選択できる。
- Dietyは各々特有のボーナスを与える。
- Dietyはその統治者が死ぬか、イベントで変えることでしか変...
- Diety用の新イベントをいくつか追加。
- ヒンドゥー独自のイベントを50個、イベント用の画像を41枚...
***交易力の要求 [#gab98a43]
- 他国に対し交易力を要求できるようになった。
- 0から100%の交易力を要求でき、受け入れられれば自国の交易...
- 交易力転送が中止されるまで、交易力の受け取り側は差し出...
***主たる交易拠点の明示 [#o6749de6]
- 主たる交易資金回収地点は、首都の代わりに主たる交易拠点...
- 主たる交易拠点は、デフォルトでは首都に位置する。
- 主たる交易拠点は300のDIPを消費することで移動できる。
***内陸交易 [#pa531032]
- いくつかのトレードノードは、州や小型船なしに交易力を増...
- 内陸のトレードノードに商人が配置されている場合、いくつ...
- 商人で内陸のトレードノードにお金を流すとき、重商共和国...
***新たな和平協定 [#zfd2d75e]
- 軍事通行権を強要できる。
- 港湾使用権を強要できる。
***重商共和国の強化 [#x404f85d]
- 重商共和国はトレードノードに占める交易力に比例してその...
***動的な州名 [#lf759a68]
- 州の名前は州の所有者、文化や文化グループによって優先度...
- この機能はゲームプレイ時の設定で変更できる。
***新しい船にGreat Frigate, War Galley, Galiot, Brig, Tra...
**Major Free features [#f326ea2c]
***ライバル [#l19f7bd3]
- ライバルは、自国に対し強すぎず弱すぎない近くの国をリス...
- Power Projectionは、長くライバルとすることと、ライバル...
- Power Projectionは、交易力、要塞防御、陸海軍士気、正統...
***ポリシー [#ac0d110c]
- ミッションとポリシーのタブに、新たにポリシーのインタフ...
- 2つのアイデアグループを全て解放すると、いくつかのポリシ...
- ポリシーを有効にすることでボーナスを得ることができるが...
***10の新たな実績 [#hbb87efe]
***New Trade Conflict CB [#ac36125f]
- Given by Justify Trade Conflict
- Ticking warscore from blockades
***Detach obsolete ships [#a2330eab]
- Now possible to easly detach obsolete ships with one bu...
***Improved Macro Build [#ye19edf6]
- Updated look of Macro Build Interface
- Now possible to Build cores, Change Culture and do Hars...
***統治効率 [#vb72ae58]
- 新たな国家の広範なボーナスが、統治技術レベル23でアンロ...
- 国家の規模に応じたコア化時間の拡大は廃止になった。全て...
***New Launcher [#a56d85fb]
- Supports all platforms.
- Steamworks support, subscribe to the mods in steam and ...
***Papal Automation [#wf3de279]
- You can now prioritise which cardinal to vote for and t...
***Other [#w6e80e9a]
- Change Role of Trade - Now possible to change role of t...
- Added New ships, Great Frigate, War Galley, Galiot, Bri...
-Added the religouns Coptic and Ibadi Sikh. Coptic and Ib...
-Modifiers such as Estuary now shown on map in Trade Mapm...
- Now possible to form the nations Egypt and Bukhara and ...
- New Colonial Region Australia
**Conquest of Paradise [#r9dfb4b0]
- Added new siege strip + assault and breach overlays for...
- Added several new events for Native Americans
***詳細 [#qe57f8b7]
GAMEPLAY:
- admin efficiency now reduces peacecost for a province b...
- refactored libertydesire to be 0-100 internally instead...
- libertydesire now increases if desire is <tariffs*adm_e...
- dutch republic is no longer +33% forcelimit, but instea...
- wining defensive wars for emperor now triggers when it ...
- emperor no longer gets bonus IA for joining offensive w...
- You can no longer guarantee your rivals.
- Bestow imperial grace now takes improve relations modif...
- If you have 25 power projection or more, you now gain +...
- You now gain power projection ticking up over time from...
- Power projection loss from not having rivals set is now...
- Local Autonomy now reduces minimum revolt risk
- Annexing or Integrating another nation now costs 15 dip...
- Reworked MTTH for Agricultural Revolution to be affecte...
- Agricultural Revolution is now significantly less likel...
- Can now culture convert provinces whose primary tag exi...
- Increased effect of estuaries/important centers of trad...
- Increased effect of sound tolls from +10 power to +20.
- its no longer possible to declare war on subjects of su...
- Subjects can now declare independence wars, even if the...
- If a nation has finished westernising, its colonial sub...
- Colony with a westernised overlord only pay 20% of the ...
- Changed blockade mechanic
- Nearly all HRE reforms now have benefits for HRE members.
- HRE princes that are vassals of other HRE states will n...
- Player can now decide whether to support or oppose HRE ...
- Fixed a bug in rebel army composition that was giving t...
- Rebels now get more artillery at higher levels of milit...
- Prussian_nation decision now requires a core on Ostpreu...
- Tribal succession crisis no longer gives minus legitimacy
- Forming Manchu, Mughal or Persian nation now requires t...
- Tweaked some national ideas.
- Max duration of subsidies is now 400 years.
- Min duration of subsidies is now 10 years.
- Duration of subsidies is now set in increments of 10 ye...
- Implemented a new system for how blockades works.
- Implemented the Privateers-feature.
- Effective Distance calculations for Colonies now checks...
- Conversion Zeal is now global_heretic_missionary_streng...
- When a country switched away from Catholism, there vote...
- Added cb_trade_conflict.
- Added wargoal sabotage_trade.
- Dishonoring alliances no longer gives -100 opinion, but...
- Emperor now only gives +1 diplomatic upkeep instead of ...
- Each controlled cardinal now gives +1 papal influence
- Defender of the Faith is now +5% morale, instead of +10%.
- Revoking a guarantee on a nation now gives you a truce....
- You can no longer declare war on a country you have gua...
- Removed the annoying as hell "+" shortcut for subjects/...
- War exhaustion no longer reduces morale, but instead in...
- Prestige now only impacts morale from -10% to +10% inst...
- Westernisation is now +10 RR instead of +5 RR.
- Countries with high monthly income will be slower throu...
- Noble Knights no longer give 20% cheaper cavalry, but g...
- The Bonus for full aristocracy is no longer +10% cavalr...
- Added a new modifier called 'improve_relation_modifier'...
- Removed the diplomatic idea revolution&counter-revoluti...
- Prestige, Royal Marriages & Peace impacts relation impr...
- Organised Recruiting was replaced by Tolerance which gi...
- Land of Opportunity now gives +20 Settler growth instea...
- Finisher for Plutocracy is -5% tech cost, not -10% now.
- French Idea Elan losts its additional morale recovery.
- Non-steppe tribal governments & native councils now hav...
- Cabinet, Additional Diplomats, French Tradition, Secret...
- The Eight Banners are now +50% mnapower instead of +100%.
- Impact from Piety is now reduced a bit.
- Its no longer possible to warn a country that has more ...
- Venetian Arsenal is now a bit better.
- It's now possible to take others trade transfer-relatio...
- Now possible to declare an independence war while overl...
- Great Power subjects are now very difficult to keep und...
- Now costs 1 Imperial Authority to Enforce Religious Uni...
- Imperial Authority is no longer increased by member sta...
- All global colonial growth modifiers are now affected b...
- Base colonial growth is now determined by your level of...
- Wrong-religion provinces whose religion you are toleran...
- Wrong religion provinces now give full naval forcelimits.
- Protestant provinces can now flip to Reformed.
- Provinces in countries that have switched to Protestant...
- Converting religion is no longer -3 stability, but inst...
- Countries converting to prot, reform or catholic get +8...
- Size of your country no longer have any impact on quick...
- Imperialism and Revolutionary CB's now have -50% dip po...
- administrative_efficiency now impacts how much basetax ...
- defensive ideagroups morale boost is now +15% instead o...
- Added CB "Pirate Hunt" (cb_privateers). It's triggered ...
- Reformed no longer gets +10% Trade Efficiency, but +2 t...
- Trade efficiency impact on inland traders is now +50 in...
- Negative stability is -5 inland present and steering pe...
- Merchant Republics now also get +20 Merchant steering t...
- Trade Steering is now also +10 Inland Steering
- Merchant Republics now impact tradegoods produced in fo...
- Each cardinal now gives a slight bonus to heretic missi...
- Removed impact from WE on ship/regiment costs.
- Doubled impact of RR from WE.
- Signing a peace where you give up stuff now reduces you...
- Claim Fabrication Idea is now -33% instead of -50%.
- Ideas impact on technology is now 40% bigger.
- Player handicap now reduces AE impact by 33%
- Prestige now affects AE by +/-10%.
- The curia controller now gets 10% less AE .
- Changed some places where a bonus to production efficie...
- Reduced impact of positive stability on tax, and instea...
- Warexhaustion is now a penalty on global_trade_goods_size
- Free Subjects now increases global_trade_goods_size by ...
- Several country-specific ideas affecting production eff...
- Privateers idea is now +33% privateer efficiency as wel...
- War exhaustion decreases siege_ability at same rate as ...
- Engineer Corps is now 20% siege ability and is placed i...
- Netherlands lost the Revenue Stamps idea (15% cheaper i...
- Army Tradition now gives up to +10% siege ability bonus.
- Navy Tradition now gives up to +20% privateer effienciecy
- Berber: Corsairs is now also +10% Privateer Efficiency
- Knights: Reconquista ideas is now +25% Privateer Effici...
