パッチ情報/過去パッチ情報置き場 v1.3
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[[パッチ情報]]
#contents
*1.3.1 2013/10/30 [#n0f17aae]
- Areas adjacent to your own owner area is no longer "ove...
- Holding down more than one key (copypaste etc) now work...
- Fixed broken scrollbar in the macrobuildinterface
- Fixed the broken DLC units
*1.3 2013/10/30 [#u28f5860]
**New Features [#qba362e6]
-三つの新たな国家に、ディシジョンで変態できる。ハノーヴァ...
Three new countries can now be formed through decision. H...
-アフリカに対する小規模な拡張がなされた。コンゴとマリのna...
Minor enhancements to Africa done, with national ideas fo...
-騎士団は特有のnational ideaを得た。
The Knights have gained unique national ideas.
-5つの新たなアチーブメント。「ほんの小さな辛抱」、「誰も...
5 new achievements, Just a Little Patience, Nobody wants ...
-新たなledgerぺージの追加。世界中のあらゆる交易品の位置を...
New ledgerpage added, showing the location of all tradego...
**Gamebalance [#ffd9e254]
***Combat [#kb7839d4]
- Rebalanced landcombat algoritms to be based on direct v...
- Moved away the quality impact from scaling weaponmodifi...
- There is now damage on morale on units in the backline ...
- Tweaked up strength damage slightly in landcombat.
- Navallandings now have a penalty of -2.
***Trade [#ma46077e]
- Provincetradepower is now given to controller of provin...
- Trade steering now also modifies the amount of money th...
***Units [#mc2987e6]
- Fleets now leave settlement whenever it is destroyed, i...
- You can no longer detach blockades if its only transpor...
- Unitmovement is now cancelled when a unit attached to a...
- You can't do harsh treatments in a province you don't c...
- Moving units through a siege does no longer give them a...
- Attaching units now syncs their movement to the target ...
- You can now enter ally's occupied TI provinces when at ...
- Patrols no longer warp to adjacent ports when set on pa...
- Disabled forced march on inherited units.
- Splitted units now keep their exile status.
- Fixed an issue where units could get stuck at the edge ...
***Diplomacy [#ief5bc82]
- Its no longer possible to sell provinces to anyone at w...
- Tweaked down lucky impact on inheritances from +10% to ...
- Annexation & Integration progress is now halted if the ...
- Expansion cb is only on those with capital in asia, and...
- Countries will no longer lose cores on non-culturegroup...
- Integrating or annexing an overseas vassal/unionpartner...
- Releasing a primitive country as a vassal no longer giv...
***War & Peace [#wd392fa5]
- Can no longer release a nation if all its provinces are...
- Fixed a cash exploit in peace negotiations.
- Revoking electorate through war now reduces Imperial Au...
- When Japan forces a daimyo to release another daimyo, t...
- Cancel all access with lesser union partners aswell (pr...
- Fixed issue with changing side in the war when making s...
- An overlord called into a wall by a vassal will now cal...
- Daimyos will now call in their own coalitions, not thei...
- You cannot take the last provinces of a country while a...
- Newly formed vassals will not force you to join their o...
- Fixed an issue where a country would be considered at w...
- Fixed an exploit where you could immediately revassaliz...
- Players can now be replaced as warleader in a defensive...
- You can no longer leave coalitions if you are at war wi...
***Opinions [#fb0bb39d]
- Insults now decay.
- You will no longer get AE from inheriting another count...
- Cancelled vassals no longer get "At war" negative modif...
- 'Was at War' opinion modifier is now applied at the end...
- Rev & Counter-rev gives 50% AE instead of 75%.
***Colonisation [#x45111b7]
- Maintenance costs for colonies above limit is now prope...
- Cotton now only gives +5% colonist chance.
- Coring costs are now correct for colonies started befor...
***Technology [#mb2727e3]
- Hordes can not westernise unless they have reformed the...
***Religion [#z008e2a6]
- Defender of the faith wargoal can now be applied when d...
- Defender of the faith now gives normal deus vult cb as ...
- Now you need to wait 36 months between excommunication
- HRE members of same religion as emperor will no longer ...
- The Test Act, Superintendent Office, The Popery Act & T...
***Misc [#zb71c846]
- Cores will now expire on the correct date
- Enabling wartaxes no longer increases WE by 1.
- Unions now end when the subject dislikes the overlord, ...
- Lesser countries in a union no longer get stability hit...
