パッチ情報/過去パッチ情報置き場 v1.16
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[[パッチ情報]]
#contents
*DLC「Mare Nostrum」による新機能 [#d325835d]
- Barbary nations can raid for slaves with their ships.
(バルバリー地方(アフリカ地中海南岸)の国家は船があれば...
- Steal Maps is a new spy action that lets you conduct a ...
(新たなスパイの行動「地図を盗む」によって、大きな不名誉...
- New diplomatic action to share maps
(新たな外交アクションとして「地図を共有」が加わった)
- Hunting naval mission: Fleets will hunt enemy fleets in...
(海軍の狩猟任務:艦船に特定の地域の敵船をすべて攻撃する...
- Evasion naval mission: Fleets will evade enemy fleets i...
(海軍の逃避行:艦船に特定地域においてあらゆる敵船との遭...
- Blockade naval mission: Fleets will blockade enemy port...
(海軍の封鎖任務:艦船に特定地域のあらゆる敵港を封鎖する...
- Intercept naval mission: Fleets will seek out and attac...
(海軍の遊撃任務:艦船に友好国の海岸において敵船を捜索し...
- The new diplomatic option Unconditional Surrender force...
(新たな外交アクション「無条件降伏」を選択すれば、敵は2ヶ...
- Having a spy network in another country now gives you p...
(他国に諜報網を持っていれば、受動的な追加効果としてその...
- Study Technology is no longer an action but a discount ...
(スパイの「技術を盗む」行動がなくなり、その代わりに自国...
- Three new espionage actions: Slander Merchants reduces ...
(3つの新たな諜報活動:「商人を中傷する」を利用すると、5...
- The Mare Nostrum DLC also unlocks the Hunt Pirates miss...
(DLC「El Dorado」がなくても海賊狩りミッションが利用でき...
- Unit View: Added Naval Mission Settings panel that allo...
(部隊ビュー:ミッションに際して艦船がどう行動すべきかを...
- You can now rent out Condottieri to other countries.
(傭兵のコンドッティエーレを他国に貸し出すことができる)
- You now press sailors automatically when occupying coas...
(海岸の州を占拠した際、自動で水兵を押し込む(press sailor...
- "Detach Damaged" is changed to "Repair Damaged". Damage...
(「損傷艦を切り離し」は「損傷艦を修理」に変わった。損傷...
- You can now send a diplomat to conduct counterespionage...
(外交官を防諜のために他国に派遣できるようになった。100%...
- Naval leaders are now allowed to be reassigned to and f...
(海軍司令官は補給圏内であれば自由に交換できるようになっ...
- Promote Mercantilism: Spend diplomatic power to strengt...
(重商主義を促進:DIPを利用して重商主義を高められるように...
- Timeline Feature added.
(時間軸(Timeline)機能が追加された
- Merchant republics can form Trade Leagues
(商人共和国が貿易同盟を組織できるようになった)
- Trade league acts as a free defensive pact between all ...
(貿易同盟は自由な防衛的同盟として機能する)
- When leader of Trade League embargoes someone, all memb...
(貿易同盟の主導国が禁輸を発動すると、加盟国もそれに倣う...
- Trade league leaders automatically have a trade dispute...
(貿易同盟の主導国はすべての外国に対して交易CBを獲得する...
- Trade Leagues get 20% more trade power from their ships.
(貿易同盟に参加していれば、貿易船から20%の追加交易力を...
*無料アップデートによる新機能 [#n5972506]
- You can now grant a Vassal their Core Province even whe...
(中核州を属国に与えることができるようになった。飛び地に...
- Added a Loot Mapmode.
(「略奪(Loot)」マップモードが追加された)
- Majorly reworked Espionage. Instead of sending diplomat...
(継続的な諜報活動に代わって、「諜報網を構築」が追加され...
- Naval Combat: There is now a chance of capturing ships ...
- Naval Combat: Losing a ship now causes the entire fleet...
- Naval Combat: The Positioning concept is removed.
- Naval Combat: Introduced "Engagement Width", which is t...
- New mapmode: States and Territories.
(新しい地図:国家と領域)
- Added the historical_neutral tag which makes countries ...
(新たに「歴史的中立」タグが追加された。このタグを持つ国...
- Colonists in Trade Company provinces do no longer chang...
(貿易会社に設定されている州に入植しても、宗教や文化が変...
- Admirals now have siege ability which increases blockad...
(提督に包囲能力が与えられた。1ポイントごとに港湾封鎖能力...
- Merchant marine now gives +50% Sailors & Press Gangs no...
(商人の船は水兵を50%増加させ、「暴力団を押し込む(Pres...
- Added mechanics for Sailors, given from development in ...
- Added continue button to end game screen to allow you t...
(ゲームオーバー画面に「ゲームを続ける」ボタンが表示され...
- The degree to which a trade node is monopolized (as det...
- Province tooltips now show more information regarding b...
州のツールチップ(マウスを置いた際に出てくる情報)に港湾...
- Blockades are now indicated on the map with special bor...
(港湾封鎖されている海岸線がより目立つようになった)
- Implemented a new system called "States & Territories",...
(「州(States)と領域(Territories)」システムが搭載され...
- Added Corruption, which is impacted by being unbalanced...
(「汚職」要素が追加された。技術水準の格差(おそらく3項目...
- Added "corrupt" cheat to set the level of corruption.
(「汚職」のレベルを操作するチートが追加された)
- Admirals now get siege pips to help with blockade effic...
- Added decision to form Rome
(「ローマを建設」のディシジョンが追加された)
*ゲームバランス [#g2325b1a]
# Buildings
- Shipyard& Grand Shipyard now decrease buildtime and inc...
(ShipyardとGrand Shipyardは造船コストを低減させる代わり...
- Docks & Drydocks now increase Sailors by 50% and 100% i...
(DocksとDrydocksは保有限界を増加させる代わりに、水兵を50...
# Capital
- Capitals can now be moved to any province inside a state.
(首都をState内のあらゆる州に移せるようになった)
- You can now always core your capital.
(首都は常に中核州となる)
# Decisions
- It is now possible for primitives to Reform Religion/Go...