- Kongo: Euro Monarchs is now also -25% envoy travel time.
- Timurid: Unleash the Tiger is now +20% Siege Ability.
- Netherland: Army Sappers is now +20% Siege Ability.
- Hedjaz: Sharifs of Mecca is now -10% AE.
- No longer possible to add provinces to the HRE if the p...
- Guarantee Independence now lasts until canceled.
- Added support for player voting in HRE.
- AE from enforcing vassalage/union now scales to number ...
- Returning cores to vassals now gives AE.
- Annexing another country no longer gets you all their l...
- Ships on Privateer Missions now also accumulate naval t...
- Power no longer propagate for every endnode, giving som...
- Ghazi is now 25% manpower recovery speed.
- Ottoman Ambition is now +33% land Force limit.
- Rebelsizes now scale over time instead of just being ha...
- Rebels now get more morale from tech to compensate for ...
- Added removal of negative opinion on others for demotin...
- Devoutness now also gives fervor & papal influence if a...
- Reworked terrain pick algoritm for combat, to have it r...
- Releasing countries no longer includes the capital prov...
- Colonial nations can no longer have rivals or be set as...
- Adjusted ship progression.
- Reinforcements now cost money again.
- Trader now gives +10% trade efficiency instead of +10 g...
- neighbour bonus is now -2% per level, and max at -20%.
- ideas now reduce techcost by a bit more, while the tech...
- administrative ambitions now give +10% goods produced i...
- Completely overhauled the bonuses for constitutional re...
- smithian_economics is now only +10% prod efficiency.
- Nerfed all ideas giving production efficinecy above +10%
- Added privateering efficiency to Novgorod's exploration...
- 'Colonial Ties' positive opinion is now removed when a ...
- Garrisongrowth in occupied territory is now half the ti...
- Being over forcelimit cost penalty for armies is now do...
- there is no longer any tactics difference when sieging ...
- Pirate spawning is now off when you got wealth of natio...
- Rebalanced buildings completely.
- Vassalizing countries while also taking provinces now d...
- Can now choose which allies to call when declaring war....
- Taking provinces from large coalitions is now cheaper.
- AE reduction for losing provinces, vassals etc is no lo...
- College now gives spy defence.
- Noble Rebels now have 1.0 morale, and will introduce a ...
- Fixed a bug where AE was only being applied to countrie...
- Now get AE for breaking truces even if you have a valid...
- 'Wants your provinces' opinion penalty now also counts ...
- Fixed a bug where a country changing tag would result i...
- Observer mode not available in SP Release. ( AI wont be...
- Opinion effect of AE now corresponds better to the actu...
- No longer lose AE for returning cores to your vassals.
- Rebels breaking free and starting new country will appl...
- Can no longer add rivals while at war.
- Scoring for armies now take current amount of regiments...
- Western Arms Trade now requires the friendly neighbour ...
- Removed hard-codes vassal_income 50% default.
- Increase a few modifiers to vassal income, and added a ...
- Local Nobility now also provides +10% vassal income.
- Diplomatic Influence now also provides +10% vassal inco...
- Basetax now have a far bigger impact on production.
- Joining the HRE is now harder if you are different cult...
- Not possible to send gifts, offer loans or send subsidi...
- Revoke electorate is now only valid if the elector has ...
- Subjects can no longer ask others to become vassals or ...
- Subjects can no longer force other nations to become va...
- Rebels breaking free will create a country with ideas t...
- Formed nations such as Scandinavia will now keep their ...
- Fixed war goal used for final Expansion idea, added loc...
- Recruiting Leaders and Replacing Rivals are now scaled ...
- The peace options Enforce Fleet Basing, Enforce Militar...
- Slightly reduced AE from fabricating claims and justify...
- Upon being formed, colonial nations will now only get c...
- When a nation starts or joins an offensive war, any arm...
- Increased distance at which provinces are not counted a...
- Reduced manpower recovery speed from ideas, policies an...
STABILITY AND BUGFIXES:
- Assign leader selection window will now update if a lea...
- Fixed an exploit where you could call allies against a ...
- Added offline checksum check for ironmanmode
- Natives can now build buildings again if WoN isn't enab...
- City sprawl no longer disables floating combat text and...
- Fixed a crashbug when having badly scripted modifiers. ...
- Navies attached to other navies should no longer detach...
- Using capital as an argument in an effect now works cor...
- Fixed a bug which showed extra mp given from every buil...
- Transfer Trade Power-relation is now saved/loaded corre...
- Fixed CTD in tech interface.
- Fixed a bug where the transfer trade power-relation got...
- Fixed bug regarding wrong scope for base tax trigger in...
- Fixed bug with wierd positioning of Piety-stuff.
- CB to restore personal union now lost if you become a r...
- A newer version of messages will no longer overwrite yo...
- Fixed a bug in sell province where it was checking cori...
- Clicking GOTO button for "Advisor Dies" will now open c...
- When an army wants to move into a sea province, it now ...
- Fixed another bug where force-vassalizing a country cou...
- Hopefully fixed shadow bug when using Mesa drivers on L...
- Forcemarch is no longer +150% speed, just 50%.
- Reduced mission cancel cooldown from 5 years to 1 year.
- Fixed so that it is possible to recall colonists from n...
- Colonies now reveal taken TI to their overlord.
- Subject armies attached to other units now uses their o...
- Unexisting countries wont stack upp on monarch points.
- Released countries start without monarch points.
- Supporting revolts no more cost negative amounts
- Fixed achievement_truly_divine_ruler start conditions.
- Fix for issue/exploit where colonies kept any increased...
- Siege modifiers not applied for rebels(tooltip & actual...
- Fixed bug when switching startdate, the "was at war"-op...
- Fixed CTD in peace cost calcs.
- Fixed opinion modifier for victim of crusade.
- Fixed a bug where newly released countries could become...
- May no longer demand provinces from vassals whose overl...
- "Attach to this unit"-value is now saved correctly.
- The cache values for transfer trade power in CTradeNode...
- Ships only blockade when not moving.
- Fixed MAC to Windows mp oos
- Savegames no longer write 0.000 when it can just write 0
- Fixed distorted map colors due to a memory overwrite.
- Fixed hotjoin-oos related to border distance cache bein...
- Fixed hotjoin-oos related to messed up order of discove...
- Refusing military access now applies relations correctly.
- Colonies can now properly create alliances and dissolve...
- Colonial nations will keep buildings and buildings unde...
- Annexed countries will not receive prestige, not even i...
- Garrison value and garrison tooltip are now properly gr...
- History entries related to Native Advancements are now ...
- History entries related to Native Advancements are now ...
- Fixed a bug where Ability Scores under 0 were resetted ...
- Fixed advisor crash on monthly update (still something ...
- Fixed bug with rebels being able to pick fights even th...
- Fixed an inconsistency in what country's technology reb...
- Fixed a bug where Japan could not declare war on its Da...
- Fixed a bug where the AI would call a country that had ...
- When blocking provinces with a navy, provinces controll...
- previously ships' supply range was only updated on gain...
- Added read/write for capped opinion value in improve re...
- _bKillMonarch in country is now saved. (fixed a hotjoin...
- Revolt risk is now recalculated in provinces when troop...
- Fixed but when diploannexed->released vassals would hav...
- Subjects can no longer ask others to become vassals or ...
- Subjects can no longer force other nations to become va...
- Fixed bug with blocking sieged provinces. It will now b...
- Fixed bug where nontransport ships would load empty arm...
- Fixed bug when forming a nation the improve relations w...
- Optimised savetimes slightly.
- AI control is now set properly after a tag-change.
MULTIPLAYER:
- Previousnode power is now saved, eliminating one potent...
- It's now possible for the host to cancel the hotjoin pr...
AI:
- Fixed a bug that was causing the AI to stay and siege w...
- Fixed a bug where the AI would buy non-core provinces d...
- Naval AI: Better at hunting enemy fleets
- Will now aim for a larger monthly surplus if they do no...
- Tweaked army AI to correct issue with 'frozen' armies.
- Changed AI potential for Mughal formation and idea grou...
- Colonial nations will now usually accept buying provinc...
- Now has its opinion of a country reduced if it desires ...
- Will now never go hostile against a country it has 100 ...
- The AI will now upgrade to better units immediately aft...
- Better at prioritizing sinking navies over blockading.
- Improved blockading logic.
- No longer interested in taking loans from players.
- Less likely to want to conquer countries it is getting ...
- No longer always unwilling to join defensive wars again...
- Fixed a bug that was causing the AI to call a player in...
- Will no longer propose alliances to a player who is at ...
- Much better at selecting appropriate province wargoals.
- Will now understand and try to carry out force Personal...
- Will now make use of the excommunication action.
- Now wary about being lured into a trap in the mountains.
- Smarter about who to embargo.
- Will now never sell a province which they are making in...
- Less desire for conquering merchant republics when they...
- Better at prioritizing collector node when assigning tr...
- Fixed a bug in trade AI that was causing it to endlessl...
- Taking provinces from a country now has a significant n...
- Giving provinces in peace, returning cores and releasin...
- Fixed a bug in AI personalities where it would be check...
- Less prone to turning hostile on trusted allies.
- Less prone to rivalling trusted allies.
- Less prone to desiring provinces from trusted allies.
- Less prone to turning hostile towards its allies when i...
- Will no longer demand returning or cores, releasing of ...
- No longer interested in taking non-core provinces off c...
- AI will no longer try to tech up when not able to do so...
- Will no longer subsidise rivals under any circumstances.