- Pretenders breaking a union also breaks the royal marri...
- Can no longer change luck in a saved game.
- Unions breaking from event effects now give propepr cb ...
- Pretenders taking control in lesser union countries now...
- You can no longer core provinces adjacent to overseas v...
**AI [#l618d627]
- AI: Less likely to switch attitudes and become hostile/...
- AI: Higher prio on building temples
- AI: Less likely to choose allies as rivals
- AI: Less predictable about who they will choose as a ri...
- AI is now less willing to peace early in a war
- Fixed a bug where rebels could get exiled
- Attached AI units that are exiled will now detach to go...
- Reduced AI skill with armies on Low difficulty
- Fixed a bug where the invasion AI would launch suicide ...
- Fixed a bug that caused the AI to launch suicidal naval...
- Fixed a bug that was causing exiled AI units to not ret...
- AI should no longer throw away leaders if it has less t...
- Fixed a bug which made the AI very unlikely to send mis...
**Multiplayer [#f04c4573]
- Fixed bug in MP where all players would assume control ...
- Can no longer choose random country after clicking read...
- Fixed two different Out of Syncs.
- Fixed one major reason for OOS_67.
**Interface Improvements [#b8faf12c]
***Country [#u276d301]
- Change Government: Don't show legitimacy in confirm dia...
- The tooltip for "advisors slots available" alert is now...
***Religion [#k83cc0d6]
- Sort mission button is now functional
- Stabilized the papacy votes list.
***Economy [#fabd769f]
- Added extra digit in inflation tooltip
- Repay bank loan message is now more descriptive.
***Diplomacy [#c07c3ca7]
- Actions that aren't available after the crusades ended ...
- Added icon for war overview for countries that cannot n...
- Added icon in Diplomacy view for members of the HRE.
- Added icon for non negotiable participant in waroverview.
- Fixed Enforce peace message to others so its clear who ...
- To many diplomatic relations shows how many over you are.
- Added a type to CCallAllyAction so you can more easily ...
- Fix CB tooltips displaying countries repeatedly.
- Distinguish between allies and coalition members when d...
***Peace [#i5f7ef8d]
- Sorted values in the "will AI accept peace?" tooltip in...
- Added shield list to peace negotiation window so you ca...
- Disabled "decrement gold" button in the peace view, if ...
- Fixed scrollbar location in peace view
***Provinces [#zee31f11]
- Now shows the owner of the colony's chance of attractin...
- Fixed accidentally renaming provinces to "Random provin...
- Selecting Harsh Treatment now updates the other Harsh T...
- Changed in localisation so native "hostility" and "aggr...
- Enemy core creation modifier now showed as red since it...
- Fixed tooltip for claims so it shows correct informatio...
- Don't show misleading tooltip for colonization growth w...
***Build Interface [#qa604122]
- The window for building a building that enhances manpow...
***Units [#n803ad32]
- Fixed missing click sound on sort leader icons
- Fixed a display issue where units were in combat, but w...
- Forcemarch can now always be toggled off.
- Display correct military tactics value from insufficien...
- Made the text for "make ruler/heir general" a bit clearer
- Fixed missing tooltips for shock, fire, and morale pips.
- Forced march tooltip text should work again.
***Map [#wc1b082d]
- Update supply limit tooltip text to be more clear.
- Added explanation of the yellow stripes to the HRE mapm...
- Changed Revolt mapmode so it can show a greater range o...
- Fixed so that clikcing a country with the diplomacy tab...
- Changed supply mapmode so that the colors are relative ...
- Better tooltip text in colonisation mapmode.
- Fixed swapped tooltips for vassalage in diplomatic mapm...
- Repeat TI texture slightly more to make it tile perfect...
- Colonization mapmode colors and tooltips now reflect mo...
- Added base outgoing value to tooltips for the outgoing ...
***Messages [#h488484f]
- Building complete message should now be working
- A negative change in native aggressiveness or ferocity ...
- You now only get papal controller messages if you are c...
- Fixed Call To Arms message to the Defender of the Faith...
- Show province names for provinces that was in TI when g...
- Message about enemy's allies joining your war should no...
***Outliner [#id68e46f]
- Show merchant status in tooltip, since it can be hard t...
- Annexation should now correctly update in outliner, als...
***Misc [#sad29452]
- Clarified decay factors in the prestige tooltip.
- Revolt risk alert tooltip should now update when revolt...
- Added tooltip text to explain that legitimacy is taken ...