# Diplomacy
- It is now possible to choose whether to use your or you...
- OPMs that are Free Cities or Trade League members now l...
- Vassals and Marches of Merchant Republics now transfer ...
- Transfer Trade Power no longer costs a relation slot.
- Removed overseas impact on AE.
- It is no longer possible to make vassals embargo nation...
# Exploration
- Reverted the region based discovery mechanics from 1.15...
# Governments
- Merchant Republics that grow over a size of 20 owned pr...
- Aristocrats in Merchant Republics now increase sailors ...
- Halved the size of the merchant republic production bon...
- Merchant Republics now always give their production bon...
- Lack of debate in parliament is no longer a hit on legi...
- Each Seat now has a 25% chance of backing an issue
- Ignore Corruption bribe now increases corruption.
# Ideas & Policies
- Administrative Ideas finisher is now +3 states instead ...
- Expansion Ideas finisher is now also -25% state mainten...
- Military Zeal Act no longer boosts discipline.
#Religion
- Added Fetishism religion.
# Revolts
- Rebels with Unrest below 0% will now still revolt if th...
# Subjects
- Reduced Liberty Desire from Tariffs.
- reduced "Decrease Tariffs" cost to a sane level, from 1...
# Technology
- Sub Saharan Tech group renamed to West African.
- Added Central African Tech group.
- Added East African Tech group.
# Units & Forts
- Mercenaries can now be built in overseas provinces.
# War
- Countries with very few forts relative to their size (a...
- Ships blockading now give naval tradition.
- Blockadedpercent now compares development * 1-autonomy,...
- Call For Peace is now reset for allies, not just warlea...
- Local autonomy no longer affects build times (as this b...
- The Trade Conflict CB no longer allows you to take land...
# Other
- Victory Cards that opponents fullfil on your former soi...
- Maximum Power now scales with all power cost as well.
- Raze Province now actually increases unrest.
*AI [#i7863801]
# Diplomacy
- Threaten War acceptance now takes into account the back...
- AI no longer pirates in nodes where any allies would be...
- AI no longer wants to help allies with their rebels unl...
- Loyal subjects now use their overlord's rivals, allies ...
# Economy
- There is now a bunch of buildings AI won't build during...
- AI will try to spend huge treasury a bit faster now.
- AI can now cheat on maintenance for border and capital ...
- Fixed problem with AI not hiring advisors.
# HRE
- AI should no longer demand Unlawful Territory multiple ...
# Ideas
- Slightly tweaked AI NI picks based on idea group elimin...
# War
- Optimized how AI disables pathfinding through blocking ...
- AI now always declares war using coalition CB if there ...
- Fixed case of armies automatically detaching from units...
- Fixed another case of AI not returning their army home.
- Added peace desire modifier to make an AI nation that s...
- Fixed case if AI splinters not being capable of returni...
- Fixed case of AI ignoring the presence of a unit in a p...
- Fixed serious bug involving AI regiments getting stuck ...
- Fixed bug where splinters would refuse to path to the m...
- Fixed bug in which some old AI army size management wou...
- AI now makes some effort to systematically protect the ...
- Made AI less likely to recruit troops in dangerous areas.
# Other
- AI no longer cheats with fort maintenance due to being ...
*Interface [#jc193d8a]
# Country
- Long country names (especially when revolutionary) no l...
- Better rounding of monthly advisor cost in Country Cour...
- Estate loyalty is now always displayed with two decimals.
- Country Government View: Modifiers in Country Modifiers...
# Ledger
- Added a Province Development page to the Ledger.
- Ledger page listing province now shows correct manpower...
# Map
- Straits are now colored red if they can be blocked by t...
# Outliner
- Estates are now shown in the Outliner.
- Outliner: Mission icon now shown for all Naval mission ...
# Provinces
- When you try to sell or grant a province that belongs t...
- Updated interface when making Cores to show Development...
# Tooltips
- Improved information in Estates tooltips.
- Fixed tooltip error when checking wargoal effects as de...
- Improved bribe tooltip for parliament issues.
- Added Fort Maintenance modifiers to tooltip
- Added tooltip for the effects of local unrest in provin...
- Added tooltip showing modifiers to maximum Diplomatic R...
- Fixed tooltip for curia chance having two %%
- Added tooltips showing reasons for having (or not havin...
- Added tooltip for heir, when having no heir.
- Continue Game on frontend now has tooltip for name of s...
- Fleet maintenace tooltip now says that it influences sh...
# Units
- Unit View: The sorting of Trade Node list items when se...
- Naval Unit View: Improved button tooltips.
- Unit View: Current mission is now shown for navies.
- Unit View: There is now one button for selecting naval ...
# Other
- Changed "Send" button to "Confirm" to reduce confusion.
- Tweaked display in parliament to fit all issues.
- Changed interface for showing/hiding incompatible saves.
- Added SI values to waroverview.
- Imperial Authority modifiers now shown in tooltip.
- Imperial Authority no longer measured in %.
- White Peace to us message is now default to popup.
- Religious modifiers now use same number formatting rule...
*Usermodding [#d86f5ed8]
- Added the defines THREATEN_WAR_ALLIANCE_OFFSET, THREATE...
- Added the define CONDOTTIERI_MIN_DURATION to enable twe...
- Added the trigger trade_league_embargoed_by.
- Added a "sailors" console command
- Technology can now be scripted to give more max_states.
- Governments now have a specific max_states as a modifie...
- define_ruler with female = yes now works for republics
- Fixed province not being able to belong to multiple pro...
- Added the define MINIMUM_TRADE_POWER_SHARE_FOR_PRIVATEE...
- Added has_spy_network_in and has_spy_network_from trigg...
- Added add_spy_network_in and add_spy_network_from effec...
- Added global_ship_trade_power modifier type and the in_...
- Added is_state trigger
- Added is_territory trigger
- Added num_of_states trigger
- Added num_of_territories trigger
- Added num_of_provinces_in_states trigger
- Added num_of_provinces_in_territories trigger
- Added define PEACE_INDEPENDENCE_FACTOR that specifies s...
- Added 'add_corruption = x' effect.