- Less willing to support independence while at war.
- Fixed a bug where military strength calculations could ...
- Better at managing loans and avoiding unnecessary milit...
- AI vassals of players will no longer get AI bonuses if ...
- AI vassals of players will now get Player bonuses if th...
- Fixed a bug where the AI would not send free colonists ...
- Will no longer attach to units that are at war with onl...
- Less prio on competing for trade with nations it has a ...
- Will now aim for a larger monthly surplus if they do no...
- AI colonial nations will now make use of a default set ...
- Fixed a bug where AI armies would be stuck in home prov...
- Now willing to take on slightly worse odds when fightin...
- Better at hunting down enemy units hiding in neutral co...
- Much better at creating and assigning leaders to armies...
- More prio on attacking rivals.
- No longer interested in returning cores to the province...
- AI will no longer diploannex if 'Start Wars' setting is...
- Added trigger was_player = yes/no that checks if a coun...
- Now significantly less willing to go over forcelimits i...
INTERFACE:
- Clarified tooltip when units cannot attach, including t...
- Improved display of context-switches in effects when ta...
- Trade Routes interfaces will no longer stack up on top ...
- Added icon that shows CBs on the declare war button
- Fixed weird behavior in revolt view causing flickering ...
- Piecharts and colonial nations now take the countries m...
- Fixed tooltip for being unable to add province to the H...
- Changed nation colors for Adal, Kazakh and Khiva
- Default for units is now 'Do not allow attach'.
- Province modifier icons are now properly updated in Pro...
- Fixed some countries showing up as peace deal vassaliza...
- Fixed Trade fleets protect trade button triggering go h...
- Tooltip for annexation of vassals in war fixed(Japan sp...
- Fixed tooltip for diplo annexing, no longer shows you a...
- Province name change previously occured only when you c...
- Techtooltip for when lacking power now says a date wher...
- Reworked Macro Build interface, you can now do much mor...
- Accepted culture mapmode now just colors what you own.
- The charts page of the Ledger (under Economy) now inclu...
- Detach obsolete ships button adden in naval unit view
- Ragusa is now a Merchant Republic.
- Added mapmode for trade company regions
- Holding down shift when clicking duration arrows for su...
- Implemented the new improved macro build interface. No ...
- Admirals are now correctly shown in history ledger.
- Ledgerpage for Previous Rulers & Emperors now show the ...
- You can now see the difference in influence in a cardin...
- Tech view now displays bonus/penalty for ahead of time/...
- Added tooltips & hint for admin efficiency.
- Fixed better tooltip for blockade wargoal.
- Fixed "entered a Military Alliance with our enemy" mess...
- Renamed sabotage_trade to blockade_ports.
- Added tooltips to active policy to explain cost.
- Console 'stats' command now lists the most technologica...
- Added boostincome info to government tooltips where rel...
- Siege Ability is displayed in military view.
- Corrected tooltip colors in administrative/production e...
- Fixed misplaced numbers in main interface.
- Added profit analysis to tooltips for selecting tradeno...
- Fixed missing localization in tooltip for not being abl...
- Player now receives notification when rebels cause a pr...
- Factionview now works when factions are added to a coun...
- Faction icon no longer hides the papacy interface.
- Fixed issue where clicking the 'select rival' shortcut ...
- Fixed issue where tooltips for ships in harbours where ...
- Fixed issue where revolt risk tooltip did not explain t...
- Naval buildmacro view now updates construction properly.
- Succession war personal union now applies the correct A...
- When a reform is revoked, the affected countries will n...
- Fixed tool tip for adding provinces to trade company wh...
- The monarch points in advisor view now takes power proj...
- Fixed assorted mistakes in spelling and language from C...
- Fixed core button tooltip.
- Fixed bug where you could see construction queue icons ...
- Fixed papacy votes textbox changing row when too looong.
- Tooltip of mission with trade node now tells you the ac...
- fixed tooltip on liberty desire increases.
- clarified siegeability modifiers in tooltip for siege d...
- The "shown as alert/popup"-setting now works as it's su...
- Added "," as shortcut for natives/subject tab.
- The score page in the ledger now has a column for the p...
- Fixed a bug that made the "vote for cardinal" to never ...
SETUP and EVENTS:
- Sect Tolerance no longer newbie trap for hindus
- Ming events can now happen and are interesting.
- Clarified text of HRE_DISMANTLE_ELECTORS in English loc...
- Opinion closed_down_the_patriarchate is now removed whe...
- Neo-Confucian modifier is now removed when no longer Co...
- Hinduism events now check for regency when applicable.
- Spain can no longer claim european provinces with the I...
- Added new Austrian flavor event 'German Settlement of H...
- Fixed some minor glitches in the polish events.
- nieszawa_privileges no longer hurts manpower.
- Printing press in Buda now gives +50 adm instead of +25...
- Statue of Piotrkow is now happening, and also gives mor...
- Polish Inheritance of Mazoviw can now happen at all tim...
- The Horrible Plague in Lithuania can now happen when yo...
- Copernicus is now a decent event, giving monarch power ...
- Polish?Lithuanian Commonwealth Navy now gives ships for...
- Sigismund's Column can now happen even if you do not ha...
- Merkuriusz Polski Ordynaryjny is no longer a no-brainer...
- Jan Brozek & Michal Sedziwoj are now also giving +100 m...
- Zamojski Academy now gives mil power insteaf of adm pow...
- Poland & The Commonwealth are now an elective monarchie...
- Reworked "Ending of Stagnation" to trigger 4 different ...
- The Pacta Conventa and the Henrykian Articles now have ...
- If you have the Pacta Conventa, you now have 3 differen...
- The Royal Struggle eventchain now is likely to happen a...
- Lowered probability modifier for "Foreign Plots?" events.
- The Trial event for republics is now an actual choice.
- Veerinigte Westindische Companie now triggers if nether...
- Dutch Military Reforms are now a little bit better.
- Rebalanced most dutch events to make them possible to h...
- Added a Dutch Tulip event.
- Fixed dynasties and Staten-Generaal regents in Netherla...
- No longer possible to form bukhara as Uzbek if overlord...
- Fixed triggers in Spanish missions to annex Inca, Aztec...
- The Iberian Wedding event can no longer happen if Arago...
- The Burgundian Inheritance event can no longer happen i...
- The Commonwealth can no longer be formed if the junior ...
- 'Form Union with Lithuania' decision can no longer be t...
- The Portuguese Crown event can no longer happen if Port...
- Added Stora Kopparberget: a nice production boost of co...
- "Imperial Reconquest" event now no longer fires when ta...
- Hungarian is now in their own culturegroup called Magyar.
- Removed monarch bonus from colonial war event in order ...
- Fixed history files having Poland occupy provinces that...
- Fixed London Stock Exchange event being impossible to t...
- Added Indian trade nodes to Thalassocracy decision.
- Changed language in Expand the Bodyguard event.
- Habsburg heir event is now likely to happen when no cur...
- Tweaked Bukhara decision to allow steppe horde reformat...
- Miniter events for Austria are now useful instead of sp...
- reichshofrat is now permanent.
- Austrian DHE now have MTTH that makes them likely to ha...
- The Imperial Parliament at Augsburg now gives papal inf...
- The Royal Letter of Bohemia now have slightly bigger im...
- Reworked Austrian Revolt events.
- Hungary no longers gets +enemy core cost as tradition, ...
- Amsterdam Stock Exchange event is now a lasting modifier.
- The Purge of the Archbishop of Salzburg: Now actually h...
- The Protestant Rebellion in Hungary: will no longer hap...
- The Reform of the Bureaucracy for Austria is no longer ...
- The Meteorite of Ensisheim is now only +1 stability ins...
- Lowered MTTH for Hinduism deity events.
- libertydesire now increases again.
- Added new event to Netherlands independence chain, allo...
- Changed the roles, CB and wargoal of Anglo-Spanish war ...
- Tweaked colonial mission triggers to prevent colonial n...
- Added revolt risk to Uzbek provinces that can break fre...
- Fixed misuses of "it's" in text, other general spelling...
- Fixed missing localization in "Wine and Tariffs" event.
- Formed nations claims now work properly.
- Added check to Colonial Ventures events so it does not ...
- Fixed copy pasted ideas in creek & cherokee idea groups
- Added Iqta government reformation decision.
- Added Egypt tag and nation formation decision.
- Added new cavalry unit types for African, North America...
- Artillery choices are now better balanced.
- Cavalry is now better in the mid and late game.
- Fixed many poorly balanced units who were clearly super...
- The different tech groups are now largely balanced in o...
- Reduced the overall number of 'pips' on units in the mi...
- All christians can do Declaration of Indulgence now.
- Added canal events
- Added trade company events
- Changed requirements for Russian missions not to requir...
- Added several mercatilism events to compensate for lost...
- Balanced reward for conquer_neighbour mission.
- Fixed effect in event flavor_hol.3513.
- Fixed incorrect use of red text in Settler Growth incre...
- Added decision to form Courland.
- Added 15 privateer events with localisation and modifie...
- Added 7 mercantilism events with localisation and modif...
- theocratic_government_ruler_sunni is now Imam instead o...
- Prussian Traditions are now 10% less AE
- Papacy-Holy Father Idea is now 10% less AE.
- Ryukyu: Chinese Investiture is now 10% less AE.
- Scotland: Act of Revotation is now -15% AE instead.
- Fixed Saskatchewan unit, combat and city positions bein...
- Fixed negative decay of opinion modifiers, which caused...
- Persian: Improved Silk Road is now +25 Steering to Inla...