- Added tooltips and hiding of incompatible savegame func...
- Fixed buttons becoming greyed out when they should not ...
- Fixed so you can sort overextension on cores.
- Don't set options unless clicking accept button.
- Fix tab order in host game window.
- Reset the correct text when clicking in matchmaking win...
- Fixed certain cases that could cause you to click "thro...
- Shortcut keys have been added to country selection scre...
**User Modding [#y6c25fab]
- define_heir and define_ruler can now set the age of the...
- every_empty_neighbor_province effect now works correctly
- Made a new effect for revolt risk in every country to r...
- Added "mods loaded" tag in save files
- dynasty names from define_ruler is now used for republi...
- Removed OCCUPATION_PROV_VAL_DECAY values from defines.l...
- fx files now work properly for steam workshop.
- Should no longer be possible to crash the game with wei...
**Achievements & Ironman [#u954143d]
- Great leader for achievement is 5 or 6 fire, and 5 or 6...
- Fixed FOW/TI console command exploit in iron man mode
**Events & Decisions [#v8e959d6]
- Tweaked quite a few requirements for country decisions.
- Event flavor_pol.3488 "Turko-Polish Tension" should no ...
- conventicle_act is now available for Christian countrie...
- Event spawning Ikko-ikki rebels should no longer make t...
- Fixed a few bugs with turkish events relating to provin...
**Setup [#sd82906c]
- Tweaked chances for quite alot of missions.
- nerfed national ideas for some minor countries.
- MCH_ideas are available for QNG tag as well
- Fixed MCH claims in Korea being converted to QNG claims...
- Replaced MCH legacy in history files with QNG
- Castile and Aragon are no longer historical friends
- Castile and Aragon will now tend to pick personalities ...
**Stability & Performance [#e6a68f8a]
- Improved detection of when we should update opinion cac...
- Optimized a case where large rebel forces was spawned.
- Settings from a savegame file is now used when loaded.
- Settings stored in gameplaysettings.txt is used by defa...
- Fix crash when inspecting battle lines.
- Fixed a crash and a UI layout issue related to rival se...
- Fixed bug where the game would crash when the player wa...
- Fixed crash if a subunitdefinition was not found.
- Fixed crash in border system related to wasteland provi...
- Fixed crash that occurred when selecting a saved game w...
- Fixed a crash that could happen when going back and for...
- Don't send trade goods message threaded (caused crash o...
**Major Bugfixes [#w4703e8a]
- Fixed a bug where units would get incorrectly exiled af...
- The attacker now stays attacker after an ally in a batt...
- Fixed another bug that was causing trade fleets to be s...
- Outliner: Fixed issue with wrong country being displaye...
- Added missing gfx combat_terrain for desert_mountain
- Strait information should now be correct after exiting ...
- Apply triggered modifiers at load and not at first mont...
- Fixed so that capitals, units and buildings stays consi...
- Asian level 4 now have correct cavalry graphics
- Fixed bug where protecting trade would not work if you ...
**Minor Bugfixes [#t791f7a2]
- Fixed bug where no modifiers that decreased fabrication...
- Fixed bug where interesting countries would be reset on...
- Fixed bug where interesting country calcualtion would a...
- Fixed bug where some nations would be shown as undiscov...
- Fixed bug where fabricate claim time could not be reduc...
- Fixed bug where fleets could not protect trade of Novgo...
- Fixed bug where supply limit mapmode would not be updat...
- Fixed some minor typos in various parts of the game.
- Fixed claim reduction percentage in LOADING_TIP_10
- Added missing localization for Go to button in decision...
- Added missing localization for FUTURECARDINALDEAD_TITLE...
- Country: Don't save relation for null tag in save game
- Removed fabricate claim message that was not true ("age...
- Fixed text colorization issue.
- Fix tooltip when taking many provinces.
- Fixed erronous tooltip for offensive morale when recrui...
- Fixed bug where refusing military access to someone mea...
- Fixed bug where the DIP cost would not be zero for vass...
- Fixed bug where no DIP power was deducted when annexing.
- Fixed bug where you could vassalize countries that had ...
- Fixed bug where mapmodes would not update on province d...
- Fixed bug where province would not be selected when cli...
- Fixed bug where "suggest peace" would add returns of co...
- Fixed bug where released nations would not get a truce ...
- Fixed bug where going back to start menu would not rese...
- If subunit definitions are not found, will now default ...
- Eastern Start Bastion icon fix.
- Cb on pagans now fits properly in NI frame.