- Added 'corruption = x" trigger.
- Mercantilism trigger now works when checking versus ano...
- added a min_autonomy modifier for country.
- added a all_power_cost modifier for country.
- Added define CORRUPT_BUDGET_FRACTION to control how lar...
- Added define DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_BASE_M...
- Added a 'yearly_corruption_increase = x' trigger.
- Added can_increase_stability scripted function
- Added 'ai_attitude = { who = x attitude = y }' trigger.
- Province modifiers set to hidden now work correctly
- Added min_local_autonomy modifier
- Using add_unit_construction in estate interactions now ...
- Added 'is_permanent_claim = x' trigger.
- Added defines DIPLOMATIC_ACTION_INFILTRATE_BASE_FACTOR,...
- Added defines DIPLOMATIC_ACTION_COUNTER_ESPIONAGE_SPY_P...
- Fixed corrupt savegame bug from estate_influence
- Added add_disaster_progress = { disaster = x value = y ...
- Added has_disaster_progress = { disaster = x value = y ...
- Added can_add_seat_in_parliament scripted function
- Added can_add_estate scripted function
- Added ALLOW_ESTATE_AND_PARLIAMENT_SEAT_IN_PROVINCE to d...
- Added ALLOW_ESTATE_IN_CAPITAL to defines
- Added heirs_can_be_generals to governments
- Added province scope to can_increase_autonomy scripted ...
- Added province scope to can_decrease_autonomy scripted ...
- Added province scope to can_make_core scripted function
- Added province scope to can_improve_tax scripted function
- Added province scope to can_improve_production scripted...
- Added province scope to can_improve_manpower scripted f...
- Added define PIRATES_MONOPOLY_BONUS.
- Added the define DELIBERATE_RETREAT_MORALE_PENALTY to d...
- Added can_form_trade_league=yes criteria to governments.
- Added the defines TRADE_LEAGUE_MIN_PRESTIGE_OLD_LEADER ...
- Added define FORT_MAINTENANCE_CHEAT to enable/disable n...
- Added the AI define DESIRED_DEFICIT to control how fast...
- Added define UNCONDITIONAL_SURRENDER_MONTHS for how man...
- Added triggers is_trade_league_leader and can_justify_t...
- There is now a disabled_po section in casus belli defin...
- Added AI defines DIPLOMATIC_ACTION_STEAL_MAPS_ANTAGONIZ...
- Added defines DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_MONTH...
*Script [#fe230ef2]
# Decisions
- The Din-i-Illah decision is no longer restricted to one...
- Removed Shamanism Religion.
- A country that is reduced to only Iceland can now form ...
- Granada can now form Spain if they fulfill other requir...
# Estates
- USA can now get the clergy estate if they are a theocra...
# Events
- rebalanced Saved by a Princess event to be a choice.
- Changed Habsburgs in Spain events (flavor_spa.13 and fl...
- Expulsion of Merchants event (trade.3) should no longer...
- Religious Turmoil disaster now ends after 25 years rega...
- Mughal flavor event 3, "The Sikh Rebellions" will no lo...
- Mughal Flavor Event 1, "The Maratha Revolt" can now tri...
- The Danish disaster Count's feud now requires that Denm...
- Caliph Approves of Sultanate event (west_african.3) now...
- Transatlantic Slave Trade event option to accept the sl...
# Modifiers
- Added Conquest of Alexandria triggered modifier for Cop...
- The Cholula Temples modifier now also gives devotion.
- Rebalanced "Animist Syncretism" modifier.
# New Ideas & Policies
- Added Luba Ideas.
- Added Kuba Ideas.
- Added Lunda Ideas.
- Added Butua Ideas.
- Added African Great Lakes Group Ideas.
- Added Imerina Ideas.
- Added Malagasy Ideas.
- Added Antemoro Ideas.
- Added Betsimisaraka Ideas.
- Added Zambezi Group Ideas.
- Added Maravi Ideas.
- Added Tumbuka Ideas.
- Added Congolese Group Ideas.
- added various Irish ideas
- Vijayanagar Traditions now gives infantry power instead...
# Setup
- Added birth date for Napoleon I to give him the correct...
- Fixed Danish Trade mission triggering and succeeding on...
- Added custom ideas for female advisor chance and abilit...
- Province histories of Breda and Antwerp will now be mor...
- Antwerp now correctly to the east of the Scheldt.
- Antwerp now correctly part of Brabant in 1444.
- Fixed borders of Barcelona so that the province now inc...
- Added provinces and many new tags to Eastern Africa.
- Added provinces and many new tags to the Congo Basin.
- Added strait between Iberia and North Africa
- Revised map of Ireland, 4 tags added and development in...
- Revised map of Sweden, Finland, England, Scotland and S...
- Revised map of Hungary and Transylvania.
- Revised map of Northern Russia. Added Odoyev tag in the...
- Revised map of Lithuania and Belarus.
- Revised map of France, French starting development boos...
- Reduced Lithuanian starting development.
- Miao culture is now in the Chinese culture group.
- Estonian is now in the Baltic culture group.
- Karelian is now in the Russian culture group.
- Renamed Scandinavian culture group to Nordic.
- Finnish is now in the Nordic Group.
- Finno-Ugric group renamed to Ugric.
- Magyar culture group removed.
- Added Carpathian culture group for Hungarian, Romanian ...
- Renamed Arab culture group to Levantine.
- Oghuz Culture Group removed. Azeri culture is now in th...
- Removed Qasimi culture.
- Revised Russian Culture group
- Added Iceland tag.
- Welsh culture is now in the British group.
- Added Highlander culture and Highlands tag.
- Added Nyitra tag.
- Split Japanese culture into Togoku, Kyushuan and Saigok...
- Split the Mutsu province.
- Added Nanbu tag (replacing unused Revolutionary France ...
- Naxos and Aquileia now has Venetian primary culture.
- The Duchy of Athens now has Tuscan primary culture.
- Added Slovak and Hungarian dynamic province names.
- Split German Region into North German and South German ...
- Created an Ural Region from eastern half of Russia regi...
- Moved Zungaria and Altai Sayan areas from Central Asia ...
- Split Indonesia Region to Malaya & Celebes.
- Merged Baluchistan and Khorasan into one region.
- Merged Chile and Laplata region.
- Moved some areas from West Africa to Sahel.
- Palawan is now a part of Luzon instead of Brunei.
- The Celebes Region is now called Moluccas.
- custom_idea_legitimacy is now blocked for steppe horde ...
- Northern Thai is now part of the Burma Region instead o...
- Moved Malaya & Tenasserim areas from Indochina to Malaya.
- Indonesia Region is now made up of west java, central j...
- Merged the New Zealand region into the Oceania region.
- Moved Altishahr from Central Asia to Tibet
- Merged Korea into Manchuria region.
- Moved Guangxi from South China to Xinan.
- Moved Zimbabwe and Quelimane from East Africa to South ...
- Moved Silesia from Germany to Poland.
- Moved Smolensk from Russia to Ruthenia
- Merged West India and Rajputana regions to Western Indi...
- Created a Upper Peru region from Upper Peru, Beni, Para...
- Split West Africa region to give coastline one region c...
- Zaporozhie now has Steppe Nomad government and correspo...
- Added 8 more colonial placeholders for Random New World.
- Fixed text being cut off in Stability description durin...
- Changed the primary cultures of Corsica, Etruria, Pisa ...
*Bugfixes [#j209d5c1]
- Peace: Fixed issue with Shogun getting Aggressive Expan...
- Fixed on_colonial_reintegration action to only trigger ...
- Fixed exploit due to being able to send several Peace O...
- The Holy See tooltip now shows opinion modifier to papa...
- Tariff efficiency now bounded between 0% and 100% even ...
- Fixed: Increasing/decreasing tariff efficiency didn't a...
- CTD fix in improve relations.
- Fixed: In subjects tab, triple-digit tariff efficiency ...
- Fixed: On spawning rebels, the game addressed the provi...
- You're no longer hindered from building army templates ...
- Fixed: When overwriting a cloud save, "save games" was ...
- Fixed: Exiting Ironman before first save caused left-ov...
- Fixed: First save created empty backup file.
- Global manpower modifiers now also affect base manpower.
- Manpower tooltip now shows correct values.
- Fixed inconsistent arrival date for armies.
- Mac crash fix in blockade fleet AI.
- Fixed issue where clicking on units in naval combat wou...
- Fixed: In subjects tab, Trade Companies had misaligned ...
- Removed excessive space in tooltip for total trade inco...
- Fixed: Already unlawful provinces not shown as HRE prop...
- Changed autonomy effect on local forcelimits from addit...
- Fixed: Autonomy tooltip didn't mention forcelimits effe...
- Fixed bug that allowed native american nations to annex...
- Emperors who have revoked privilegia will no longer hav...
- Fixed: Fleet templates maintenance cost shown as build ...
- Removed excessive decimals in tooltip for abandoning id...
- Removed excessive decimals showing total development in...
- Fixed province not being able to belong to multiple pro...
- Trade Wind icons no longer get stuck on the screen.
- Fixed: Missionaries could get stuck when colonial natio...
- Fixed "has_new_dynasty" trigger not evaluated correctly...
- Fixed: No message was shown when player became Papal Co...
- Fixed: The outliner tooltip for siege end date flickere...
- Resurrected countries now have all previous relations c...
- Allies with the same overlord now auto-join independenc...
- Allying another subject of the same overlord is now dis...
- Fixed march flipping for marches with high LD.
- Gotland rebels will now attack Blekinge. (Odd case of i...
- Fixed: When assigning a province to an estate, the tool...
- Fixed crash because Trade Company was not removed when ...
- Japan and the Daimyo can no longer guarantee or warn on...
- Autonomy modifiers now show extra precision when necess...
- Fixed: From "Handle them!" Stability and Expansion menu...
- AE gain displayed in peace window is now correct for va...
- Imperial Liberation CB is no longer given for annexing ...
- Fixed crashbug with rebelfactions and recruitment in so...
- num_of_religion no longer crashes when used in 00_scrip...
- Can no longer create Client States in besieged provinces.
- Fixed multiple blockade desc tooltips for same unit.
- Added "-mapmodebug" command line option to work around ...
- Fixed Hungarian Monarch numbering issue and adjusted th...
- Fixed exploit where you could bypass guarantees when ad...
- Fixed issue where saves would sometimes get corrupted w...
- Missionary cost tooltip in Economy View is now correct.
- Fixed: Accepting a mission that is no longer valid sele...
- Declare war dialog no longer shows human allies as requ...
- You can now select Trade Nodes for trade-related Naval ...
- Multi Player: Fixed issue where you could click e.g. HR...
- Fixed a few inconsistencies with months being assumed t...
- Fixed bug where you could annex a country and/or it's c...
- "Too few to siege" icon now shows also in provinces wit...
- Fixed superflous claim listing in Russian Nation formin...
- Fixed inconsistent text in Rival Selection Screen.
- Fixed bug where AI would rival you at 80 or more trust.
- Build To Unit: Built units will now avoid enemies bette...
- Added full description to government tooltip in the Cha...
- Fixed: Countries resurected through Demand Unlawful Ter...
- Invisible Caravans and Ships transporting trade goods o...
- Fixed exploit involving adding Custom Nations to a save...
- Peace: When demanding vassalization, the Country that b...
- Preventing colonial maintenance from going out of bound...
- Province tooltip no longer suggests you can move armies...
- Long names in Peace View's "Return Province" tab no lon...
- Triple-digit subject army sizes now fit inside their bo...
- Fixed alert for Parliament Seats to be added, it will n...
- No longer possible to make an Independence War a Coloni...
- Fixed missing "Is core" tooltip for "The Buddhists stri...
- Fixed: Ships that were Protecting Trade occasionally we...
- Fixed: In some cases allies thought war had <-25% War S...
- Fixed map not being updated when selecting country in l...
- Random new world nations will no longer get earlier cor...
- Starting a game as a custom nation will no longer give ...
- Missing localization for a war goal war name will no lo...
- Fixed a CTD that sometimes happened when a province bec...