- Songhai: Trans-Sahara Trade is now +25 Steering to Inla...
- Fixed flavor_bur.13 (Dutch Nobility demands General Est...
- 24 events for North American natives added to the game.
- Fixed Portuguese Brazil mission reappearing after colon...
- Fixed Achaea and Morea having swapped capitals.
- Decision netherlands_nation now give away provinces of ...
- Added events to flip provinces to a minority religion f...
- Reduced frequency of random Republic events by 66%.
- Reduced the base tax of most uncolonized provinces in S...
- Fixed random_event.21 "Bible translated" triggering for...
- The events that convert provinces to heretical faiths b...
- Added Kyrgyz culture to Mughal decision to allow it for...
- Added Sevilla to loading tip about end-nodes in all loc...
- Nudged Micronesian Sea unit position
- Fixed USA having core on Nipmuc (966) from gamestart.
- Fixed a bug with regencies in has_new_heir trigger
- Added Coptic religion
- Added Ibadi religion
- Added Dharmic religion group
- Moved Hinduism to Dharmic religion group
- Added Sikhism to Dharmic religion group
- Added rebel types for Coptic, Ibadi and Sikhism
- Changed Hinduism religious rebels to work with new reli...
- Changed religion for Oman
- Changed religion for Ethiopia
- Fixed wrong name for colonial_colombia
- Added colonial region colonial_australia
- Added basic localisation for potential names for coloni...
- Added theocratic_government_ruler_coptic: "Lord Archbis...
- Added theocratic_government_ruler_ibadi: "Imam"
- Added theocratic_government_ruler_sikhism: "Guru"
- Added heresies to Coptic and Ibadi religions
- Fixed sometimes missing ruler title in front end
- Added losalisation for tolerance_idea
- Added localisation for benign_diplomats
- Added heretics for Ibadi religion
- Changed the wording on Core Cost Increase to make it pe...
- Changed the wording in relation improvement to make it ...
- Added Great Frigate, War Galley, Galiot, Brig and Traba...
- Added in reformed/fervor events
- Fixed Vassalization mission aborting instantly.
- Added founding date and conversation options for Sikhis...
- Added 13 Sikh events with associated localisation and G...
- Fixed desc_conversion_zeal missing localisation.
- Fixed Lauenburg and Luneburg province history.
- Rebalanced event catholic_flavor.4.
- Fixed trigger in flavor_tur.111.
- Added localisation for move_capital_to_rome_title.
- Fixed spelling in "Found the Rentekammer" decision.
- Papal States now has Rome as their fixed capital.
- Disabled Papal decision to move capital to Rome (made r...
- Enddate is now 2nd of january so you load up endgame au...
- Added three decisions to construct canals
- Added three decisions to cancel canal constructions
- Fixed event picture for event 838.
- Added mention of terrain choice effects in maneuver des...
- Added description for 7 remaining policies.
- Added migration mission for native Americans.
- Malaya is now a cultural union for the Malay group.
- Falklands unit position fixed.
- Fixed a bug with script flag mismatch in Burgundian inh...
- Rewrtore and improved the Burgundian inheritance event ...
- Fixed tooltip in spain_must_be_christian mission.
- Tweaked trigger and MTTH modifiers for event 2031.
- Tweaked probability modifiers for mission achive_religi...
- Fixed deity in hindu_events.12.
- Added 4 events for Ganga.
- Minor grammar fixes in ideagroups.
- Events that recall merchants now instead reduce trade p...
- Fixed some erroneous adm. efficiency tooltips.
- Added check for Sardinia-Piedmont abort/success clause ...
- Added regency council check to several mission requirin...
- Fixed text for various Agent Discovered messages.
- Fixed spelling error in Cape Verde Approach name.
- Fixed liberty desire references in events, decisions an...
- Swapped Ebro Estuary to Barcelona and Center of Trade t...
- Fixed increase of liberty desire being incorrectly disp...
- Changed horde names (Mongolia, Qasim and Oirat) to be m...
- Changed Shiite to Shia and Totemism to Totemist.
- A yellow army morale bar will be shown if the maintenan...
- Declare war dialog will now show reasoning on why allie...
- Fixed tooltip for Revolt risk and extra description for...
- Fixed tooltip for seeing other countries provinces' bas...
- Accepting to transfer trade power diplomatically will n...
- Peaceview and peace popup now reflects effect of aggres...
- Offers in peaceview now use the AE calculation based on...
- Tooltip for protecting trade now includes current trade...
- You can now correctly sort by income in the trade inter...
- Tooltip for colonial maintenance lists the each colony ...
- Fixed new declare war interface to work with support in...
- Changed speed used in Forced March tooltip: speed now m...
- Changed eggressive exp icon to correct one in declare w...
- Colonies will no longer change capital name when clicke...
- Corrected incorrect positions of islands in the Caribbe...
- Added missing "not" to desc_professional_diplomatic_cor...
- Fix in peace deal when deselecting annexation would not...
- Casus belli messages now has information about the actu...
- Fixed enemy military alliance message.
- Call to War interface now displays "allied to enemy" te...
- Added precision to army morale tooltips.
- Tooltips when checking other countries ideas will no lo...
- Fixed tooltip for forced march when it isnt activated o...
- Fixed some inconsistencies between AE tooltip and actua...
- Bookmarks wars that add claims will now also remove the...
ACHIEVMENTS:
MODDING:
- Multiple subunits of the same kind can no longer be add...
- Added a 'has_active_policy = policy' trigger.
- Exported CORE_SAME_CULTURE_OVERSEAS to lua defines
- Exported CORE_SAME_REGION to lua defines
- Exported CORE_SAME_CONTINENT to lua defines
- Exported CORE_HAD_CLAIM to lua defines
- form_coalition_against now works with scopes as right s...
- Added triggers: trade_share and num_of_privateers.
- added a 'global_heretic_missionary_strength' modifier, ...
- Fixed event 874 (Tensions between nobles and clergy) ha...
- Fixed EVTNAME3114 typo, "Le Tellier and Louvios"
- Added scriptable dynamic province names
- controlled_by = REB should now work correctly outside o...
- sieged_by = REB should now work correctly outside of re...
- Wargoals can now be scripted to have a scale on dip pow...
- Added modifiers: merchant_present_inland and merchant_s...
- Triggered only CBs can now have a "prerequisite" trigge...
- Added triggers privateer_power
- Added triggers any_privateering_country and all_private...
- Added effects random_privateering_country and every_pri...
- Separated leader_shock & leader_fire into land/naval sp...
- added modifier 'siege_ability' : which counteracts defe...
- Added 'privateer_efficiency' modifier which impacts how...
- Added ' global_trade_goods_size' that impacts all trade...
- Added 'envoy_travel_time' modifier that impacts diploma...
- Added 'ae_impact' modifier that impacts how much AE you...
- Added has_climate trigger
- Added has_winter trigger
- Exported POLICY_COST to defines.lua
- Religions now have a scriptable icon index instead of j...
- Can now set a country to have a fixed capital. This dis...
- Added a 'on_thri_yearly_pulse' and moved republics, ort...
- Console command 'revolt' now uses same size rebels as a...
- Added effect cancel_construction.
- Technologies stats in console 'stats' command now disre...
- Score ranking in console 'stats' command now also show ...
- Ahead of Time penalty is now exported to defines.
- Added 'ai' console command to disable AI for a specific...
- Fixed tooltip scopes for every_core_country effect.
- Added a 'add_faction = x' console command.
- Added two sprite levels to unit sprites (now a total of...
- All static modifiers that affect supply efficiency now ...
- Added add_idea_group effect
- Added remove_idea_group effect
- Added add_idea effect
- Added remove_idea effect
- Exported war score costs for demand province, annex, va...
- Added trigger is_random_new_world.
- Added the option of scripting effects directly in on ac...
- Added on_religion_change on action
- Added trigger home_trade_node.
- Added a define ' BASE_YEARLY_INFLATION' for modders.
- Exported distant overseas range to defines.
ソース:http://forum.paradoxplaza.com/forum/showthread.ph...
終了行:
[[パッチ情報]]
#contents
*1.6.1 [#sdb3fd74]
- Harsh Treatmentは15年間有効になる。(前は10年間)
- ナショナリストの反乱発生リスクは、最低20%となる。
- 反乱発生リスクによる反乱軍の規模の増加は、従来の20%にな...
- WoNを購入していない人がプレイできていたバグを修正。
- Budgetview no longer thinks you get more from vassals t...
- シク教を改宗できない障害を修正。
- 同君連合の統合が完了できるようになった。
- 一回の戦争において複数国を属国化した際のAE増加は対数的...
- 同君連合の強制は、50%のAEを与える。
- 国境間の距離は、段階ごとに25%ずつAEを減少させる。
- AEは従来の倍の速度で減少する。
*1.6.0 [#m4423c7d]
**Wealth of Nations [#u0ca4760]
***私掠船 [#i9f83e8d]
- 小型船をトレードノードに対し私掠船任務に就かせることが...
- 私掠船任務中の艦艇は、海賊旗を掲揚する。
- 私掠船は、艦艇の交易力の1.5倍の交易力を産出する。
- 私掠船を派遣した国は、当該ノードに商人を派遣し資金回収...
- トレードノードにおいて20%以上の交易力を有する国は、私掠...
- いくつかの私掠船固有イベントを追加。
- 私掠船が登場したことで、従来の海賊は廃止される。
***貿易会社 [#c44f3ad7]
- 州を割り当て、貿易会社を設立することができる。
- 貿易会社エリアに属する州のみを、貿易会社に割り当てるこ...