終了行:
[[パッチ情報]]
#contents
*1.3.1 2013/10/30 [#n0f17aae]
- Areas adjacent to your own owner area is no longer "ove...
- Holding down more than one key (copypaste etc) now work...
- Fixed broken scrollbar in the macrobuildinterface
- Fixed the broken DLC units
*1.3 2013/10/30 [#u28f5860]
**New Features [#qba362e6]
-三つの新たな国家に、ディシジョンで変態できる。ハノーヴァ...
Three new countries can now be formed through decision. H...
-アフリカに対する小規模な拡張がなされた。コンゴとマリのna...
Minor enhancements to Africa done, with national ideas fo...
-騎士団は特有のnational ideaを得た。
The Knights have gained unique national ideas.
-5つの新たなアチーブメント。「ほんの小さな辛抱」、「誰も...
5 new achievements, Just a Little Patience, Nobody wants ...
-新たなledgerぺージの追加。世界中のあらゆる交易品の位置を...
New ledgerpage added, showing the location of all tradego...
**Gamebalance [#ffd9e254]
***Combat [#kb7839d4]
- Rebalanced landcombat algoritms to be based on direct v...
- Moved away the quality impact from scaling weaponmodifi...
- There is now damage on morale on units in the backline ...
- Tweaked up strength damage slightly in landcombat.
- Navallandings now have a penalty of -2.
***Trade [#ma46077e]
- Provincetradepower is now given to controller of provin...
- Trade steering now also modifies the amount of money th...
***Units [#mc2987e6]
- Fleets now leave settlement whenever it is destroyed, i...
- You can no longer detach blockades if its only transpor...
- Unitmovement is now cancelled when a unit attached to a...
- You can't do harsh treatments in a province you don't c...
- Moving units through a siege does no longer give them a...
- Attaching units now syncs their movement to the target ...
- You can now enter ally's occupied TI provinces when at ...
- Patrols no longer warp to adjacent ports when set on pa...
- Disabled forced march on inherited units.
- Splitted units now keep their exile status.
- Fixed an issue where units could get stuck at the edge ...
***Diplomacy [#ief5bc82]
- Its no longer possible to sell provinces to anyone at w...
- Tweaked down lucky impact on inheritances from +10% to ...
- Annexation & Integration progress is now halted if the ...
- Expansion cb is only on those with capital in asia, and...
- Countries will no longer lose cores on non-culturegroup...
- Integrating or annexing an overseas vassal/unionpartner...
- Releasing a primitive country as a vassal no longer giv...
***War & Peace [#wd392fa5]
- Can no longer release a nation if all its provinces are...
- Fixed a cash exploit in peace negotiations.
- Revoking electorate through war now reduces Imperial Au...
- When Japan forces a daimyo to release another daimyo, t...
- Cancel all access with lesser union partners aswell (pr...
- Fixed issue with changing side in the war when making s...
- An overlord called into a wall by a vassal will now cal...
- Daimyos will now call in their own coalitions, not thei...
- You cannot take the last provinces of a country while a...
- Newly formed vassals will not force you to join their o...
- Fixed an issue where a country would be considered at w...
- Fixed an exploit where you could immediately revassaliz...
- Players can now be replaced as warleader in a defensive...
- You can no longer leave coalitions if you are at war wi...
***Opinions [#fb0bb39d]
- Insults now decay.
- You will no longer get AE from inheriting another count...
- Cancelled vassals no longer get "At war" negative modif...
- 'Was at War' opinion modifier is now applied at the end...
- Rev & Counter-rev gives 50% AE instead of 75%.
***Colonisation [#x45111b7]
- Maintenance costs for colonies above limit is now prope...
- Cotton now only gives +5% colonist chance.
- Coring costs are now correct for colonies started befor...
***Technology [#mb2727e3]
- Hordes can not westernise unless they have reformed the...
***Religion [#z008e2a6]
- Defender of the faith wargoal can now be applied when d...
- Defender of the faith now gives normal deus vult cb as ...
- Now you need to wait 36 months between excommunication
- HRE members of same religion as emperor will no longer ...
- The Test Act, Superintendent Office, The Popery Act & T...
***Misc [#zb71c846]
- Cores will now expire on the correct date
- Enabling wartaxes no longer increases WE by 1.
- Unions now end when the subject dislikes the overlord, ...
- Lesser countries in a union no longer get stability hit...
- Pretenders breaking a union also breaks the royal marri...