- AI should no longer reject valid peace deals if they've...
終了行:
[[パッチ情報]]
#contents
*DLC「Mare Nostrum」による新機能 [#d325835d]
- Barbary nations can raid for slaves with their ships.
(バルバリー地方(アフリカ地中海南岸)の国家は船があれば...
- Steal Maps is a new spy action that lets you conduct a ...
(新たなスパイの行動「地図を盗む」によって、大きな不名誉...
- New diplomatic action to share maps
(新たな外交アクションとして「地図を共有」が加わった)
- Hunting naval mission: Fleets will hunt enemy fleets in...
(海軍の狩猟任務:艦船に特定の地域の敵船をすべて攻撃する...
- Evasion naval mission: Fleets will evade enemy fleets i...
(海軍の逃避行:艦船に特定地域においてあらゆる敵船との遭...
- Blockade naval mission: Fleets will blockade enemy port...
(海軍の封鎖任務:艦船に特定地域のあらゆる敵港を封鎖する...
- Intercept naval mission: Fleets will seek out and attac...
(海軍の遊撃任務:艦船に友好国の海岸において敵船を捜索し...
- The new diplomatic option Unconditional Surrender force...
(新たな外交アクション「無条件降伏」を選択すれば、敵は2ヶ...
- Having a spy network in another country now gives you p...
(他国に諜報網を持っていれば、受動的な追加効果としてその...
- Study Technology is no longer an action but a discount ...
(スパイの「技術を盗む」行動がなくなり、その代わりに自国...
- Three new espionage actions: Slander Merchants reduces ...
(3つの新たな諜報活動:「商人を中傷する」を利用すると、5...
- The Mare Nostrum DLC also unlocks the Hunt Pirates miss...
(DLC「El Dorado」がなくても海賊狩りミッションが利用でき...
- Unit View: Added Naval Mission Settings panel that allo...
(部隊ビュー:ミッションに際して艦船がどう行動すべきかを...
- You can now rent out Condottieri to other countries.
(傭兵のコンドッティエーレを他国に貸し出すことができる)
- You now press sailors automatically when occupying coas...
(海岸の州を占拠した際、自動で水兵を押し込む(press sailor...
- "Detach Damaged" is changed to "Repair Damaged". Damage...
(「損傷艦を切り離し」は「損傷艦を修理」に変わった。損傷...
- You can now send a diplomat to conduct counterespionage...
(外交官を防諜のために他国に派遣できるようになった。100%...
- Naval leaders are now allowed to be reassigned to and f...
(海軍司令官は補給圏内であれば自由に交換できるようになっ...
- Promote Mercantilism: Spend diplomatic power to strengt...
(重商主義を促進:DIPを利用して重商主義を高められるように...
- Timeline Feature added.
(時間軸(Timeline)機能が追加された
- Merchant republics can form Trade Leagues
(商人共和国が貿易同盟を組織できるようになった)
- Trade league acts as a free defensive pact between all ...
(貿易同盟は自由な防衛的同盟として機能する)
- When leader of Trade League embargoes someone, all memb...
(貿易同盟の主導国が禁輸を発動すると、加盟国もそれに倣う...
- Trade league leaders automatically have a trade dispute...
(貿易同盟の主導国はすべての外国に対して交易CBを獲得する...
- Trade Leagues get 20% more trade power from their ships.
(貿易同盟に参加していれば、貿易船から20%の追加交易力を...
*無料アップデートによる新機能 [#n5972506]
- You can now grant a Vassal their Core Province even whe...
(中核州を属国に与えることができるようになった。飛び地に...
- Added a Loot Mapmode.
(「略奪(Loot)」マップモードが追加された)
- Majorly reworked Espionage. Instead of sending diplomat...
(継続的な諜報活動に代わって、「諜報網を構築」が追加され...
- Naval Combat: There is now a chance of capturing ships ...
- Naval Combat: Losing a ship now causes the entire fleet...
- Naval Combat: The Positioning concept is removed.
- Naval Combat: Introduced "Engagement Width", which is t...
- New mapmode: States and Territories.
(新しい地図:国家と領域)
- Added the historical_neutral tag which makes countries ...
(新たに「歴史的中立」タグが追加された。このタグを持つ国...
- Colonists in Trade Company provinces do no longer chang...
(貿易会社に設定されている州に入植しても、宗教や文化が変...
- Admirals now have siege ability which increases blockad...
(提督に包囲能力が与えられた。1ポイントごとに港湾封鎖能力...
- Merchant marine now gives +50% Sailors & Press Gangs no...
(商人の船は水兵を50%増加させ、「暴力団を押し込む(Pres...
- Added mechanics for Sailors, given from development in ...
- Added continue button to end game screen to allow you t...
(ゲームオーバー画面に「ゲームを続ける」ボタンが表示され...
- The degree to which a trade node is monopolized (as det...
- Province tooltips now show more information regarding b...
州のツールチップ(マウスを置いた際に出てくる情報)に港湾...
- Blockades are now indicated on the map with special bor...
(港湾封鎖されている海岸線がより目立つようになった)
- Implemented a new system called "States & Territories",...
(「州(States)と領域(Territories)」システムが搭載され...
- Added Corruption, which is impacted by being unbalanced...
(「汚職」要素が追加された。技術水準の格差(おそらく3項目...
- Added "corrupt" cheat to set the level of corruption.
(「汚職」のレベルを操作するチートが追加された)
- Admirals now get siege pips to help with blockade effic...
- Added decision to form Rome
(「ローマを建設」のディシジョンが追加された)
*ゲームバランス [#g2325b1a]
# Buildings
- Shipyard& Grand Shipyard now decrease buildtime and inc...
(ShipyardとGrand Shipyardは造船コストを低減させる代わり...
- Docks & Drydocks now increase Sailors by 50% and 100% i...
(DocksとDrydocksは保有限界を増加させる代わりに、水兵を50...
# Capital
- Capitals can now be moved to any province inside a state.
(首都をState内のあらゆる州に移せるようになった)
- You can now always core your capital.
(首都は常に中核州となる)
# Decisions
- It is now possible for primitives to Reform Religion/Go...
# Diplomacy
- It is now possible to choose whether to use your or you...
- OPMs that are Free Cities or Trade League members now l...
- Vassals and Marches of Merchant Republics now transfer ...
- Transfer Trade Power no longer costs a relation slot.
- Removed overseas impact on AE.
- It is no longer possible to make vassals embargo nation...
# Exploration
- Reverted the region based discovery mechanics from 1.15...
# Governments
- Merchant Republics that grow over a size of 20 owned pr...
- Aristocrats in Merchant Republics now increase sailors ...
- Halved the size of the merchant republic production bon...
- Merchant Republics now always give their production bon...
- Lack of debate in parliament is no longer a hit on legi...
- Each Seat now has a 25% chance of backing an issue
- Ignore Corruption bribe now increases corruption.
# Ideas & Policies
- Administrative Ideas finisher is now +3 states instead ...
- Expansion Ideas finisher is now also -25% state mainten...
- Military Zeal Act no longer boosts discipline.
#Religion
- Added Fetishism religion.
# Revolts
- Rebels with Unrest below 0% will now still revolt if th...
# Subjects
- Reduced Liberty Desire from Tariffs.
- reduced "Decrease Tariffs" cost to a sane level, from 1...
# Technology
- Sub Saharan Tech group renamed to West African.
- Added Central African Tech group.
- Added East African Tech group.
# Units & Forts
- Mercenaries can now be built in overseas provinces.
# War
- Countries with very few forts relative to their size (a...
- Ships blockading now give naval tradition.
- Blockadedpercent now compares development * 1-autonomy,...
- Call For Peace is now reset for allies, not just warlea...
- Local autonomy no longer affects build times (as this b...
- The Trade Conflict CB no longer allows you to take land...
# Other
- Victory Cards that opponents fullfil on your former soi...
- Maximum Power now scales with all power cost as well.
- Raze Province now actually increases unrest.
*AI [#i7863801]
# Diplomacy
- Threaten War acceptance now takes into account the back...
- AI no longer pirates in nodes where any allies would be...
- AI no longer wants to help allies with their rebels unl...
- Loyal subjects now use their overlord's rivals, allies ...
# Economy
- There is now a bunch of buildings AI won't build during...
- AI will try to spend huge treasury a bit faster now.
- AI can now cheat on maintenance for border and capital ...
- Fixed problem with AI not hiring advisors.
# HRE
- AI should no longer demand Unlawful Territory multiple ...
# Ideas
- Slightly tweaked AI NI picks based on idea group elimin...
# War
- Optimized how AI disables pathfinding through blocking ...
- AI now always declares war using coalition CB if there ...
- Fixed case of armies automatically detaching from units...
- Fixed another case of AI not returning their army home.
- Added peace desire modifier to make an AI nation that s...
- Fixed case if AI splinters not being capable of returni...
- Fixed case of AI ignoring the presence of a unit in a p...
- Fixed serious bug involving AI regiments getting stuck ...
- Fixed bug where splinters would refuse to path to the m...
- Fixed bug in which some old AI army size management wou...
- AI now makes some effort to systematically protect the ...
- Made AI less likely to recruit troops in dangerous areas.
# Other
- AI no longer cheats with fort maintenance due to being ...
*Interface [#jc193d8a]
# Country
- Long country names (especially when revolutionary) no l...
- Better rounding of monthly advisor cost in Country Cour...
- Estate loyalty is now always displayed with two decimals.
- Country Government View: Modifiers in Country Modifiers...
# Ledger
- Added a Province Development page to the Ledger.
- Ledger page listing province now shows correct manpower...
# Map
- Straits are now colored red if they can be blocked by t...
# Outliner
- Estates are now shown in the Outliner.
- Outliner: Mission icon now shown for all Naval mission ...
# Provinces
- When you try to sell or grant a province that belongs t...
- Updated interface when making Cores to show Development...
# Tooltips
- Improved information in Estates tooltips.
- Fixed tooltip error when checking wargoal effects as de...
- Improved bribe tooltip for parliament issues.
- Added Fort Maintenance modifiers to tooltip
- Added tooltip for the effects of local unrest in provin...
- Added tooltip showing modifiers to maximum Diplomatic R...
- Fixed tooltip for curia chance having two %%
- Added tooltips showing reasons for having (or not havin...
- Added tooltip for heir, when having no heir.
- Continue Game on frontend now has tooltip for name of s...
- Fleet maintenace tooltip now says that it influences sh...
# Units
- Unit View: The sorting of Trade Node list items when se...
- Naval Unit View: Improved button tooltips.
- Unit View: Current mission is now shown for navies.
- Unit View: There is now one button for selecting naval ...
# Other
- Changed "Send" button to "Confirm" to reduce confusion.
- Tweaked display in parliament to fit all issues.
- Changed interface for showing/hiding incompatible saves.
- Added SI values to waroverview.
- Imperial Authority modifiers now shown in tooltip.
- Imperial Authority no longer measured in %.
- White Peace to us message is now default to popup.
- Religious modifiers now use same number formatting rule...
*Usermodding [#d86f5ed8]
- Added the defines THREATEN_WAR_ALLIANCE_OFFSET, THREATE...
- Added the define CONDOTTIERI_MIN_DURATION to enable twe...
- Added the trigger trade_league_embargoed_by.
- Added a "sailors" console command
- Technology can now be scripted to give more max_states.
- Governments now have a specific max_states as a modifie...
- define_ruler with female = yes now works for republics
- Fixed province not being able to belong to multiple pro...
- Added the define MINIMUM_TRADE_POWER_SHARE_FOR_PRIVATEE...
- Added has_spy_network_in and has_spy_network_from trigg...
- Added add_spy_network_in and add_spy_network_from effec...
- Added global_ship_trade_power modifier type and the in_...
- Added is_state trigger
- Added is_territory trigger
- Added num_of_states trigger
- Added num_of_territories trigger
- Added num_of_provinces_in_states trigger
- Added num_of_provinces_in_territories trigger
- Added define PEACE_INDEPENDENCE_FACTOR that specifies s...
- Added 'add_corruption = x' effect.
- Added 'corruption = x" trigger.
- Mercantilism trigger now works when checking versus ano...
- added a min_autonomy modifier for country.
- added a all_power_cost modifier for country.
- Added define CORRUPT_BUDGET_FRACTION to control how lar...
- Added define DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_BASE_M...
- Added a 'yearly_corruption_increase = x' trigger.
- Added can_increase_stability scripted function
- Added 'ai_attitude = { who = x attitude = y }' trigger.
- Province modifiers set to hidden now work correctly
- Added min_local_autonomy modifier
- Using add_unit_construction in estate interactions now ...
- Added 'is_permanent_claim = x' trigger.
- Added defines DIPLOMATIC_ACTION_INFILTRATE_BASE_FACTOR,...
- Added defines DIPLOMATIC_ACTION_COUNTER_ESPIONAGE_SPY_P...
- Fixed corrupt savegame bug from estate_influence
- Added add_disaster_progress = { disaster = x value = y ...
- Added has_disaster_progress = { disaster = x value = y ...
- Added can_add_seat_in_parliament scripted function
- Added can_add_estate scripted function
- Added ALLOW_ESTATE_AND_PARLIAMENT_SEAT_IN_PROVINCE to d...
- Added ALLOW_ESTATE_IN_CAPITAL to defines
- Added heirs_can_be_generals to governments
- Added province scope to can_increase_autonomy scripted ...
- Added province scope to can_decrease_autonomy scripted ...
- Added province scope to can_make_core scripted function
- Added province scope to can_improve_tax scripted function
- Added province scope to can_improve_production scripted...
- Added province scope to can_improve_manpower scripted f...
- Added define PIRATES_MONOPOLY_BONUS.
- Added the define DELIBERATE_RETREAT_MORALE_PENALTY to d...
- Added can_form_trade_league=yes criteria to governments.
- Added the defines TRADE_LEAGUE_MIN_PRESTIGE_OLD_LEADER ...
- Added define FORT_MAINTENANCE_CHEAT to enable/disable n...
- Added the AI define DESIRED_DEFICIT to control how fast...
- Added define UNCONDITIONAL_SURRENDER_MONTHS for how man...
- Added triggers is_trade_league_leader and can_justify_t...
- There is now a disabled_po section in casus belli defin...
- Added AI defines DIPLOMATIC_ACTION_STEAL_MAPS_ANTAGONIZ...
- Added defines DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_MONTH...
*Script [#fe230ef2]
# Decisions
- The Din-i-Illah decision is no longer restricted to one...
- Removed Shamanism Religion.
- A country that is reduced to only Iceland can now form ...
- Granada can now form Spain if they fulfill other requir...
# Estates
- USA can now get the clergy estate if they are a theocra...
# Events
- rebalanced Saved by a Princess event to be a choice.
- Changed Habsburgs in Spain events (flavor_spa.13 and fl...
- Expulsion of Merchants event (trade.3) should no longer...
- Religious Turmoil disaster now ends after 25 years rega...
- Mughal flavor event 3, "The Sikh Rebellions" will no lo...
- Mughal Flavor Event 1, "The Maratha Revolt" can now tri...
- The Danish disaster Count's feud now requires that Denm...
- Caliph Approves of Sultanate event (west_african.3) now...
- Transatlantic Slave Trade event option to accept the sl...
# Modifiers
- Added Conquest of Alexandria triggered modifier for Cop...
- The Cholula Temples modifier now also gives devotion.
- Rebalanced "Animist Syncretism" modifier.
# New Ideas & Policies
- Added Luba Ideas.
- Added Kuba Ideas.
- Added Lunda Ideas.
- Added Butua Ideas.
- Added African Great Lakes Group Ideas.
- Added Imerina Ideas.
- Added Malagasy Ideas.
- Added Antemoro Ideas.
- Added Betsimisaraka Ideas.
- Added Zambezi Group Ideas.
- Added Maravi Ideas.
- Added Tumbuka Ideas.
- Added Congolese Group Ideas.
- added various Irish ideas
- Vijayanagar Traditions now gives infantry power instead...
# Setup
- Added birth date for Napoleon I to give him the correct...
- Fixed Danish Trade mission triggering and succeeding on...
- Added custom ideas for female advisor chance and abilit...
- Province histories of Breda and Antwerp will now be mor...
- Antwerp now correctly to the east of the Scheldt.
- Antwerp now correctly part of Brabant in 1444.
- Fixed borders of Barcelona so that the province now inc...
- Added provinces and many new tags to Eastern Africa.
- Added provinces and many new tags to the Congo Basin.
- Added strait between Iberia and North Africa
- Revised map of Ireland, 4 tags added and development in...
- Revised map of Sweden, Finland, England, Scotland and S...
- Revised map of Hungary and Transylvania.
- Revised map of Northern Russia. Added Odoyev tag in the...
- Revised map of Lithuania and Belarus.
- Revised map of France, French starting development boos...
- Reduced Lithuanian starting development.
- Miao culture is now in the Chinese culture group.
- Estonian is now in the Baltic culture group.
- Karelian is now in the Russian culture group.
- Renamed Scandinavian culture group to Nordic.
- Finnish is now in the Nordic Group.
- Finno-Ugric group renamed to Ugric.
- Magyar culture group removed.
- Added Carpathian culture group for Hungarian, Romanian ...
- Renamed Arab culture group to Levantine.
- Oghuz Culture Group removed. Azeri culture is now in th...
- Removed Qasimi culture.
- Revised Russian Culture group
- Added Iceland tag.
- Welsh culture is now in the British group.
- Added Highlander culture and Highlands tag.
- Added Nyitra tag.
- Split Japanese culture into Togoku, Kyushuan and Saigok...
- Split the Mutsu province.
- Added Nanbu tag (replacing unused Revolutionary France ...
- Naxos and Aquileia now has Venetian primary culture.
- The Duchy of Athens now has Tuscan primary culture.
- Added Slovak and Hungarian dynamic province names.
- Split German Region into North German and South German ...
- Created an Ural Region from eastern half of Russia regi...
- Moved Zungaria and Altai Sayan areas from Central Asia ...
- Split Indonesia Region to Malaya & Celebes.
- Merged Baluchistan and Khorasan into one region.
- Merged Chile and Laplata region.
- Moved some areas from West Africa to Sahel.
- Palawan is now a part of Luzon instead of Brunei.
- The Celebes Region is now called Moluccas.
- custom_idea_legitimacy is now blocked for steppe horde ...
- Northern Thai is now part of the Burma Region instead o...
- Moved Malaya & Tenasserim areas from Indochina to Malaya.
- Indonesia Region is now made up of west java, central j...
- Merged the New Zealand region into the Oceania region.
- Moved Altishahr from Central Asia to Tibet
- Merged Korea into Manchuria region.
- Moved Guangxi from South China to Xinan.
- Moved Zimbabwe and Quelimane from East Africa to South ...
- Moved Silesia from Germany to Poland.
- Moved Smolensk from Russia to Ruthenia
- Merged West India and Rajputana regions to Western Indi...
- Created a Upper Peru region from Upper Peru, Beni, Para...
- Split West Africa region to give coastline one region c...
- Zaporozhie now has Steppe Nomad government and correspo...
- Added 8 more colonial placeholders for Random New World.
- Fixed text being cut off in Stability description durin...
- Changed the primary cultures of Corsica, Etruria, Pisa ...
*Bugfixes [#j209d5c1]
- Peace: Fixed issue with Shogun getting Aggressive Expan...
- Fixed on_colonial_reintegration action to only trigger ...
- Fixed exploit due to being able to send several Peace O...
- The Holy See tooltip now shows opinion modifier to papa...
- Tariff efficiency now bounded between 0% and 100% even ...
- Fixed: Increasing/decreasing tariff efficiency didn't a...
- CTD fix in improve relations.
- Fixed: In subjects tab, triple-digit tariff efficiency ...
- Fixed: On spawning rebels, the game addressed the provi...
- You're no longer hindered from building army templates ...
- Fixed: When overwriting a cloud save, "save games" was ...
- Fixed: Exiting Ironman before first save caused left-ov...
- Fixed: First save created empty backup file.
- Global manpower modifiers now also affect base manpower.
- Manpower tooltip now shows correct values.
- Fixed inconsistent arrival date for armies.
- Mac crash fix in blockade fleet AI.
- Fixed issue where clicking on units in naval combat wou...
- Fixed: In subjects tab, Trade Companies had misaligned ...
- Removed excessive space in tooltip for total trade inco...
- Fixed: Already unlawful provinces not shown as HRE prop...
- Changed autonomy effect on local forcelimits from addit...
- Fixed: Autonomy tooltip didn't mention forcelimits effe...
- Fixed bug that allowed native american nations to annex...
- Emperors who have revoked privilegia will no longer hav...
- Fixed: Fleet templates maintenance cost shown as build ...
- Removed excessive decimals in tooltip for abandoning id...
- Removed excessive decimals showing total development in...
- Fixed province not being able to belong to multiple pro...
- Trade Wind icons no longer get stuck on the screen.
- Fixed: Missionaries could get stuck when colonial natio...
- Fixed "has_new_dynasty" trigger not evaluated correctly...
- Fixed: No message was shown when player became Papal Co...
- Fixed: The outliner tooltip for siege end date flickere...
- Resurrected countries now have all previous relations c...
- Allies with the same overlord now auto-join independenc...
- Allying another subject of the same overlord is now dis...
- Fixed march flipping for marches with high LD.
- Gotland rebels will now attack Blekinge. (Odd case of i...
- Fixed: When assigning a province to an estate, the tool...
- Fixed crash because Trade Company was not removed when ...
- Japan and the Daimyo can no longer guarantee or warn on...
- Autonomy modifiers now show extra precision when necess...
- Fixed: From "Handle them!" Stability and Expansion menu...
- AE gain displayed in peace window is now correct for va...
- Imperial Liberation CB is no longer given for annexing ...
- Fixed crashbug with rebelfactions and recruitment in so...
- num_of_religion no longer crashes when used in 00_scrip...
- Can no longer create Client States in besieged provinces.
- Fixed multiple blockade desc tooltips for same unit.
- Added "-mapmodebug" command line option to work around ...
- Fixed Hungarian Monarch numbering issue and adjusted th...
- Fixed exploit where you could bypass guarantees when ad...
- Fixed issue where saves would sometimes get corrupted w...
- Missionary cost tooltip in Economy View is now correct.
- Fixed: Accepting a mission that is no longer valid sele...
- Declare war dialog no longer shows human allies as requ...
- You can now select Trade Nodes for trade-related Naval ...
- Multi Player: Fixed issue where you could click e.g. HR...
- Fixed a few inconsistencies with months being assumed t...
- Fixed bug where you could annex a country and/or it's c...
- "Too few to siege" icon now shows also in provinces wit...
- Fixed superflous claim listing in Russian Nation formin...
- Fixed inconsistent text in Rival Selection Screen.
- Fixed bug where AI would rival you at 80 or more trust.
- Build To Unit: Built units will now avoid enemies bette...
- Added full description to government tooltip in the Cha...
- Fixed: Countries resurected through Demand Unlawful Ter...
- Invisible Caravans and Ships transporting trade goods o...
- Fixed exploit involving adding Custom Nations to a save...
- Peace: When demanding vassalization, the Country that b...
- Preventing colonial maintenance from going out of bound...
- Province tooltip no longer suggests you can move armies...
- Long names in Peace View's "Return Province" tab no lon...
- Triple-digit subject army sizes now fit inside their bo...
- Fixed alert for Parliament Seats to be added, it will n...
- No longer possible to make an Independence War a Coloni...
- Fixed missing "Is core" tooltip for "The Buddhists stri...
- Fixed: Ships that were Protecting Trade occasionally we...
- Fixed: In some cases allies thought war had <-25% War S...
- Fixed map not being updated when selecting country in l...
- Random new world nations will no longer get earlier cor...
- Starting a game as a custom nation will no longer give ...
- Missing localization for a war goal war name will no lo...
- Fixed a CTD that sometimes happened when a province bec...
- AI should no longer reject valid peace deals if they've...
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