- 貿易会社内の州は、交易力+50%、海軍扶養限界+0.5、人的資...
- 貿易会社エリア内の全ての州は、貿易会社に割り当てられた...
- 単一の貿易会社があるエリアの交易力の50%を持つ場合、貿易...
- いずれの貿易会社にも名前が付けられ、隷属国画面のリスト...
- 貿易会社関連のイベントを追加。
- 貿易会社の州に隣接しただけでは西欧化できない。
***運河建設 [#zd408e86]
- キール、スエズ、パナマ運河を建設できる。
- 運河建設には統治技術20と50kの資金、特定の州の保持が必要...
- 運河建設は、多くのイベントの影響を受ける。
- 運河はその州の交易力を増加させ、船舶の通行を可能にし、...
- 運河はマップ上に見える。
***交易戦争の正当化 [#de03df48]
- 交易力の10%以上を独占している交易ノードで20%以上の交易...
- 交易戦争CBが与えられる。
***改革派の"Fervor"機能実装 [#e4fd5b0c]
- 改革派の国家は、毎月Fervor点を得る。
- 宗教画面では3つのFervorによるボーナス(軍事、外交、交易...
- ボーナスを有効化すると月毎に5のFervor点がかかる。
- Fervor点の上限は100。
- fervor = yes activates the mechanic for a religion (the...
***Diety機能の実装 [#xe8f3028]
- ヒンドゥーの統治者は6つのうち一つDietyを選択できる。
- Dietyは各々特有のボーナスを与える。
- Dietyはその統治者が死ぬか、イベントで変えることでしか変...
- Diety用の新イベントをいくつか追加。
- ヒンドゥー独自のイベントを50個、イベント用の画像を41枚...
***交易力の要求 [#gab98a43]
- 他国に対し交易力を要求できるようになった。
- 0から100%の交易力を要求でき、受け入れられれば自国の交易...
- 交易力転送が中止されるまで、交易力の受け取り側は差し出...
***主たる交易拠点の明示 [#o6749de6]
- 主たる交易資金回収地点は、首都の代わりに主たる交易拠点...
- 主たる交易拠点は、デフォルトでは首都に位置する。
- 主たる交易拠点は300のDIPを消費することで移動できる。
***内陸交易 [#pa531032]
- いくつかのトレードノードは、州や小型船なしに交易力を増...
- 内陸のトレードノードに商人が配置されている場合、いくつ...
- 商人で内陸のトレードノードにお金を流すとき、重商共和国...
***新たな和平協定 [#zfd2d75e]
- 軍事通行権を強要できる。
- 港湾使用権を強要できる。
***重商共和国の強化 [#x404f85d]
- 重商共和国はトレードノードに占める交易力に比例してその...
***動的な州名 [#lf759a68]
- 州の名前は州の所有者、文化や文化グループによって優先度...
- この機能はゲームプレイ時の設定で変更できる。
***新しい船にGreat Frigate, War Galley, Galiot, Brig, Tra...
**Major Free features [#f326ea2c]
***ライバル [#l19f7bd3]
- ライバルは、自国に対し強すぎず弱すぎない近くの国をリス...
- Power Projectionは、長くライバルとすることと、ライバル...
- Power Projectionは、交易力、要塞防御、陸海軍士気、正統...
***ポリシー [#ac0d110c]
- ミッションとポリシーのタブに、新たにポリシーのインタフ...
- 2つのアイデアグループを全て解放すると、いくつかのポリシ...
- ポリシーを有効にすることでボーナスを得ることができるが...
***10の新たな実績 [#hbb87efe]
***New Trade Conflict CB [#ac36125f]
- Given by Justify Trade Conflict
- Ticking warscore from blockades
***Detach obsolete ships [#a2330eab]
- Now possible to easly detach obsolete ships with one bu...
***Improved Macro Build [#ye19edf6]
- Updated look of Macro Build Interface
- Now possible to Build cores, Change Culture and do Hars...
***統治効率 [#vb72ae58]
- 新たな国家の広範なボーナスが、統治技術レベル23でアンロ...
- 国家の規模に応じたコア化時間の拡大は廃止になった。全て...
***New Launcher [#a56d85fb]
- Supports all platforms.
- Steamworks support, subscribe to the mods in steam and ...
***Papal Automation [#wf3de279]
- You can now prioritise which cardinal to vote for and t...
***Other [#w6e80e9a]
- Change Role of Trade - Now possible to change role of t...
- Added New ships, Great Frigate, War Galley, Galiot, Bri...
-Added the religouns Coptic and Ibadi Sikh. Coptic and Ib...
-Modifiers such as Estuary now shown on map in Trade Mapm...
- Now possible to form the nations Egypt and Bukhara and ...
- New Colonial Region Australia
**Conquest of Paradise [#r9dfb4b0]
- Added new siege strip + assault and breach overlays for...
- Added several new events for Native Americans
***詳細 [#qe57f8b7]
GAMEPLAY:
- admin efficiency now reduces peacecost for a province b...
- refactored libertydesire to be 0-100 internally instead...
- libertydesire now increases if desire is <tariffs*adm_e...
- dutch republic is no longer +33% forcelimit, but instea...
- wining defensive wars for emperor now triggers when it ...
- emperor no longer gets bonus IA for joining offensive w...
- You can no longer guarantee your rivals.
- Bestow imperial grace now takes improve relations modif...
- If you have 25 power projection or more, you now gain +...
- You now gain power projection ticking up over time from...
- Power projection loss from not having rivals set is now...
- Local Autonomy now reduces minimum revolt risk
- Annexing or Integrating another nation now costs 15 dip...
- Reworked MTTH for Agricultural Revolution to be affecte...
- Agricultural Revolution is now significantly less likel...
- Can now culture convert provinces whose primary tag exi...
- Increased effect of estuaries/important centers of trad...
- Increased effect of sound tolls from +10 power to +20.
- its no longer possible to declare war on subjects of su...
- Subjects can now declare independence wars, even if the...
- If a nation has finished westernising, its colonial sub...
- Colony with a westernised overlord only pay 20% of the ...
- Changed blockade mechanic
- Nearly all HRE reforms now have benefits for HRE members.
- HRE princes that are vassals of other HRE states will n...
- Player can now decide whether to support or oppose HRE ...
- Fixed a bug in rebel army composition that was giving t...
- Rebels now get more artillery at higher levels of milit...
- Prussian_nation decision now requires a core on Ostpreu...
- Tribal succession crisis no longer gives minus legitimacy
- Forming Manchu, Mughal or Persian nation now requires t...
- Tweaked some national ideas.
- Max duration of subsidies is now 400 years.
- Min duration of subsidies is now 10 years.
- Duration of subsidies is now set in increments of 10 ye...
- Implemented a new system for how blockades works.
- Implemented the Privateers-feature.
- Effective Distance calculations for Colonies now checks...
- Conversion Zeal is now global_heretic_missionary_streng...
- When a country switched away from Catholism, there vote...
- Added cb_trade_conflict.
- Added wargoal sabotage_trade.
- Dishonoring alliances no longer gives -100 opinion, but...
- Emperor now only gives +1 diplomatic upkeep instead of ...
- Each controlled cardinal now gives +1 papal influence
- Defender of the Faith is now +5% morale, instead of +10%.
- Revoking a guarantee on a nation now gives you a truce....
- You can no longer declare war on a country you have gua...
- Removed the annoying as hell "+" shortcut for subjects/...
- War exhaustion no longer reduces morale, but instead in...
- Prestige now only impacts morale from -10% to +10% inst...
- Westernisation is now +10 RR instead of +5 RR.
- Countries with high monthly income will be slower throu...
- Noble Knights no longer give 20% cheaper cavalry, but g...
- The Bonus for full aristocracy is no longer +10% cavalr...
- Added a new modifier called 'improve_relation_modifier'...
- Removed the diplomatic idea revolution&counter-revoluti...
- Prestige, Royal Marriages & Peace impacts relation impr...
- Organised Recruiting was replaced by Tolerance which gi...
- Land of Opportunity now gives +20 Settler growth instea...
- Finisher for Plutocracy is -5% tech cost, not -10% now.
- French Idea Elan losts its additional morale recovery.
- Non-steppe tribal governments & native councils now hav...
- Cabinet, Additional Diplomats, French Tradition, Secret...
- The Eight Banners are now +50% mnapower instead of +100%.
- Impact from Piety is now reduced a bit.
- Its no longer possible to warn a country that has more ...
- Venetian Arsenal is now a bit better.
- It's now possible to take others trade transfer-relatio...
- Now possible to declare an independence war while overl...
- Great Power subjects are now very difficult to keep und...
- Now costs 1 Imperial Authority to Enforce Religious Uni...
- Imperial Authority is no longer increased by member sta...
- All global colonial growth modifiers are now affected b...
- Base colonial growth is now determined by your level of...
- Wrong-religion provinces whose religion you are toleran...
- Wrong religion provinces now give full naval forcelimits.
- Protestant provinces can now flip to Reformed.
- Provinces in countries that have switched to Protestant...
- Converting religion is no longer -3 stability, but inst...
- Countries converting to prot, reform or catholic get +8...
- Size of your country no longer have any impact on quick...
- Imperialism and Revolutionary CB's now have -50% dip po...
- administrative_efficiency now impacts how much basetax ...
- defensive ideagroups morale boost is now +15% instead o...
- Added CB "Pirate Hunt" (cb_privateers). It's triggered ...
- Reformed no longer gets +10% Trade Efficiency, but +2 t...
- Trade efficiency impact on inland traders is now +50 in...
- Negative stability is -5 inland present and steering pe...
- Merchant Republics now also get +20 Merchant steering t...
- Trade Steering is now also +10 Inland Steering
- Merchant Republics now impact tradegoods produced in fo...
- Each cardinal now gives a slight bonus to heretic missi...
- Removed impact from WE on ship/regiment costs.
- Doubled impact of RR from WE.
- Signing a peace where you give up stuff now reduces you...
- Claim Fabrication Idea is now -33% instead of -50%.
- Ideas impact on technology is now 40% bigger.
- Player handicap now reduces AE impact by 33%
- Prestige now affects AE by +/-10%.
- The curia controller now gets 10% less AE .
- Changed some places where a bonus to production efficie...
- Reduced impact of positive stability on tax, and instea...
- Warexhaustion is now a penalty on global_trade_goods_size
- Free Subjects now increases global_trade_goods_size by ...
- Several country-specific ideas affecting production eff...
- Privateers idea is now +33% privateer efficiency as wel...
- War exhaustion decreases siege_ability at same rate as ...
- Engineer Corps is now 20% siege ability and is placed i...
- Netherlands lost the Revenue Stamps idea (15% cheaper i...
- Army Tradition now gives up to +10% siege ability bonus.
- Navy Tradition now gives up to +20% privateer effienciecy
- Berber: Corsairs is now also +10% Privateer Efficiency
- Knights: Reconquista ideas is now +25% Privateer Effici...
- Kongo: Euro Monarchs is now also -25% envoy travel time.
- Timurid: Unleash the Tiger is now +20% Siege Ability.
- Netherland: Army Sappers is now +20% Siege Ability.
- Hedjaz: Sharifs of Mecca is now -10% AE.
- No longer possible to add provinces to the HRE if the p...
- Guarantee Independence now lasts until canceled.
- Added support for player voting in HRE.
- AE from enforcing vassalage/union now scales to number ...
- Returning cores to vassals now gives AE.
- Annexing another country no longer gets you all their l...
- Ships on Privateer Missions now also accumulate naval t...
- Power no longer propagate for every endnode, giving som...
- Ghazi is now 25% manpower recovery speed.
- Ottoman Ambition is now +33% land Force limit.
- Rebelsizes now scale over time instead of just being ha...
- Rebels now get more morale from tech to compensate for ...
- Added removal of negative opinion on others for demotin...
- Devoutness now also gives fervor & papal influence if a...
- Reworked terrain pick algoritm for combat, to have it r...
- Releasing countries no longer includes the capital prov...
- Colonial nations can no longer have rivals or be set as...
- Adjusted ship progression.
- Reinforcements now cost money again.
- Trader now gives +10% trade efficiency instead of +10 g...
- neighbour bonus is now -2% per level, and max at -20%.
- ideas now reduce techcost by a bit more, while the tech...
- administrative ambitions now give +10% goods produced i...
- Completely overhauled the bonuses for constitutional re...
- smithian_economics is now only +10% prod efficiency.
- Nerfed all ideas giving production efficinecy above +10%
- Added privateering efficiency to Novgorod's exploration...
- 'Colonial Ties' positive opinion is now removed when a ...
- Garrisongrowth in occupied territory is now half the ti...
- Being over forcelimit cost penalty for armies is now do...
- there is no longer any tactics difference when sieging ...
- Pirate spawning is now off when you got wealth of natio...
- Rebalanced buildings completely.
- Vassalizing countries while also taking provinces now d...
- Can now choose which allies to call when declaring war....
- Taking provinces from large coalitions is now cheaper.
- AE reduction for losing provinces, vassals etc is no lo...
- College now gives spy defence.
- Noble Rebels now have 1.0 morale, and will introduce a ...
- Fixed a bug where AE was only being applied to countrie...
- Now get AE for breaking truces even if you have a valid...
- 'Wants your provinces' opinion penalty now also counts ...
- Fixed a bug where a country changing tag would result i...
- Observer mode not available in SP Release. ( AI wont be...
- Opinion effect of AE now corresponds better to the actu...
- No longer lose AE for returning cores to your vassals.
- Rebels breaking free and starting new country will appl...
- Can no longer add rivals while at war.
- Scoring for armies now take current amount of regiments...
- Western Arms Trade now requires the friendly neighbour ...
- Removed hard-codes vassal_income 50% default.
- Increase a few modifiers to vassal income, and added a ...
- Local Nobility now also provides +10% vassal income.
- Diplomatic Influence now also provides +10% vassal inco...
- Basetax now have a far bigger impact on production.
- Joining the HRE is now harder if you are different cult...
- Not possible to send gifts, offer loans or send subsidi...
- Revoke electorate is now only valid if the elector has ...
- Subjects can no longer ask others to become vassals or ...
- Subjects can no longer force other nations to become va...
- Rebels breaking free will create a country with ideas t...
- Formed nations such as Scandinavia will now keep their ...
- Fixed war goal used for final Expansion idea, added loc...
- Recruiting Leaders and Replacing Rivals are now scaled ...
- The peace options Enforce Fleet Basing, Enforce Militar...
- Slightly reduced AE from fabricating claims and justify...
- Upon being formed, colonial nations will now only get c...
- When a nation starts or joins an offensive war, any arm...
- Increased distance at which provinces are not counted a...
- Reduced manpower recovery speed from ideas, policies an...
STABILITY AND BUGFIXES:
- Assign leader selection window will now update if a lea...
- Fixed an exploit where you could call allies against a ...
- Added offline checksum check for ironmanmode
- Natives can now build buildings again if WoN isn't enab...
- City sprawl no longer disables floating combat text and...
- Fixed a crashbug when having badly scripted modifiers. ...
- Navies attached to other navies should no longer detach...
- Using capital as an argument in an effect now works cor...
- Fixed a bug which showed extra mp given from every buil...
- Transfer Trade Power-relation is now saved/loaded corre...
- Fixed CTD in tech interface.
- Fixed a bug where the transfer trade power-relation got...
- Fixed bug regarding wrong scope for base tax trigger in...
- Fixed bug with wierd positioning of Piety-stuff.
- CB to restore personal union now lost if you become a r...
- A newer version of messages will no longer overwrite yo...
- Fixed a bug in sell province where it was checking cori...
- Clicking GOTO button for "Advisor Dies" will now open c...
- When an army wants to move into a sea province, it now ...
- Fixed another bug where force-vassalizing a country cou...
- Hopefully fixed shadow bug when using Mesa drivers on L...
- Forcemarch is no longer +150% speed, just 50%.
- Reduced mission cancel cooldown from 5 years to 1 year.
- Fixed so that it is possible to recall colonists from n...
- Colonies now reveal taken TI to their overlord.
- Subject armies attached to other units now uses their o...
- Unexisting countries wont stack upp on monarch points.
- Released countries start without monarch points.
- Supporting revolts no more cost negative amounts
- Fixed achievement_truly_divine_ruler start conditions.
- Fix for issue/exploit where colonies kept any increased...
- Siege modifiers not applied for rebels(tooltip & actual...
- Fixed bug when switching startdate, the "was at war"-op...
- Fixed CTD in peace cost calcs.
- Fixed opinion modifier for victim of crusade.
- Fixed a bug where newly released countries could become...
- May no longer demand provinces from vassals whose overl...
- "Attach to this unit"-value is now saved correctly.
- The cache values for transfer trade power in CTradeNode...
- Ships only blockade when not moving.
- Fixed MAC to Windows mp oos
- Savegames no longer write 0.000 when it can just write 0
- Fixed distorted map colors due to a memory overwrite.
- Fixed hotjoin-oos related to border distance cache bein...
- Fixed hotjoin-oos related to messed up order of discove...
- Refusing military access now applies relations correctly.
- Colonies can now properly create alliances and dissolve...
- Colonial nations will keep buildings and buildings unde...
- Annexed countries will not receive prestige, not even i...
- Garrison value and garrison tooltip are now properly gr...
- History entries related to Native Advancements are now ...
- History entries related to Native Advancements are now ...
- Fixed a bug where Ability Scores under 0 were resetted ...
- Fixed advisor crash on monthly update (still something ...
- Fixed bug with rebels being able to pick fights even th...
- Fixed an inconsistency in what country's technology reb...
- Fixed a bug where Japan could not declare war on its Da...
- Fixed a bug where the AI would call a country that had ...
- When blocking provinces with a navy, provinces controll...
- previously ships' supply range was only updated on gain...
- Added read/write for capped opinion value in improve re...
- _bKillMonarch in country is now saved. (fixed a hotjoin...
- Revolt risk is now recalculated in provinces when troop...
- Fixed but when diploannexed->released vassals would hav...
- Subjects can no longer ask others to become vassals or ...
- Subjects can no longer force other nations to become va...
- Fixed bug with blocking sieged provinces. It will now b...
- Fixed bug where nontransport ships would load empty arm...
- Fixed bug when forming a nation the improve relations w...
- Optimised savetimes slightly.
- AI control is now set properly after a tag-change.
MULTIPLAYER:
- Previousnode power is now saved, eliminating one potent...
- It's now possible for the host to cancel the hotjoin pr...
AI:
- Fixed a bug that was causing the AI to stay and siege w...
- Fixed a bug where the AI would buy non-core provinces d...
- Naval AI: Better at hunting enemy fleets
- Will now aim for a larger monthly surplus if they do no...
- Tweaked army AI to correct issue with 'frozen' armies.
- Changed AI potential for Mughal formation and idea grou...
- Colonial nations will now usually accept buying provinc...
- Now has its opinion of a country reduced if it desires ...
- Will now never go hostile against a country it has 100 ...
- The AI will now upgrade to better units immediately aft...
- Better at prioritizing sinking navies over blockading.
- Improved blockading logic.
- No longer interested in taking loans from players.
- Less likely to want to conquer countries it is getting ...
- No longer always unwilling to join defensive wars again...
- Fixed a bug that was causing the AI to call a player in...
- Will no longer propose alliances to a player who is at ...
- Much better at selecting appropriate province wargoals.
- Will now understand and try to carry out force Personal...
- Will now make use of the excommunication action.
- Now wary about being lured into a trap in the mountains.
- Smarter about who to embargo.
- Will now never sell a province which they are making in...
- Less desire for conquering merchant republics when they...
- Better at prioritizing collector node when assigning tr...
- Fixed a bug in trade AI that was causing it to endlessl...
- Taking provinces from a country now has a significant n...
- Giving provinces in peace, returning cores and releasin...
- Fixed a bug in AI personalities where it would be check...
- Less prone to turning hostile on trusted allies.
- Less prone to rivalling trusted allies.
- Less prone to desiring provinces from trusted allies.
- Less prone to turning hostile towards its allies when i...
- Will no longer demand returning or cores, releasing of ...
- No longer interested in taking non-core provinces off c...
- AI will no longer try to tech up when not able to do so...
- Will no longer subsidise rivals under any circumstances.
- Less willing to support independence while at war.
- Fixed a bug where military strength calculations could ...
- Better at managing loans and avoiding unnecessary milit...
- AI vassals of players will no longer get AI bonuses if ...
- AI vassals of players will now get Player bonuses if th...
- Fixed a bug where the AI would not send free colonists ...
- Will no longer attach to units that are at war with onl...
- Less prio on competing for trade with nations it has a ...
- Will now aim for a larger monthly surplus if they do no...
- AI colonial nations will now make use of a default set ...
- Fixed a bug where AI armies would be stuck in home prov...
- Now willing to take on slightly worse odds when fightin...
- Better at hunting down enemy units hiding in neutral co...
- Much better at creating and assigning leaders to armies...
- More prio on attacking rivals.
- No longer interested in returning cores to the province...
- AI will no longer diploannex if 'Start Wars' setting is...
- Added trigger was_player = yes/no that checks if a coun...
- Now significantly less willing to go over forcelimits i...
INTERFACE:
- Clarified tooltip when units cannot attach, including t...
- Improved display of context-switches in effects when ta...
- Trade Routes interfaces will no longer stack up on top ...
- Added icon that shows CBs on the declare war button
- Fixed weird behavior in revolt view causing flickering ...
- Piecharts and colonial nations now take the countries m...
- Fixed tooltip for being unable to add province to the H...
- Changed nation colors for Adal, Kazakh and Khiva
- Default for units is now 'Do not allow attach'.
- Province modifier icons are now properly updated in Pro...
- Fixed some countries showing up as peace deal vassaliza...
- Fixed Trade fleets protect trade button triggering go h...
- Tooltip for annexation of vassals in war fixed(Japan sp...
- Fixed tooltip for diplo annexing, no longer shows you a...
- Province name change previously occured only when you c...
- Techtooltip for when lacking power now says a date wher...
- Reworked Macro Build interface, you can now do much mor...
- Accepted culture mapmode now just colors what you own.
- The charts page of the Ledger (under Economy) now inclu...
- Detach obsolete ships button adden in naval unit view
- Ragusa is now a Merchant Republic.
- Added mapmode for trade company regions
- Holding down shift when clicking duration arrows for su...
- Implemented the new improved macro build interface. No ...
- Admirals are now correctly shown in history ledger.
- Ledgerpage for Previous Rulers & Emperors now show the ...
- You can now see the difference in influence in a cardin...
- Tech view now displays bonus/penalty for ahead of time/...
- Added tooltips & hint for admin efficiency.
- Fixed better tooltip for blockade wargoal.
- Fixed "entered a Military Alliance with our enemy" mess...
- Renamed sabotage_trade to blockade_ports.
- Added tooltips to active policy to explain cost.
- Console 'stats' command now lists the most technologica...
- Added boostincome info to government tooltips where rel...
- Siege Ability is displayed in military view.
- Corrected tooltip colors in administrative/production e...
- Fixed misplaced numbers in main interface.
- Added profit analysis to tooltips for selecting tradeno...
- Fixed missing localization in tooltip for not being abl...
- Player now receives notification when rebels cause a pr...
- Factionview now works when factions are added to a coun...
- Faction icon no longer hides the papacy interface.
- Fixed issue where clicking the 'select rival' shortcut ...
- Fixed issue where tooltips for ships in harbours where ...
- Fixed issue where revolt risk tooltip did not explain t...
- Naval buildmacro view now updates construction properly.
- Succession war personal union now applies the correct A...
- When a reform is revoked, the affected countries will n...
- Fixed tool tip for adding provinces to trade company wh...
- The monarch points in advisor view now takes power proj...
- Fixed assorted mistakes in spelling and language from C...
- Fixed core button tooltip.
- Fixed bug where you could see construction queue icons ...
- Fixed papacy votes textbox changing row when too looong.
- Tooltip of mission with trade node now tells you the ac...
- fixed tooltip on liberty desire increases.
- clarified siegeability modifiers in tooltip for siege d...
- The "shown as alert/popup"-setting now works as it's su...
- Added "," as shortcut for natives/subject tab.
- The score page in the ledger now has a column for the p...
- Fixed a bug that made the "vote for cardinal" to never ...
SETUP and EVENTS:
- Sect Tolerance no longer newbie trap for hindus
- Ming events can now happen and are interesting.
- Clarified text of HRE_DISMANTLE_ELECTORS in English loc...
- Opinion closed_down_the_patriarchate is now removed whe...
- Neo-Confucian modifier is now removed when no longer Co...
- Hinduism events now check for regency when applicable.
- Spain can no longer claim european provinces with the I...
- Added new Austrian flavor event 'German Settlement of H...
- Fixed some minor glitches in the polish events.
- nieszawa_privileges no longer hurts manpower.
- Printing press in Buda now gives +50 adm instead of +25...
- Statue of Piotrkow is now happening, and also gives mor...
- Polish Inheritance of Mazoviw can now happen at all tim...
- The Horrible Plague in Lithuania can now happen when yo...
- Copernicus is now a decent event, giving monarch power ...
- Polish?Lithuanian Commonwealth Navy now gives ships for...
- Sigismund's Column can now happen even if you do not ha...
- Merkuriusz Polski Ordynaryjny is no longer a no-brainer...
- Jan Brozek & Michal Sedziwoj are now also giving +100 m...
- Zamojski Academy now gives mil power insteaf of adm pow...
- Poland & The Commonwealth are now an elective monarchie...
- Reworked "Ending of Stagnation" to trigger 4 different ...
- The Pacta Conventa and the Henrykian Articles now have ...
- If you have the Pacta Conventa, you now have 3 differen...
- The Royal Struggle eventchain now is likely to happen a...
- Lowered probability modifier for "Foreign Plots?" events.
- The Trial event for republics is now an actual choice.
- Veerinigte Westindische Companie now triggers if nether...
- Dutch Military Reforms are now a little bit better.
- Rebalanced most dutch events to make them possible to h...
- Added a Dutch Tulip event.
- Fixed dynasties and Staten-Generaal regents in Netherla...
- No longer possible to form bukhara as Uzbek if overlord...
- Fixed triggers in Spanish missions to annex Inca, Aztec...
- The Iberian Wedding event can no longer happen if Arago...
- The Burgundian Inheritance event can no longer happen i...
- The Commonwealth can no longer be formed if the junior ...
- 'Form Union with Lithuania' decision can no longer be t...
- The Portuguese Crown event can no longer happen if Port...
- Added Stora Kopparberget: a nice production boost of co...
- "Imperial Reconquest" event now no longer fires when ta...
- Hungarian is now in their own culturegroup called Magyar.
- Removed monarch bonus from colonial war event in order ...
- Fixed history files having Poland occupy provinces that...
- Fixed London Stock Exchange event being impossible to t...
- Added Indian trade nodes to Thalassocracy decision.
- Changed language in Expand the Bodyguard event.
- Habsburg heir event is now likely to happen when no cur...
- Tweaked Bukhara decision to allow steppe horde reformat...
- Miniter events for Austria are now useful instead of sp...
- reichshofrat is now permanent.
- Austrian DHE now have MTTH that makes them likely to ha...
- The Imperial Parliament at Augsburg now gives papal inf...
- The Royal Letter of Bohemia now have slightly bigger im...
- Reworked Austrian Revolt events.
- Hungary no longers gets +enemy core cost as tradition, ...
- Amsterdam Stock Exchange event is now a lasting modifier.
- The Purge of the Archbishop of Salzburg: Now actually h...
- The Protestant Rebellion in Hungary: will no longer hap...
- The Reform of the Bureaucracy for Austria is no longer ...
- The Meteorite of Ensisheim is now only +1 stability ins...
- Lowered MTTH for Hinduism deity events.
- libertydesire now increases again.
- Added new event to Netherlands independence chain, allo...
- Changed the roles, CB and wargoal of Anglo-Spanish war ...
- Tweaked colonial mission triggers to prevent colonial n...
- Added revolt risk to Uzbek provinces that can break fre...
- Fixed misuses of "it's" in text, other general spelling...
- Fixed missing localization in "Wine and Tariffs" event.
- Formed nations claims now work properly.
- Added check to Colonial Ventures events so it does not ...
- Fixed copy pasted ideas in creek & cherokee idea groups
- Added Iqta government reformation decision.
- Added Egypt tag and nation formation decision.
- Added new cavalry unit types for African, North America...
- Artillery choices are now better balanced.
- Cavalry is now better in the mid and late game.
- Fixed many poorly balanced units who were clearly super...
- The different tech groups are now largely balanced in o...
- Reduced the overall number of 'pips' on units in the mi...
- All christians can do Declaration of Indulgence now.
- Added canal events
- Added trade company events
- Changed requirements for Russian missions not to requir...
- Added several mercatilism events to compensate for lost...
- Balanced reward for conquer_neighbour mission.
- Fixed effect in event flavor_hol.3513.
- Fixed incorrect use of red text in Settler Growth incre...
- Added decision to form Courland.
- Added 15 privateer events with localisation and modifie...
- Added 7 mercantilism events with localisation and modif...
- theocratic_government_ruler_sunni is now Imam instead o...
- Prussian Traditions are now 10% less AE
- Papacy-Holy Father Idea is now 10% less AE.
- Ryukyu: Chinese Investiture is now 10% less AE.
- Scotland: Act of Revotation is now -15% AE instead.
- Fixed Saskatchewan unit, combat and city positions bein...
- Fixed negative decay of opinion modifiers, which caused...
- Persian: Improved Silk Road is now +25 Steering to Inla...
- Songhai: Trans-Sahara Trade is now +25 Steering to Inla...
- Fixed flavor_bur.13 (Dutch Nobility demands General Est...
- 24 events for North American natives added to the game.
- Fixed Portuguese Brazil mission reappearing after colon...
- Fixed Achaea and Morea having swapped capitals.
- Decision netherlands_nation now give away provinces of ...
- Added events to flip provinces to a minority religion f...
- Reduced frequency of random Republic events by 66%.
- Reduced the base tax of most uncolonized provinces in S...
- Fixed random_event.21 "Bible translated" triggering for...
- The events that convert provinces to heretical faiths b...
- Added Kyrgyz culture to Mughal decision to allow it for...
- Added Sevilla to loading tip about end-nodes in all loc...
- Nudged Micronesian Sea unit position
- Fixed USA having core on Nipmuc (966) from gamestart.
- Fixed a bug with regencies in has_new_heir trigger
- Added Coptic religion
- Added Ibadi religion
- Added Dharmic religion group
- Moved Hinduism to Dharmic religion group
- Added Sikhism to Dharmic religion group
- Added rebel types for Coptic, Ibadi and Sikhism
- Changed Hinduism religious rebels to work with new reli...
- Changed religion for Oman
- Changed religion for Ethiopia
- Fixed wrong name for colonial_colombia
- Added colonial region colonial_australia
- Added basic localisation for potential names for coloni...
- Added theocratic_government_ruler_coptic: "Lord Archbis...
- Added theocratic_government_ruler_ibadi: "Imam"
- Added theocratic_government_ruler_sikhism: "Guru"
- Added heresies to Coptic and Ibadi religions
- Fixed sometimes missing ruler title in front end
- Added losalisation for tolerance_idea
- Added localisation for benign_diplomats
- Added heretics for Ibadi religion
- Changed the wording on Core Cost Increase to make it pe...
- Changed the wording in relation improvement to make it ...
- Added Great Frigate, War Galley, Galiot, Brig and Traba...
- Added in reformed/fervor events
- Fixed Vassalization mission aborting instantly.
- Added founding date and conversation options for Sikhis...
- Added 13 Sikh events with associated localisation and G...
- Fixed desc_conversion_zeal missing localisation.
- Fixed Lauenburg and Luneburg province history.
- Rebalanced event catholic_flavor.4.
- Fixed trigger in flavor_tur.111.
- Added localisation for move_capital_to_rome_title.
- Fixed spelling in "Found the Rentekammer" decision.
- Papal States now has Rome as their fixed capital.
- Disabled Papal decision to move capital to Rome (made r...
- Enddate is now 2nd of january so you load up endgame au...
- Added three decisions to construct canals
- Added three decisions to cancel canal constructions
- Fixed event picture for event 838.
- Added mention of terrain choice effects in maneuver des...
- Added description for 7 remaining policies.
- Added migration mission for native Americans.
- Malaya is now a cultural union for the Malay group.
- Falklands unit position fixed.
- Fixed a bug with script flag mismatch in Burgundian inh...
- Rewrtore and improved the Burgundian inheritance event ...
- Fixed tooltip in spain_must_be_christian mission.
- Tweaked trigger and MTTH modifiers for event 2031.
- Tweaked probability modifiers for mission achive_religi...
- Fixed deity in hindu_events.12.
- Added 4 events for Ganga.
- Minor grammar fixes in ideagroups.
- Events that recall merchants now instead reduce trade p...
- Fixed some erroneous adm. efficiency tooltips.
- Added check for Sardinia-Piedmont abort/success clause ...
- Added regency council check to several mission requirin...
- Fixed text for various Agent Discovered messages.
- Fixed spelling error in Cape Verde Approach name.
- Fixed liberty desire references in events, decisions an...
- Swapped Ebro Estuary to Barcelona and Center of Trade t...
- Fixed increase of liberty desire being incorrectly disp...
- Changed horde names (Mongolia, Qasim and Oirat) to be m...
- Changed Shiite to Shia and Totemism to Totemist.
- A yellow army morale bar will be shown if the maintenan...
- Declare war dialog will now show reasoning on why allie...
- Fixed tooltip for Revolt risk and extra description for...
- Fixed tooltip for seeing other countries provinces' bas...
- Accepting to transfer trade power diplomatically will n...
- Peaceview and peace popup now reflects effect of aggres...
- Offers in peaceview now use the AE calculation based on...
- Tooltip for protecting trade now includes current trade...
- You can now correctly sort by income in the trade inter...
- Tooltip for colonial maintenance lists the each colony ...
- Fixed new declare war interface to work with support in...
- Changed speed used in Forced March tooltip: speed now m...
- Changed eggressive exp icon to correct one in declare w...
- Colonies will no longer change capital name when clicke...
- Corrected incorrect positions of islands in the Caribbe...
- Added missing "not" to desc_professional_diplomatic_cor...
- Fix in peace deal when deselecting annexation would not...
- Casus belli messages now has information about the actu...
- Fixed enemy military alliance message.
- Call to War interface now displays "allied to enemy" te...
- Added precision to army morale tooltips.
- Tooltips when checking other countries ideas will no lo...
- Fixed tooltip for forced march when it isnt activated o...
- Fixed some inconsistencies between AE tooltip and actua...
- Bookmarks wars that add claims will now also remove the...
ACHIEVMENTS:
MODDING:
- Multiple subunits of the same kind can no longer be add...
- Added a 'has_active_policy = policy' trigger.
- Exported CORE_SAME_CULTURE_OVERSEAS to lua defines
- Exported CORE_SAME_REGION to lua defines
- Exported CORE_SAME_CONTINENT to lua defines
- Exported CORE_HAD_CLAIM to lua defines
- form_coalition_against now works with scopes as right s...
- Added triggers: trade_share and num_of_privateers.
- added a 'global_heretic_missionary_strength' modifier, ...
- Fixed event 874 (Tensions between nobles and clergy) ha...
- Fixed EVTNAME3114 typo, "Le Tellier and Louvios"
- Added scriptable dynamic province names
- controlled_by = REB should now work correctly outside o...
- sieged_by = REB should now work correctly outside of re...
- Wargoals can now be scripted to have a scale on dip pow...
- Added modifiers: merchant_present_inland and merchant_s...
- Triggered only CBs can now have a "prerequisite" trigge...
- Added triggers privateer_power
- Added triggers any_privateering_country and all_private...
- Added effects random_privateering_country and every_pri...
- Separated leader_shock & leader_fire into land/naval sp...
- added modifier 'siege_ability' : which counteracts defe...
- Added 'privateer_efficiency' modifier which impacts how...
- Added ' global_trade_goods_size' that impacts all trade...
- Added 'envoy_travel_time' modifier that impacts diploma...
- Added 'ae_impact' modifier that impacts how much AE you...
- Added has_climate trigger
- Added has_winter trigger
- Exported POLICY_COST to defines.lua
- Religions now have a scriptable icon index instead of j...
- Can now set a country to have a fixed capital. This dis...
- Added a 'on_thri_yearly_pulse' and moved republics, ort...
- Console command 'revolt' now uses same size rebels as a...
- Added effect cancel_construction.
- Technologies stats in console 'stats' command now disre...
- Score ranking in console 'stats' command now also show ...
- Ahead of Time penalty is now exported to defines.
- Added 'ai' console command to disable AI for a specific...
- Fixed tooltip scopes for every_core_country effect.
- Added a 'add_faction = x' console command.
- Added two sprite levels to unit sprites (now a total of...
- All static modifiers that affect supply efficiency now ...
- Added add_idea_group effect
- Added remove_idea_group effect
- Added add_idea effect
- Added remove_idea effect
- Exported war score costs for demand province, annex, va...
- Added trigger is_random_new_world.
- Added the option of scripting effects directly in on ac...
- Added on_religion_change on action
- Added trigger home_trade_node.
- Added a define ' BASE_YEARLY_INFLATION' for modders.
- Exported distant overseas range to defines.
ソース:http://forum.paradoxplaza.com/forum/showthread.ph...
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