- Can no longer change luck in a saved game.
- Unions breaking from event effects now give propepr cb ...
- Pretenders taking control in lesser union countries now...
- You can no longer core provinces adjacent to overseas v...
**AI [#l618d627]
- AI: Less likely to switch attitudes and become hostile/...
- AI: Higher prio on building temples
- AI: Less likely to choose allies as rivals
- AI: Less predictable about who they will choose as a ri...
- AI is now less willing to peace early in a war
- Fixed a bug where rebels could get exiled
- Attached AI units that are exiled will now detach to go...
- Reduced AI skill with armies on Low difficulty
- Fixed a bug where the invasion AI would launch suicide ...
- Fixed a bug that caused the AI to launch suicidal naval...
- Fixed a bug that was causing exiled AI units to not ret...
- AI should no longer throw away leaders if it has less t...
- Fixed a bug which made the AI very unlikely to send mis...
**Multiplayer [#f04c4573]
- Fixed bug in MP where all players would assume control ...
- Can no longer choose random country after clicking read...
- Fixed two different Out of Syncs.
- Fixed one major reason for OOS_67.
**Interface Improvements [#b8faf12c]
***Country [#u276d301]
- Change Government: Don't show legitimacy in confirm dia...
- The tooltip for "advisors slots available" alert is now...
***Religion [#k83cc0d6]
- Sort mission button is now functional
- Stabilized the papacy votes list.
***Economy [#fabd769f]
- Added extra digit in inflation tooltip
- Repay bank loan message is now more descriptive.
***Diplomacy [#c07c3ca7]
- Actions that aren't available after the crusades ended ...
- Added icon for war overview for countries that cannot n...
- Added icon in Diplomacy view for members of the HRE.
- Added icon for non negotiable participant in waroverview.
- Fixed Enforce peace message to others so its clear who ...
- To many diplomatic relations shows how many over you are.
- Added a type to CCallAllyAction so you can more easily ...
- Fix CB tooltips displaying countries repeatedly.
- Distinguish between allies and coalition members when d...
***Peace [#i5f7ef8d]
- Sorted values in the "will AI accept peace?" tooltip in...
- Added shield list to peace negotiation window so you ca...
- Disabled "decrement gold" button in the peace view, if ...
- Fixed scrollbar location in peace view
***Provinces [#zee31f11]
- Now shows the owner of the colony's chance of attractin...
- Fixed accidentally renaming provinces to "Random provin...
- Selecting Harsh Treatment now updates the other Harsh T...
- Changed in localisation so native "hostility" and "aggr...
- Enemy core creation modifier now showed as red since it...
- Fixed tooltip for claims so it shows correct informatio...
- Don't show misleading tooltip for colonization growth w...
***Build Interface [#qa604122]
- The window for building a building that enhances manpow...
***Units [#n803ad32]
- Fixed missing click sound on sort leader icons
- Fixed a display issue where units were in combat, but w...
- Forcemarch can now always be toggled off.
- Display correct military tactics value from insufficien...
- Made the text for "make ruler/heir general" a bit clearer
- Fixed missing tooltips for shock, fire, and morale pips.
- Forced march tooltip text should work again.
***Map [#wc1b082d]
- Update supply limit tooltip text to be more clear.
- Added explanation of the yellow stripes to the HRE mapm...
- Changed Revolt mapmode so it can show a greater range o...
- Fixed so that clikcing a country with the diplomacy tab...
- Changed supply mapmode so that the colors are relative ...
- Better tooltip text in colonisation mapmode.
- Fixed swapped tooltips for vassalage in diplomatic mapm...
- Repeat TI texture slightly more to make it tile perfect...
- Colonization mapmode colors and tooltips now reflect mo...
- Added base outgoing value to tooltips for the outgoing ...
***Messages [#h488484f]
- Building complete message should now be working
- A negative change in native aggressiveness or ferocity ...
- You now only get papal controller messages if you are c...
- Fixed Call To Arms message to the Defender of the Faith...
- Show province names for provinces that was in TI when g...
- Message about enemy's allies joining your war should no...
***Outliner [#id68e46f]
- Show merchant status in tooltip, since it can be hard t...
- Annexation should now correctly update in outliner, als...
***Misc [#sad29452]
- Clarified decay factors in the prestige tooltip.
- Revolt risk alert tooltip should now update when revolt...
- Added tooltip text to explain that legitimacy is taken ...
- Added tooltips and hiding of incompatible savegame func...
- Fixed buttons becoming greyed out when they should not ...
- Fixed so you can sort overextension on cores.
- Don't set options unless clicking accept button.
- Fix tab order in host game window.
- Reset the correct text when clicking in matchmaking win...
- Fixed certain cases that could cause you to click "thro...
- Shortcut keys have been added to country selection scre...
**User Modding [#y6c25fab]
- define_heir and define_ruler can now set the age of the...
- every_empty_neighbor_province effect now works correctly
- Made a new effect for revolt risk in every country to r...
- Added "mods loaded" tag in save files
- dynasty names from define_ruler is now used for republi...
- Removed OCCUPATION_PROV_VAL_DECAY values from defines.l...
- fx files now work properly for steam workshop.
- Should no longer be possible to crash the game with wei...
**Achievements & Ironman [#u954143d]
- Great leader for achievement is 5 or 6 fire, and 5 or 6...
- Fixed FOW/TI console command exploit in iron man mode
**Events & Decisions [#v8e959d6]
- Tweaked quite a few requirements for country decisions.
- Event flavor_pol.3488 "Turko-Polish Tension" should no ...
- conventicle_act is now available for Christian countrie...
- Event spawning Ikko-ikki rebels should no longer make t...
- Fixed a few bugs with turkish events relating to provin...
**Setup [#sd82906c]
- Tweaked chances for quite alot of missions.
- nerfed national ideas for some minor countries.
- MCH_ideas are available for QNG tag as well
- Fixed MCH claims in Korea being converted to QNG claims...
- Replaced MCH legacy in history files with QNG
- Castile and Aragon are no longer historical friends
- Castile and Aragon will now tend to pick personalities ...
**Stability & Performance [#e6a68f8a]
- Improved detection of when we should update opinion cac...
- Optimized a case where large rebel forces was spawned.
- Settings from a savegame file is now used when loaded.
- Settings stored in gameplaysettings.txt is used by defa...
- Fix crash when inspecting battle lines.
- Fixed a crash and a UI layout issue related to rival se...
- Fixed bug where the game would crash when the player wa...
- Fixed crash if a subunitdefinition was not found.
- Fixed crash in border system related to wasteland provi...
- Fixed crash that occurred when selecting a saved game w...
- Fixed a crash that could happen when going back and for...
- Don't send trade goods message threaded (caused crash o...
**Major Bugfixes [#w4703e8a]
- Fixed a bug where units would get incorrectly exiled af...
- The attacker now stays attacker after an ally in a batt...
- Fixed another bug that was causing trade fleets to be s...
- Outliner: Fixed issue with wrong country being displaye...
- Added missing gfx combat_terrain for desert_mountain
- Strait information should now be correct after exiting ...
- Apply triggered modifiers at load and not at first mont...
- Fixed so that capitals, units and buildings stays consi...
- Asian level 4 now have correct cavalry graphics
- Fixed bug where protecting trade would not work if you ...
**Minor Bugfixes [#t791f7a2]
- Fixed bug where no modifiers that decreased fabrication...
- Fixed bug where interesting countries would be reset on...
- Fixed bug where interesting country calcualtion would a...
- Fixed bug where some nations would be shown as undiscov...
- Fixed bug where fabricate claim time could not be reduc...
- Fixed bug where fleets could not protect trade of Novgo...
- Fixed bug where supply limit mapmode would not be updat...
- Fixed some minor typos in various parts of the game.
- Fixed claim reduction percentage in LOADING_TIP_10
- Added missing localization for Go to button in decision...
- Added missing localization for FUTURECARDINALDEAD_TITLE...
- Country: Don't save relation for null tag in save game
- Removed fabricate claim message that was not true ("age...
- Fixed text colorization issue.
- Fix tooltip when taking many provinces.
- Fixed erronous tooltip for offensive morale when recrui...
- Fixed bug where refusing military access to someone mea...
- Fixed bug where the DIP cost would not be zero for vass...
- Fixed bug where no DIP power was deducted when annexing.
- Fixed bug where you could vassalize countries that had ...
- Fixed bug where mapmodes would not update on province d...
- Fixed bug where province would not be selected when cli...
- Fixed bug where "suggest peace" would add returns of co...
- Fixed bug where released nations would not get a truce ...
- Fixed bug where going back to start menu would not rese...
- If subunit definitions are not found, will now default ...
- Eastern Start Bastion icon fix.
- Cb on pagans now fits properly in NI frame.
ページ名: