パッチ情報/過去パッチ情報置き場 v1.14
をテンプレートにして作成
[
トップ
] [
新規
|
一覧
|
検索
|
最終更新
|
ヘルプ
]
開始行:
[[パッチ情報]]
*1.14 [#m59228d3]
DLC「The Cossacks」と同時にリリース(2015年12月1日)。
#divregion(''<開/閉> 目次'')
#contents
#enddivregion
**拡張要素 [#b0385b89]
- Diplmatic Feedback: There is now a new interface in the...
Here you can set your attitude towards other nations, see...
Favors are gained by being allies and helping each other ...
You can also set provinces as being of interest to your n...
外交に「ディプロマティックフィードバック」という新しいイ...
ここでは他国に対する自分の態度を設定したり、他国がどの州...
好感度とは、同盟国として戦争に協力することで得られるもの...
また、自国にとって重要な州を設定することで、AI同盟国が和...
- Estates: Nearly all countries now have Estates, represe...
Estates have a loyalty and influence level, and can contr...
Estates that grow extremely powerful will attempt to seiz...
- Native Policies: You can now choose a policy for you ha...
- Threaten War: Adds a diplomatic option to let you deman...
If the demand is accepted, the province is yours, otherwi...
- Force Migration: Added a new casus belli that lets you ...
- Concede Colonial Area: Added a new peace option availab...
- Advanced Change Culture: Allows you to restore cultures...
- Declare Colonial War: When declaring war, you can now c...
This disables calling in your allies, but allows you to c...
- Name Your Heir: You can now name your heirs, and a butt...
- Horde Unity: Horde Unity is a new mechanic that for hor...
It decreases at a steady rate and must be maintained via ...
- Raze: Hordes can now Raze non-core provinces that they ...
Razing a province lowers its development permanently and ...
- Tengri: Tengri nations can now pick a Syncretic Faith f...
Provinces of the Syncretic Faith are treated exactly as t...
The national bonuses for being Tengri differs based on wh...
- Grant Province: Added a new subject interaction that le...
州を与える:従属国に州を与えるインタラクションを追加。
- Grant Core/Claim: Added a new subject interaction that ...
中核/請求権の付与:自分の中核や請求権の1つを従属国に与え...
- Build Directly to Army/Navy: Clicking the "+" buttons i...
陸海軍を直接作成:陸軍パネルの「+」ボタンをクリックする...
- Build in Subjects: It is now possible to recruit armies...
従属国でのユニット作成:従属国の独立欲求が50%以下であれ...
- Distribute Spoils: When signing peace, gold and prestig...
戦利品の分配:和平交渉の際、金や威信が全て戦争主導国に行...
- Victory Cards: Countries at 300 development or more wil...
A victory card requires you to own, control & core an ent...
勝利カード:開発度300以上の国は、1450年以降、100年ごとに...
勝利カードはその地域全体を所有、コントロール、中核化する...
- Study Technology: New spy action that allows you to sen...
技術を学ぶ:技術的に先行する国にスパイを派遣し、その技術...
- Agitate for Liberty added: New spy action that allows y...
独立扇動追加:スパイを派遣して他国の従属国の独立欲求を上...
- Added events for Tengri Syncretic Faiths.
- Added events for the different Estates.
- Transfer Occupation is now available to players with Th...
DLC「Art of War」を持っていなくても、DLC「The Cossacks」...
- Disabled Sell Province to subjects when Cossacks DLC is...
DLC「The Cossacks」有効化で従属国への州売却を無効化。これ...
**拡張要素アップデート [#fd157511]
- Naval exploration missions from El Dorado are initiated...
DLC「El Dorado」による海軍探検ミッションは、テラ・インコ...
- Massive rework to Random New World from Conquest of Par...
There is an option to enable or disable 'fantasy' content...
DLC「Conquest of Paradise」のランダム新世界(RNW)を大幅に...
また、高度に発達したアメリカ先住民の帝国に遭遇することが...
**無料要素 [#iefde904]
- Exclaves will now use regional naming (such as 'Swedish...
- Nation forming decisions now use permanent claims that ...
- Implemented a concept called Revanchism, which gives co...
敗戦国に戦後の収入や人的資源の回復を後押しする「報復主義...
- Reworked mercenaries: Instead of a pool that randomly r...
Mercenaries can now also be included in Army Planner temp...
- Replaced the events that assign trade goods to province...
- No longer possible to pass through a canal if you're at...
コントローラーと戦争中、または禁輸されている場合は運河を...
- New map modes selection interface: 10 rather than 6 slo...
- A map icon will now appear in a province if combat is p...
- Macro Builder got a face lift, with more information an...
マクロビルダーがリニューアルされ、情報量やソート可能な列...
- Country View (the interface you get when clicking your ...
- Army & Navy maintenance will now automatically be raise...
戦争に突入すると、陸海軍の維持費が自動的に上げられ、要塞...
- Ironman games can now be played with mods and various G...
- When starting a new single player game, a dialog for se...
- Achievements can now be viewed in-game by clicking the ...
ポーズボタンの隣にある「実績」ボタンをクリックしてゲーム...
- Added "Continue Game" button that starts the game from ...
ローカルに保存された最新の一人プレイデータからゲームを再...
- Added "Prevent Nation Ruining" multiplayer Option which...
- Added 25 new achievements, 5 of which work specifically...
- The remaining armies of a country annexed as a result o...
平和条約の結果、併合された国の残兵は民族主義者反乱軍にな...
- Cultural unions are no longer tied to tags, but rather ...
文化連合はタグに縛られることなく、帝国ランク(DLC「Common...
**ゲームバランス [#z72328db]
***顧問 [#c2c4eb10]
- Countries with incomes less than 20 ducats will no long...
収入が20デュカート以下の国はレベル2顧問、所得が50デュカー...
***自治度&中核 [#l66994a2]
- Development levels over 30 no longer contribute to high...
開発度レベルが30を超えると、中核化や文化転向のコストアッ...
- Refactored local autonomy to apply multiplicatively to ...
州自治度を人的資源、税金、生産に加算的にではなく、乗算的...
- Reduced impact of local autonomy on recruit and ship bu...
州自治度による連隊雇用や造船時間への影響を軽減した。
***建物 [#e4b66355]
- University now allows you to build an extra building in...
大学は州内に余分な建物を建てることができるようになり、枠...
- Increased base number of buildings per province from 1 ...
1州あたりの基本建物枠を1から2に増やした。
- Removed build cost increase from tropical, arctic and a...
熱帯、寒帯、乾燥帯の建築費用上昇を削除(開発度のペナルテ...
- Arctic provinces now have 1 less building slot.
寒帯の州は建築枠が1少なくなった。
- Farmlands now only has +1 building (down from +2) but i...
農地は建築枠が+1(+2から減少)になったが、開発コストが5%...
***首都 [#u3ed0e9e]
- There is now a -5% per 100 country development bonus to...
首都の開発コストに国の開発度100ごとに-5%の開発ボーナスが...
- There is now an increased cost for moving your capital ...
現在の首都よりも低開発度の州に遷都するためのコストが増加...
***文化 [#d757b1c4]
- You now get a relation hit with every country that has ...
文化転向する文化が主要文化であるすべての国との関係が悪化...
- Changing a province's culture is no longer blocked by p...
州の文化を変更はその文化のPrimaryタグによりブロックされな...
***外交 [#jda27d44]
- Removed opinion penalty for Competing Great Power as it...
- Increased opinion impacts of rivalry.
- Monarchies that are allied to revolutionary target now ...
- Breaking an alliance now gives a truce for 5 years betw...
- Removed the 'Has Casus Belli' opinion modifier and incr...
- There is now a +50 opinion bonus with a neighboring cou...
- Signing an alliance now removes the rejected alliance m...
- No longer possible to select peace treaties for allies ...
同盟国が望まない、同盟国のための講和条項を選択できなくな...
- Improve Relations is now bidirectional. Your opinion of...
***国難 [#w775ef97]
- The Castilian Civil War disaster is now a disaster excl...
- The Janissary Decadence disaster will now only trigger ...
***経済 [#vcb931b8]
- Protectorates, Colonial nations and Personal Union juni...
保護国、植民地国家、同君下位国は、開発コストにペナルティ...
- Provinces now take longer to start recovering from bein...
略奪された州は回復に時間がかかるようになった。
- Provinces that have hostile units still standing in the...
敵対ユニットがいる州は、戦利品がなくなっていても略奪から...
***諜報 [#yb418503]
- Fabricate claims will be four times slower for the rema...
請求権捏造は露見した場合、残り期間4倍減速する。
- Local Spy Defense is no longer a factor, instead all sp...
ローカルな防諜は廃止され、すべてのスパイ要素がグローバル...
***探検 [#w9db072c]
- Countries with their capital in a colonial region can n...
- Reduced frequency land exploration events not relating ...
***政府 [#w6fdb069]
- Hordes now get 50% less aggressive expansion.
- Iqta now gives +5% global tax modifier instead of +100%...
- Tweaked the bonuses of tribal governments to be more ba...
- Free reinforcement for Nomads is now tied to the Steppe...
遊牧民の補充無料はアイデアではなく遊牧民政府に紐付けられ...
- Noble Republic is now a very unattractive form of gover...
- Hordes no longer take a prestige loss for selling provi...
***神聖ローマ帝国 [#c7453ff3]
- Increased maximum number of Free Cities in the HRE to 8.
HREの自由都市の最大数を8都市に増やした。
***アイデア&ポリシー [#g60a2941]
- Hormuz 4th idea now also gives +1 diplomatic reputation.
- Most national ideas that were -15% or more build cost a...
- Colonial Ideas now start with -10% development cost ins...
- No longer possible to pick Naval or Maritime ideas for ...
プリミティブが海軍、海運アイデアを選ぶことは不可能になっ...
- Replaced Quantity: National Arsenal with "Mercenary Con...
- Buffed mighty Gotland's ideas.
ゴットランドのアイデアを強化。
- Reduced the power of Colonial Ideas' 'Religious Outpost...
- Policy for Quantity + Expansion now increases land forc...
***傭兵 [#jcdab402]
- Mercenaries can now be hired overseas.
- War taxes now increases possible mercenaries by 10%.
戦争税で雇用可能傭兵が10%増加するようになった。
***カスタム国家 [#sb5ad0fb]
- Nation Designer now allows Native Councils in South Ame...
- Random Setup: Less tendency to create superstates.
- Doubled the Distance at which you can pick provinces th...
- Ruler skill now costs less points in governments with t...
- Changed maximum number of Custom Nations, Client States...
***戦力投射 [#p13eb452]
- Eclipsed rival is now +10 power projection (up from +5).
- Power Projection now gives a Prestige Bonus of up to +0...
- Reduced the power projection loss for having provinces ...
***宗教 [#p876c0d3]
- Greatly reduced doom reduction from occupying provinces.
- Reduced the penalties from too high or too low Karma.
- Penalty for high Karma is now discipline, and low Karma...
- Shinto no longer gives negative tolerance to heathens.
神道は異教に否定的な寛容度を持たなくなった。
- Karma is now gained relative to the province developmen...
KARMA_PER_RELEASED_PROVINCE and KARMA_PER_TAKEN_PROVINCE ...
- Centers of Reformation can now only appear in temperate...
改革の中心地は開発度10以上の温帯州にのみ出現するようにな...
***反乱 [#p081fbf8]
- Most rebels can now relocate.
- 'Recent Uprising' modifier is now -100 revolt risk inst...
- Giving in to zealot rebels of your own religion will no...
- Zealot rebels of your own religion will no longer conve...
***従属国 [#r9e1adf0]
- Removed Horde restriction on Marches.
- Increased liberty desire from relative power of subjects.
- Having the same dynasty as a vassal or march will now r...
同王朝の属国や辺境伯は独立欲求が減退する。
- Increased the base income and forcelimits of subjects s...
- There is now a -100 opinion modifier for having force v...
- Subject Interaction "Start Colonial War" now renamed to...
- Can now do the Enforce Religion subject interaction on ...
***技術 [#j633c306]
- Hordes reforming their government now always get the Ch...
政府を改革する遊牧民は、イスラム教を信仰していない限り、...
- Nomad Group unit type now have units at various tech le...
遊牧民技術グループのユニットタイプに、様々な技術レベルの...
- Spread out the military tactics a bit further.
軍事戦術をもう少し広げた。
- Halved Trade Efficiency and Production Efficiency gaine...
技術から得られる交易効率と生産効率を半減。
***ユニット&要塞 [#x0dfebe2]
- It is no longer possible to block a strait for an army ...
海峡の両側を戦争の同陣営がコントロールしている軍隊に対し...
- Forts that have been captured by the enemy will now hav...
敵に占領された砦はZOCを持ち、コントローラーの敵の動きを封...
- Forts now have ZOC over any country's provinces (but on...
Movement through a country's own provinces cannot be bloc...
要塞はどの国の州にもZOCを持つようになった(ただし、自分の...
かの国の要塞がその州を守っている場合、その州の移動を阻止...
- Provinces can now be in the ZOCs of multiple forts.
州は複数の要塞のZOC内にあることができるようになった。
- Moving through ZOCs should now result in fewer unnecess...
ZOCを移動する際に不必要に長いルートをとらなくなった。
***戦争 [#yb17c0b1]
- Only the Coalition and 'Crush the Revolution' CBs can n...
対抗連盟CBと革命鎮圧CBのみ、対抗連盟戦争を開始できるよう...
- It is once again possible to transfer occupation to any...
再び戦争中の同盟国に占領権を渡すせるようになった。
- Forcing countries to revoke cores and claims on a 3rd p...
敗戦国に中核や第三国の請求権を撤回させることで、その第三...
- Peace demands now cause stability hit when declined if ...
交渉国の戦争点が50%以上あり、AIが受け入れられた要求を持...
- Armies that win battles will now gain a significant boo...
Amount of morale regained depends on the strength of the ...
戦闘に勝利した軍隊の士気が大幅に上昇するようになり、辛勝...
回復する士気の量は、自軍の戦力に対する敵軍の戦力によって...
- You can now only call allies to war if you know they'll...
味方が戦争に応じるとわかっている場合のみ呼び出すことがで...
- Prestige gain from peace concessions involving province...
州を含む和平交渉で得られる威信は統治効率によって減少する...
- You can now sign a peace that would result in going dow...
外交点が-999になる講和を結べるようになった。これは適切な...
**AI [#f454af06]
***外交 [#j95c3715]
- Fixed a bug where the AI would accept being given parts...
- Fixed a bug where the AI would not want its cores back ...
- AI attitudes are now hardcoded, to both improve perform...
- AI is now be more likely to diplomatically annex a vass...
- AI is now more likely to befriend and less likely to an...
- Subjects will now agree to buy wrong culture/religion p...
***経済 [#k5869378]
- Should now recall merchants that are forwarding trade i...
- More budget towards colonizing in custom setup.
***探検 [#qda9df6e]
- AI will use only MIN_SHIPS_TO_EXPLORE ships for new exp...
***アイデア [#v416862c]
- Will now pick idea groups dynamically instead of always...
***宗教 [#fb8786ed]
- Will now cancel missionaries that have no hope of compl...
***技術 [#ja20eb78]
- AI protectorates will no longer Westernize
***戦争 [#a3938a65]
- Will now cancel prepared wars if it starts westernizing.
- Will no longer suicide ships against navies that it thi...
- Fixed bug in AI's evaluation of supply limit which coul...
- AI will blockade more aggressively when it has overwhel...
- Made AI somewhat less likely to choose provinces next t...
- Now willing to lift sieges of unfortified provinces tha...
- AI main armies evaluate provinces further away when dec...
- AI splinter armies should be more likely to find their ...
- Will no longer send their armies to help out in sieges ...
**インターフェイス [#k9c7944b]
***アラート [#g451af49]
- The 'Rebel Uprising' alert will now only appear when re...
***国家 [#e501a01b]
- Expanded diplomacy categories are now saved in save game.
- Score is now shown with tooltip at every nation in dipl...
**鉄人モード [#x6d32fcf]
- Saves are now quarterly instead of monthly in Ironman.
***Launcher / Frontend [#m46be7fb]
- Added Options for showing colored wastelands, regional ...
- Exit to Menu button in-game and Back button in lobby no...
- Added "enable Custom Nation" checkbox for host in multi...
- Games saved with major DLCs enabled can no longer be lo...
***台帳 [#l0ddd022]
- Removed obsolete "Can send office" column from ledger t...
- Ledger now shows Development instead of Base tax for po...
- Added column in ledger to indicate player or AI at the ...
***地図 [#naada7b7]
- Colored wastelands is now on by default, and based on o...
- Colored wastelands now also writes out country name ove...
- Added area mapmode.
- Added buildings that visualize a province's base tax, p...
- Added estates mapmode.
- Added map mode for victory cards.
- Improved the Trade Goods mapmode: possible trade goods ...
***メッセージ [#s238ae02]
- You now get a message when a loan is automatically rene...
***カスタム国家作成 [#i262e05a]
- It is now possible to use historical country names in r...
- Added support for Saving/Loading Custom Nations.
***概要 [#i0fde846]
- Can now cancel all construction types in outliner by ri...
- Can now hold Shift when left clicking on armies and nav...
***ツールチップ [#vba5a695]
- Tooltip for when you can't demand a province due to not...
- Designate March button in diplomatic interface now actu...
- Added more tooltips for disabled buttons in the frontend.
- Added tooltip for religion in colonization view.
- Added tooltips for religions in the province view and r...
- Added maintenance cost to fort cost tooltip.
**Mod作成 [#ne3e7822]
#divregion(''<開/閉>'')
***コンソール&コマンドライン [#tde5cdee]
- Added reload_treemap console command
- Added a new console command: native_uprising
- Added console commands 'trust' and 'favors'
- Added console command 'own_core' (same as 'own' but als...
- Added console command add_loyalty [estate name] [amount]
- Added cheat "add_permanent_claim"
- Added 'rgb' console command that prints the desired num...
***定義 [#se7077b9]
- Added the define FABRICATE_CLAIMS_SLOWDOWN_IF_DISCOVERE...
- Added the define AGITATE_FOR_LIBERTY_DESIRE to specify ...
- Added the define MAX_LD_FOR_CONSTRUCT_IN_SUBJECT to spe...
- Added the define CONSTRUCT_IN_SUBJECT_TIME_MULTIPLIER t...
- Added AI defines DIPLOMATIC_ACTION_STUDY_TECHNOLOGY_SCO...
- Added the AI define MIN_RAZE_WAIT_IN_DAYS which limits ...
- Added the define STUDY_TECHNLOGY_CATEGORY_CAP to enable...
- Added the defines PEACE_COST_CONCEDE_PROVINCE, PO_CONCE...
- Added defines HORDE_UNITY_PER_LOOT and HORDE_UNITY_PER_...
- Added the define AGITATE_FOR_LIBERTY_RATE to control ho...
- Added the define GRANT_PROVINCE_LIBERTY_MULTIPLIER to c...
- Added the AI define PEACE_TERMS_GIVE_UP_CLAIM_PERMANENT...
- Added defines THREATEN_WAR_PRESTIGE, THREATEN_WAR_TRUCE...
- Added the defines CULTURAL_UNION_MIN_DEV and CULTURAL_U...
- Added the defines PS_MOVE_CAPITAL_EXTRA and PS_IMPROVE_...
- It is now possible to create client states overseas if ...
- Added the defines MERCENARY_SUPPORT_LIMIT_BASE and MERC...
- Added defines DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_DEV...
- Added defines CULTURE_COST_DIFF_ORIGINAL and CULTURE_CO...
- Added DEBT_LIMIT_DIP (-999), and DEBT_LIMIT_ADM and DEB...
***エフェクト [#nb510a0a]
- Added change_heir_adm effect
- Added change_heir_dip effect
- Added change_heir_mil effect
- Added heir_adm trigger
- Added heir_dip trigger
- Added heir_mil trigger
- Added the modifier horde_unity to specify annual rate o...
- There is now an effect add_permanent_claim similar to a...
- Can now access area/region scope using area={} or regio...
- Can now access area/region scope using area={} or regio...
- Added add_horde_unity effect.
- Added effect 'change_to_secondary_religion'
- Added add_estate_loyalty effect
- Added effect add_estate_influence_modifier
- Added effect create_independent_estate
- Added effect add_estate_loyalty_modifier
- Added effect create_independent_estate_from_religion
***ローカリゼーション [#x4890d17]
- Can now insert for example $ESTATE_NOBLES$ into localis...
***地図 [#nbf67d0f]
- Major rework to regions system: There are now areas, re...
- Province Groups can now de defined in provincegroup.txt...
***補正 [#m4d7bbcf]
- Added new special modifier local_autonomy_multiplicativ...
***トリガー [#aa07724e]
- Added the trigger horde_unity (usage comparable to legi...
- Added trigger 'horde_unity_or_legitimacy'
- Added estate_influence and estate_loyalty triggers
- Added triggers has_estate_loyalty_modifier and has_esta...
- Added triggers has_estate and estate_territory
#enddivregion
**スクリプト [#n384d15f]
***実績 [#o368deda]
- Achievements relating to the Americas will no longer be...
- Some of the simpler achievements are now available for ...
***ディシジョン [#u55f55ee]
- Forming Courland no longer requires being independent.
- Removed Church Taxes, Suffragan Bishops and superintend...
- An emperor that fullfils the criteria to make the North...
- Forming Maya now makes you an empire.
- Forming Arabia now makes you an empire.
- Forming Ruthenia now makes you an empire.
- Forming Scandinavia and Germany now requires ADM tech 20.
- Bukhara no longer releases Sibir when forming.
- Forming Mughals no longer require to be reformed, but i...
- Reforming government for a steppe horde now gives you t...
- The decision to change government into a Noble Republic...
- Nomads are now blocked from forming most nations unless...
- Integrating Aragon via decision no longer possible if t...
- Integrating Scotland via decision no longer possible if...
- Integrating England via decision no longer possible if ...
- Integrating Lithuania via decision no longer possible i...
- Integrating Poland via decision no longer possible if t...
- Integrating Savoy via decision no longer possible if th...
- Integrating Sardinia via decision no longer possible if...
***イベント [#bcad8e9a]
- Removed trade_company_events.4 that would give a free f...
- The Iberian Wedding can no longer fire if Castile has l...
- Newly independent colonial nations will now be given th...
- Polish-Lithuanian union will now be restored by an even...
- Having a cardinal minister is no longer an event option...
- 'Smugglers Dominating' event choice 'Stop them!' no lon...
- The 'Merchant's Son' event option when choosing an heir...
- Event added to ensure nomad technology countries remain...
- Scandinavian Constitution now gives lots of power to de...
- Removed the 'Financial Ruin' event, as it was a nonsens...
- Added event to clear historical rivalry between Teutoni...
***補正 [#k6df5597]
- Kutai Traditions is now a Provincial Trade Power Modifi...
- Added Conquest of Lhasa triggered modifier for Vajrayan...
- Added Conquest of Varanasi triggered modifier for Hindu...
- Added Conquest of Kotte triggered modifier for Theravad...
- Added Conquest of Bodh Gaya triggered modifier for all ...
- Added Conquest of Louyang triggered modifier for Mahaya...
- Added Conquest of Cholula triggered modifier for reform...
- Added Conquest of Pachacamac triggered modifier for ref...
- Added Conquest of Chichen Itza triggered modifier for r...
- Added Conquest of Amritsar triggered modifier for Sikh ...
- The Triggered Modifier for conquering Rome will now onl...
***ミッション [#z34f97f4]
- Mission rewards that previously reduced land and naval ...
- The mission to restore the Pentarchy will now not be av...
- Mission to secure spice will now require you to have di...
- The mission to Achieve Religious Unity will no longer t...
- Added checks to missions to form alliance, improve rela...
- The mission for the Emperor to befriend an elector now ...
- The mission for the emperor to improve relations with a...
***新アイデア&ポリシー [#b6242cf4]
- Added Tirhuti Ideas.
***セットアップ [#vd6b8cde]
- Granada is now an Emirate in 1444.
- Australian terrain will now be a bit more diversified.
- All Christian Marches will now use the same titles.
- Updated the Polish and Commonwealth leader name lists.
- Buryatia will now start with knowledge of the provinces...
- South Georgia is now properly arctic climate.
- Serbia and Bosnia now start as historical friends.
- Ragusa now starts guaranteed by the Ottomans.
- All crusader states now start with Western tech, instea...
- Swapped the map colors of Bavaria, Bar and Ravensburg.
- Denmark is now slightly richer at start.
- Skåne, Halland & Blekinge are no longer swedish cores f...
- Sweden and Denmark no longer starts our as historical r...
- Split the Hansa up into the Free Cities of Bremen and H...
- Verden and Hamburg now use new map colors.
- Jämtland is no longer a swedish core.
- Uzbeks now start with cores on all of their provinces i...
- The von Baden dynasty is now known as von Zähringen.
- Removed the seazone Lands End.
- Store Bält is now gone. Öresund is now the old seazone ...
***バグフィックス [#fd821846]
- Subjects can no longer return provinces.
- Fixed a CTD caused by entering the console command 'nav...
- Small nations will no longer start with Heavy Ships.
- Forts will no longer block moving back out onto boats a...
- Fixed major bug in random event scope that caused actua...
- Fixed a number of provinces being the wrong terrain in ...
- Andalusian nation formation now has the same checks for...
- Mission for Russia to conquer Eastern Poland will now g...
- Displayed warscore in battle results now includes "bonu...
- Moved fort maintenance impact from inflation to inflati...
- Added experimental anti-OOS measure at game start to pr...
- Restored per unit-type tooltip displaying number of tro...
- Subject interaction event "Help arrives" will now deduc...
- Strait between Mokha and Tajura now less misleading.
- Host can now set AI settings (useful since host may cha...
- Monarchs from women in history will now have fixed stat...
- Estimated loot next month is now included in Spoils of ...
- Decision to unite Japan will now have more readable too...
- AI Papal States will now be more likely to go for event...
- Secularizing a Theocracy will now remove your heir.
- Religious rebels can no longer change the religion of a...
- Restored Catholic (reformation driving) events to their...
- Removed faulty fourth option to Florentine elections.
- Now possible to append data to government_names
- Fixed not being able to append data to existing culture
- Added a sanity check to all achievements that blocks th...
- Fixed a bug where exiled troops were able to join ongoi...
- No longer possible to seize colonies outside of coring ...
- Trade fleets that are automatically merging can now do ...
- Separatist rebels will now value having a core on a pro...
- The Mission to become Emperor will now require 100 tota...
- MP "lock ledger" setting no longer affects SP games.
- Returning cores in a peace deal now correctly improves ...
- Peace: The country forcing a core to be returned now lo...
- [Fixed issue with being able to take unoccupied non-cor...
- Fixed crash when loading MP save with forbidden charact...
- AI will no longer change government to theocracy even i...
- French Mission to annex Genoa now requires that Genoa o...
- Corrected bad scope in mission to force convert neighbo...
- Republic Event 1, "Guild Restrictions on X", can no lon...
- Subject Interaction Event 31, The Question of Rights, n...
- aow_events.43, Cardinal Across the Border, now requires...
- Women in History Event 73, Barbara of Cilli, will now t...
Text and effect now also reflect the role she had after t...
- The Bengal Land Reclamation modifier will now also appl...
- East Asia Colonization Missions will no longer trigger ...
- Tarabai and Mirabai are now female advisors.
- aow_events.15, The Families left behind, can no longer ...
- flavor_per.16, Restructuring of Isfahan, will now prope...
- A number of events concerning papal influence will no l...
- Aow Event 13, Mercenary Band Raid, can no longer trigge...
- Fixed issue that could lead to a kingdom level country ...
- Fate of the Kingdom of Granada should now correctly cho...
- French Permanent Taxation System Event will now not tri...
- Random Event 5072 Granting Export Licenses will now hav...
- It is now possible to set allied objectives on province...
- War reparations now apply to all income except loans an...
- The effect of Religious Unity on Church Power income is...
- Tooltips for events where you gain/lose karma now show ...
- PUs from history database will no longer carry into new...
- If you're transferring trade power you can no longer de...
- Changing tags should no longer set all countries' attit...
- You can now see the coring progress for all your subjec...
- Fixed tooltip hover area for ship types in the navy pan...
- You can now offer support for independence again.
- Fixed bad scope in decision to form Jerusalem.
- Fixed mismatch between province name and dynamic provin...
- Clicking the alert for "Explorer Ready" now selects the...
- Focus is now correctly removed when clicking outside fo...
- Dominant culture is now determined by amount of develop...
- Upgrading a fort in the province panel now builds a new...
- Revoking a guarantee no longer overwrites a previous (l...
- Fixed exploit that made it possible to cancel fleet mov...
- Random Event 713 Decadence can no longer trigger if you...
- You can no longer steal a country's ships by transferri...
- If you take over an unoccupied province, any unit const...
- Fixed loading screen tip that claimed that elections ar...
- The date when a province was last looted is now shown i...
- Ctrl Left-Click on OS X now acts as a right click, as i...
- Steppe Horde 'too long at peace' events can no longer f...
- HRE election ties between two non-Emperor candidates ar...
- No longer possible to use temporary CBs (such as dishon...
- When an older heir dies the new heir will no longer alm...
- You can no longer cancel exploration missions by using ...
- You can no longer bypass the movement lock of a navy by...
- You can no longer cancel exploration missions by starti...
- Fixed bug that caused natives to continue sieging a pro...
- Fixed trade company button being hidden behind the retu...
- Fixed exploit that made it possible to cancel fleet mov...
- [Spoils of war (including sold ships and provinces) and...
- More relevant information (e.g. progress) is show in ou...
- Invite to Federation acceptance no longer takes navy st...
- Fixed a bug where you could import leaders from one sav...
- Countries with their capital in a colonial region will ...
- Templates will now be remembered when saving in multipl...
- Fixed issue where provinces in peace deal in some circu...
- Peace View: Tooltips for already selected peace options...
- Trebizond leader list is no longer made up of the Trabz...
- Lowered MTTH of the "Rise of the Fulo" Event.
- Dynastic event 5, Offer Personal Union, now requires th...
- Inti Event 2, A suitable match for our heir, now requir...
- Thirty Years War event 7, Education for a King, now onl...
- You can no longer use CBs on behalf of protectorates.
- Mamluk flavor event 15 now requires you to own Suez rat...
- Military access will now be cancelled if one of the cou...
- flavor_hun.2, Mattias Corvinus or an Habsburg king, wil...
- You are no longer restricted in what you can take from ...
- Power projection is now properly rounded, so that you d...
- Impact of garrison size modifiers on regiments needed f...
- Fixed issue with SEND_PATROL_TO appearing as part of an...
- Claims now expire during truces (earlier they would exp...
- Sieging down obsolete forts now gives some army traditi...
- The bigger party of a Personal Union now has military a...
- Japanese Daimyos will now get power projection if they ...
- Added tooltips for military leaders recruitment in the ...
- Fixed a number of broken rivers in Guyana, China and Ma...
- A country can no longer receive support for independenc...
- Nations that have the same top overlord or that have a ...
- Disallowed sending two alliance offers on the same day.
- Military & fleet access between two nations will no lon...
- You can no longer westernize if a western nation owns o...
- Cloud Savegame names no longer preceded by "save games"
- Reinforcing the last ~100 troops of an army is no longe...
- Fixed bug that caused reinforcement costs to be zero if...
- The Heresy! event will no longer trigger for the Papal ...
- Missions to reclaim Mecca and Jerusalem will not be ava...
- Fixed bug that caused the Casus Belli icon to appear in...
- Subject Interaction Event 29, Legitimacy Questioned, ca...
- Spanish and Portuguese mission to conquer land in North...
- Moscovy's mission to conquer Kazan will now not trigger...
- Purple Phoenix Mission to conquer Alexandria will no lo...
- The Austrian Mission "Decline of Hungary" now requires ...
- No longer possible to complete the Byzantine mission to...
- Effects of Administrative Efficiency and Overseas on co...
- The Emperor can now demand unlawful territory from coun...
- Unlawful Territory alert now only displays provinces th...
- Country names on the map don't disappear anymore when s...
- No longer possible to assign parliament seats to overse...
- Conquest of Paradise events 303 - 305 no longer have im...
- No longer possible to elevate your bishopric if you are...
- Power Projection is no longer hidden when you have no v...
- Vijayanagar flavor event 15 will no longer cause 2 fort...
- Elevating protestant bishoprics no longer requires papa...
- Corrected bad spelling for Achievements.
- Enter is no longer a shortcut in the declare war screen.
- First event in the Internal conflict series should no l...
- Fixed CTD in outliner occurring if rebel faction couldn...
- Fixed some typos in republic related texts.
- The game now knows that the Oirat general Esen Taishi a...
- Steppe Horde event 14 now actually check that you are a...
- Ottoman Mission to Conquer Southern Greece now won't ev...
- The War of the Roses will no longer be able to end if t...
- The Guru Arjan event will no longer create a temple in ...
Instead one will be created in the Doaba province as it c...
- Renamed Main Trade Port to Main Trade City (as it is fa...
- All Ottoman Missions should now properly check if owner...
- Countries will no longer get upset for not being given ...
- Some Cross and Crescent event series will now check tha...
- Rebels should no longer 'bunch up', avoiding provinces ...
- Incomplete colonies are no longer released when you pas...
- You can no longer detach damaged ships from a fleet whi...
- It is no longer possible to assign occupied provinces t...
- Templates will no longer cause CTD if starting a templa...
- Can no longer select a country in the lobby while recei...
- Hidden events are no longer fired multiple times in mul...
- Fixed selected provinces not being taken in peace deal ...
- Fixed weird ruler names when playing with Dynamic natio...
- Diplomatic Power points are now properly deducted when ...
- If you migrate as a native tribe, the province you migr...
- When you migrate as a native tribe, you will now keep y...
- Fixed a bug where opinion gain from subsidies was incor...
- A fleet next to land controlled by a war ally will no l...
- Fixed wrong unit colors for regular and colonial nations.
- If you create a vassal with a "special" government type...
- Theocracies can no longer get heirs from countries of a...
- Fixed a bug where forts would sometimes not flip back o...
- Unfinished colonies no longer provide forcelimits.
- Hordes no longer always get 85%+ autonomy in all provin...
- Eric of Pomerania is now named Eric Gryf so that he wil...
- Getting a truce from revoking a guarantee or alliance w...
- Fixed split/merge navies attrition exploit.
- Peace View: Corrected information regarding Diplomatic ...
- Peace: Fixed problem with Returning Cores costing diplo...
- Corrected CB_ALLOWED_REVOKE tooltip string.
- Religious rebels now kill missionaries of other religio...
- Sejm modifiers are now removed on the end of the Strugg...
- Fixed crash if clicking OK in "Load unsafe save" confir...
- Timber Shortage now reduced to 10% increase of ship cos...
- Fixed various minor typos.
終了行:
[[パッチ情報]]
*1.14 [#m59228d3]
DLC「The Cossacks」と同時にリリース(2015年12月1日)。
#divregion(''<開/閉> 目次'')
#contents
#enddivregion
**拡張要素 [#b0385b89]
- Diplmatic Feedback: There is now a new interface in the...
Here you can set your attitude towards other nations, see...
Favors are gained by being allies and helping each other ...
You can also set provinces as being of interest to your n...
外交に「ディプロマティックフィードバック」という新しいイ...
ここでは他国に対する自分の態度を設定したり、他国がどの州...
好感度とは、同盟国として戦争に協力することで得られるもの...
また、自国にとって重要な州を設定することで、AI同盟国が和...
- Estates: Nearly all countries now have Estates, represe...
Estates have a loyalty and influence level, and can contr...
Estates that grow extremely powerful will attempt to seiz...
- Native Policies: You can now choose a policy for you ha...
- Threaten War: Adds a diplomatic option to let you deman...
If the demand is accepted, the province is yours, otherwi...
- Force Migration: Added a new casus belli that lets you ...
- Concede Colonial Area: Added a new peace option availab...
- Advanced Change Culture: Allows you to restore cultures...
- Declare Colonial War: When declaring war, you can now c...
This disables calling in your allies, but allows you to c...
- Name Your Heir: You can now name your heirs, and a butt...
- Horde Unity: Horde Unity is a new mechanic that for hor...
It decreases at a steady rate and must be maintained via ...
- Raze: Hordes can now Raze non-core provinces that they ...
Razing a province lowers its development permanently and ...
- Tengri: Tengri nations can now pick a Syncretic Faith f...
Provinces of the Syncretic Faith are treated exactly as t...
The national bonuses for being Tengri differs based on wh...
- Grant Province: Added a new subject interaction that le...
州を与える:従属国に州を与えるインタラクションを追加。
- Grant Core/Claim: Added a new subject interaction that ...
中核/請求権の付与:自分の中核や請求権の1つを従属国に与え...
- Build Directly to Army/Navy: Clicking the "+" buttons i...
陸海軍を直接作成:陸軍パネルの「+」ボタンをクリックする...
- Build in Subjects: It is now possible to recruit armies...
従属国でのユニット作成:従属国の独立欲求が50%以下であれ...
- Distribute Spoils: When signing peace, gold and prestig...
戦利品の分配:和平交渉の際、金や威信が全て戦争主導国に行...
- Victory Cards: Countries at 300 development or more wil...
A victory card requires you to own, control & core an ent...
勝利カード:開発度300以上の国は、1450年以降、100年ごとに...
勝利カードはその地域全体を所有、コントロール、中核化する...
- Study Technology: New spy action that allows you to sen...
技術を学ぶ:技術的に先行する国にスパイを派遣し、その技術...
- Agitate for Liberty added: New spy action that allows y...
独立扇動追加:スパイを派遣して他国の従属国の独立欲求を上...
- Added events for Tengri Syncretic Faiths.
- Added events for the different Estates.
- Transfer Occupation is now available to players with Th...
DLC「Art of War」を持っていなくても、DLC「The Cossacks」...
- Disabled Sell Province to subjects when Cossacks DLC is...
DLC「The Cossacks」有効化で従属国への州売却を無効化。これ...
**拡張要素アップデート [#fd157511]
- Naval exploration missions from El Dorado are initiated...
DLC「El Dorado」による海軍探検ミッションは、テラ・インコ...
- Massive rework to Random New World from Conquest of Par...
There is an option to enable or disable 'fantasy' content...
DLC「Conquest of Paradise」のランダム新世界(RNW)を大幅に...
また、高度に発達したアメリカ先住民の帝国に遭遇することが...
**無料要素 [#iefde904]
- Exclaves will now use regional naming (such as 'Swedish...
- Nation forming decisions now use permanent claims that ...
- Implemented a concept called Revanchism, which gives co...
敗戦国に戦後の収入や人的資源の回復を後押しする「報復主義...
- Reworked mercenaries: Instead of a pool that randomly r...
Mercenaries can now also be included in Army Planner temp...
- Replaced the events that assign trade goods to province...
- No longer possible to pass through a canal if you're at...
コントローラーと戦争中、または禁輸されている場合は運河を...
- New map modes selection interface: 10 rather than 6 slo...
- A map icon will now appear in a province if combat is p...
- Macro Builder got a face lift, with more information an...
マクロビルダーがリニューアルされ、情報量やソート可能な列...
- Country View (the interface you get when clicking your ...
- Army & Navy maintenance will now automatically be raise...
戦争に突入すると、陸海軍の維持費が自動的に上げられ、要塞...
- Ironman games can now be played with mods and various G...
- When starting a new single player game, a dialog for se...
- Achievements can now be viewed in-game by clicking the ...
ポーズボタンの隣にある「実績」ボタンをクリックしてゲーム...
- Added "Continue Game" button that starts the game from ...
ローカルに保存された最新の一人プレイデータからゲームを再...
- Added "Prevent Nation Ruining" multiplayer Option which...
- Added 25 new achievements, 5 of which work specifically...
- The remaining armies of a country annexed as a result o...
平和条約の結果、併合された国の残兵は民族主義者反乱軍にな...
- Cultural unions are no longer tied to tags, but rather ...
文化連合はタグに縛られることなく、帝国ランク(DLC「Common...
**ゲームバランス [#z72328db]
***顧問 [#c2c4eb10]
- Countries with incomes less than 20 ducats will no long...
収入が20デュカート以下の国はレベル2顧問、所得が50デュカー...
***自治度&中核 [#l66994a2]
- Development levels over 30 no longer contribute to high...
開発度レベルが30を超えると、中核化や文化転向のコストアッ...
- Refactored local autonomy to apply multiplicatively to ...
州自治度を人的資源、税金、生産に加算的にではなく、乗算的...
- Reduced impact of local autonomy on recruit and ship bu...
州自治度による連隊雇用や造船時間への影響を軽減した。
***建物 [#e4b66355]
- University now allows you to build an extra building in...
大学は州内に余分な建物を建てることができるようになり、枠...
- Increased base number of buildings per province from 1 ...
1州あたりの基本建物枠を1から2に増やした。
- Removed build cost increase from tropical, arctic and a...
熱帯、寒帯、乾燥帯の建築費用上昇を削除(開発度のペナルテ...
- Arctic provinces now have 1 less building slot.
寒帯の州は建築枠が1少なくなった。
- Farmlands now only has +1 building (down from +2) but i...
農地は建築枠が+1(+2から減少)になったが、開発コストが5%...
***首都 [#u3ed0e9e]
- There is now a -5% per 100 country development bonus to...
首都の開発コストに国の開発度100ごとに-5%の開発ボーナスが...
- There is now an increased cost for moving your capital ...
現在の首都よりも低開発度の州に遷都するためのコストが増加...
***文化 [#d757b1c4]
- You now get a relation hit with every country that has ...
文化転向する文化が主要文化であるすべての国との関係が悪化...
- Changing a province's culture is no longer blocked by p...
州の文化を変更はその文化のPrimaryタグによりブロックされな...
***外交 [#jda27d44]
- Removed opinion penalty for Competing Great Power as it...
- Increased opinion impacts of rivalry.
- Monarchies that are allied to revolutionary target now ...
- Breaking an alliance now gives a truce for 5 years betw...
- Removed the 'Has Casus Belli' opinion modifier and incr...
- There is now a +50 opinion bonus with a neighboring cou...
- Signing an alliance now removes the rejected alliance m...
- No longer possible to select peace treaties for allies ...
同盟国が望まない、同盟国のための講和条項を選択できなくな...
- Improve Relations is now bidirectional. Your opinion of...
***国難 [#w775ef97]
- The Castilian Civil War disaster is now a disaster excl...
- The Janissary Decadence disaster will now only trigger ...
***経済 [#vcb931b8]
- Protectorates, Colonial nations and Personal Union juni...
保護国、植民地国家、同君下位国は、開発コストにペナルティ...
- Provinces now take longer to start recovering from bein...
略奪された州は回復に時間がかかるようになった。
- Provinces that have hostile units still standing in the...
敵対ユニットがいる州は、戦利品がなくなっていても略奪から...
***諜報 [#yb418503]
- Fabricate claims will be four times slower for the rema...
請求権捏造は露見した場合、残り期間4倍減速する。
- Local Spy Defense is no longer a factor, instead all sp...
ローカルな防諜は廃止され、すべてのスパイ要素がグローバル...
***探検 [#w9db072c]
- Countries with their capital in a colonial region can n...
- Reduced frequency land exploration events not relating ...
***政府 [#w6fdb069]
- Hordes now get 50% less aggressive expansion.
- Iqta now gives +5% global tax modifier instead of +100%...
- Tweaked the bonuses of tribal governments to be more ba...
- Free reinforcement for Nomads is now tied to the Steppe...
遊牧民の補充無料はアイデアではなく遊牧民政府に紐付けられ...
- Noble Republic is now a very unattractive form of gover...
- Hordes no longer take a prestige loss for selling provi...
***神聖ローマ帝国 [#c7453ff3]
- Increased maximum number of Free Cities in the HRE to 8.
HREの自由都市の最大数を8都市に増やした。
***アイデア&ポリシー [#g60a2941]
- Hormuz 4th idea now also gives +1 diplomatic reputation.
- Most national ideas that were -15% or more build cost a...
- Colonial Ideas now start with -10% development cost ins...
- No longer possible to pick Naval or Maritime ideas for ...
プリミティブが海軍、海運アイデアを選ぶことは不可能になっ...
- Replaced Quantity: National Arsenal with "Mercenary Con...
- Buffed mighty Gotland's ideas.
ゴットランドのアイデアを強化。
- Reduced the power of Colonial Ideas' 'Religious Outpost...
- Policy for Quantity + Expansion now increases land forc...
***傭兵 [#jcdab402]
- Mercenaries can now be hired overseas.
- War taxes now increases possible mercenaries by 10%.
戦争税で雇用可能傭兵が10%増加するようになった。
***カスタム国家 [#sb5ad0fb]
- Nation Designer now allows Native Councils in South Ame...
- Random Setup: Less tendency to create superstates.
- Doubled the Distance at which you can pick provinces th...
- Ruler skill now costs less points in governments with t...
- Changed maximum number of Custom Nations, Client States...
***戦力投射 [#p13eb452]
- Eclipsed rival is now +10 power projection (up from +5).
- Power Projection now gives a Prestige Bonus of up to +0...
- Reduced the power projection loss for having provinces ...
***宗教 [#p876c0d3]
- Greatly reduced doom reduction from occupying provinces.
- Reduced the penalties from too high or too low Karma.
- Penalty for high Karma is now discipline, and low Karma...
- Shinto no longer gives negative tolerance to heathens.
神道は異教に否定的な寛容度を持たなくなった。
- Karma is now gained relative to the province developmen...
KARMA_PER_RELEASED_PROVINCE and KARMA_PER_TAKEN_PROVINCE ...
- Centers of Reformation can now only appear in temperate...
改革の中心地は開発度10以上の温帯州にのみ出現するようにな...
***反乱 [#p081fbf8]
- Most rebels can now relocate.
- 'Recent Uprising' modifier is now -100 revolt risk inst...
- Giving in to zealot rebels of your own religion will no...
- Zealot rebels of your own religion will no longer conve...
***従属国 [#r9e1adf0]
- Removed Horde restriction on Marches.
- Increased liberty desire from relative power of subjects.
- Having the same dynasty as a vassal or march will now r...
同王朝の属国や辺境伯は独立欲求が減退する。
- Increased the base income and forcelimits of subjects s...
- There is now a -100 opinion modifier for having force v...
- Subject Interaction "Start Colonial War" now renamed to...
- Can now do the Enforce Religion subject interaction on ...
***技術 [#j633c306]
- Hordes reforming their government now always get the Ch...
政府を改革する遊牧民は、イスラム教を信仰していない限り、...
- Nomad Group unit type now have units at various tech le...
遊牧民技術グループのユニットタイプに、様々な技術レベルの...
- Spread out the military tactics a bit further.
軍事戦術をもう少し広げた。
- Halved Trade Efficiency and Production Efficiency gaine...
技術から得られる交易効率と生産効率を半減。
***ユニット&要塞 [#x0dfebe2]
- It is no longer possible to block a strait for an army ...
海峡の両側を戦争の同陣営がコントロールしている軍隊に対し...
- Forts that have been captured by the enemy will now hav...
敵に占領された砦はZOCを持ち、コントローラーの敵の動きを封...
- Forts now have ZOC over any country's provinces (but on...
Movement through a country's own provinces cannot be bloc...
要塞はどの国の州にもZOCを持つようになった(ただし、自分の...
かの国の要塞がその州を守っている場合、その州の移動を阻止...
- Provinces can now be in the ZOCs of multiple forts.
州は複数の要塞のZOC内にあることができるようになった。
- Moving through ZOCs should now result in fewer unnecess...
ZOCを移動する際に不必要に長いルートをとらなくなった。
***戦争 [#yb17c0b1]
- Only the Coalition and 'Crush the Revolution' CBs can n...
対抗連盟CBと革命鎮圧CBのみ、対抗連盟戦争を開始できるよう...
- It is once again possible to transfer occupation to any...
再び戦争中の同盟国に占領権を渡すせるようになった。
- Forcing countries to revoke cores and claims on a 3rd p...
敗戦国に中核や第三国の請求権を撤回させることで、その第三...
- Peace demands now cause stability hit when declined if ...
交渉国の戦争点が50%以上あり、AIが受け入れられた要求を持...
- Armies that win battles will now gain a significant boo...
Amount of morale regained depends on the strength of the ...
戦闘に勝利した軍隊の士気が大幅に上昇するようになり、辛勝...
回復する士気の量は、自軍の戦力に対する敵軍の戦力によって...
- You can now only call allies to war if you know they'll...
味方が戦争に応じるとわかっている場合のみ呼び出すことがで...
- Prestige gain from peace concessions involving province...
州を含む和平交渉で得られる威信は統治効率によって減少する...
- You can now sign a peace that would result in going dow...
外交点が-999になる講和を結べるようになった。これは適切な...
**AI [#f454af06]
***外交 [#j95c3715]
- Fixed a bug where the AI would accept being given parts...
- Fixed a bug where the AI would not want its cores back ...
- AI attitudes are now hardcoded, to both improve perform...
- AI is now be more likely to diplomatically annex a vass...
- AI is now more likely to befriend and less likely to an...
- Subjects will now agree to buy wrong culture/religion p...
***経済 [#k5869378]
- Should now recall merchants that are forwarding trade i...
- More budget towards colonizing in custom setup.
***探検 [#qda9df6e]
- AI will use only MIN_SHIPS_TO_EXPLORE ships for new exp...
***アイデア [#v416862c]
- Will now pick idea groups dynamically instead of always...
***宗教 [#fb8786ed]
- Will now cancel missionaries that have no hope of compl...
***技術 [#ja20eb78]
- AI protectorates will no longer Westernize
***戦争 [#a3938a65]
- Will now cancel prepared wars if it starts westernizing.
- Will no longer suicide ships against navies that it thi...
- Fixed bug in AI's evaluation of supply limit which coul...
- AI will blockade more aggressively when it has overwhel...
- Made AI somewhat less likely to choose provinces next t...
- Now willing to lift sieges of unfortified provinces tha...
- AI main armies evaluate provinces further away when dec...
- AI splinter armies should be more likely to find their ...
- Will no longer send their armies to help out in sieges ...
**インターフェイス [#k9c7944b]
***アラート [#g451af49]
- The 'Rebel Uprising' alert will now only appear when re...
***国家 [#e501a01b]
- Expanded diplomacy categories are now saved in save game.
- Score is now shown with tooltip at every nation in dipl...
**鉄人モード [#x6d32fcf]
- Saves are now quarterly instead of monthly in Ironman.
***Launcher / Frontend [#m46be7fb]
- Added Options for showing colored wastelands, regional ...
- Exit to Menu button in-game and Back button in lobby no...
- Added "enable Custom Nation" checkbox for host in multi...
- Games saved with major DLCs enabled can no longer be lo...
***台帳 [#l0ddd022]
- Removed obsolete "Can send office" column from ledger t...
- Ledger now shows Development instead of Base tax for po...
- Added column in ledger to indicate player or AI at the ...
***地図 [#naada7b7]
- Colored wastelands is now on by default, and based on o...
- Colored wastelands now also writes out country name ove...
- Added area mapmode.
- Added buildings that visualize a province's base tax, p...
- Added estates mapmode.
- Added map mode for victory cards.
- Improved the Trade Goods mapmode: possible trade goods ...
***メッセージ [#s238ae02]
- You now get a message when a loan is automatically rene...
***カスタム国家作成 [#i262e05a]
- It is now possible to use historical country names in r...
- Added support for Saving/Loading Custom Nations.
***概要 [#i0fde846]
- Can now cancel all construction types in outliner by ri...
- Can now hold Shift when left clicking on armies and nav...
***ツールチップ [#vba5a695]
- Tooltip for when you can't demand a province due to not...
- Designate March button in diplomatic interface now actu...
- Added more tooltips for disabled buttons in the frontend.
- Added tooltip for religion in colonization view.
- Added tooltips for religions in the province view and r...
- Added maintenance cost to fort cost tooltip.
**Mod作成 [#ne3e7822]
#divregion(''<開/閉>'')
***コンソール&コマンドライン [#tde5cdee]
- Added reload_treemap console command
- Added a new console command: native_uprising
- Added console commands 'trust' and 'favors'
- Added console command 'own_core' (same as 'own' but als...
- Added console command add_loyalty [estate name] [amount]
- Added cheat "add_permanent_claim"
- Added 'rgb' console command that prints the desired num...
***定義 [#se7077b9]
- Added the define FABRICATE_CLAIMS_SLOWDOWN_IF_DISCOVERE...
- Added the define AGITATE_FOR_LIBERTY_DESIRE to specify ...
- Added the define MAX_LD_FOR_CONSTRUCT_IN_SUBJECT to spe...
- Added the define CONSTRUCT_IN_SUBJECT_TIME_MULTIPLIER t...
- Added AI defines DIPLOMATIC_ACTION_STUDY_TECHNOLOGY_SCO...
- Added the AI define MIN_RAZE_WAIT_IN_DAYS which limits ...
- Added the define STUDY_TECHNLOGY_CATEGORY_CAP to enable...
- Added the defines PEACE_COST_CONCEDE_PROVINCE, PO_CONCE...
- Added defines HORDE_UNITY_PER_LOOT and HORDE_UNITY_PER_...
- Added the define AGITATE_FOR_LIBERTY_RATE to control ho...
- Added the define GRANT_PROVINCE_LIBERTY_MULTIPLIER to c...
- Added the AI define PEACE_TERMS_GIVE_UP_CLAIM_PERMANENT...
- Added defines THREATEN_WAR_PRESTIGE, THREATEN_WAR_TRUCE...
- Added the defines CULTURAL_UNION_MIN_DEV and CULTURAL_U...
- Added the defines PS_MOVE_CAPITAL_EXTRA and PS_IMPROVE_...
- It is now possible to create client states overseas if ...
- Added the defines MERCENARY_SUPPORT_LIMIT_BASE and MERC...
- Added defines DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_DEV...
- Added defines CULTURE_COST_DIFF_ORIGINAL and CULTURE_CO...
- Added DEBT_LIMIT_DIP (-999), and DEBT_LIMIT_ADM and DEB...
***エフェクト [#nb510a0a]
- Added change_heir_adm effect
- Added change_heir_dip effect
- Added change_heir_mil effect
- Added heir_adm trigger
- Added heir_dip trigger
- Added heir_mil trigger
- Added the modifier horde_unity to specify annual rate o...
- There is now an effect add_permanent_claim similar to a...
- Can now access area/region scope using area={} or regio...
- Can now access area/region scope using area={} or regio...
- Added add_horde_unity effect.
- Added effect 'change_to_secondary_religion'
- Added add_estate_loyalty effect
- Added effect add_estate_influence_modifier
- Added effect create_independent_estate
- Added effect add_estate_loyalty_modifier
- Added effect create_independent_estate_from_religion
***ローカリゼーション [#x4890d17]
- Can now insert for example $ESTATE_NOBLES$ into localis...
***地図 [#nbf67d0f]
- Major rework to regions system: There are now areas, re...
- Province Groups can now de defined in provincegroup.txt...
***補正 [#m4d7bbcf]
- Added new special modifier local_autonomy_multiplicativ...
***トリガー [#aa07724e]
- Added the trigger horde_unity (usage comparable to legi...
- Added trigger 'horde_unity_or_legitimacy'
- Added estate_influence and estate_loyalty triggers
- Added triggers has_estate_loyalty_modifier and has_esta...
- Added triggers has_estate and estate_territory
#enddivregion
**スクリプト [#n384d15f]
***実績 [#o368deda]
- Achievements relating to the Americas will no longer be...
- Some of the simpler achievements are now available for ...
***ディシジョン [#u55f55ee]
- Forming Courland no longer requires being independent.
- Removed Church Taxes, Suffragan Bishops and superintend...
- An emperor that fullfils the criteria to make the North...
- Forming Maya now makes you an empire.
- Forming Arabia now makes you an empire.
- Forming Ruthenia now makes you an empire.
- Forming Scandinavia and Germany now requires ADM tech 20.
- Bukhara no longer releases Sibir when forming.
- Forming Mughals no longer require to be reformed, but i...
- Reforming government for a steppe horde now gives you t...
- The decision to change government into a Noble Republic...
- Nomads are now blocked from forming most nations unless...
- Integrating Aragon via decision no longer possible if t...
- Integrating Scotland via decision no longer possible if...
- Integrating England via decision no longer possible if ...
- Integrating Lithuania via decision no longer possible i...
- Integrating Poland via decision no longer possible if t...
- Integrating Savoy via decision no longer possible if th...
- Integrating Sardinia via decision no longer possible if...
***イベント [#bcad8e9a]
- Removed trade_company_events.4 that would give a free f...
- The Iberian Wedding can no longer fire if Castile has l...
- Newly independent colonial nations will now be given th...
- Polish-Lithuanian union will now be restored by an even...
- Having a cardinal minister is no longer an event option...
- 'Smugglers Dominating' event choice 'Stop them!' no lon...
- The 'Merchant's Son' event option when choosing an heir...
- Event added to ensure nomad technology countries remain...
- Scandinavian Constitution now gives lots of power to de...
- Removed the 'Financial Ruin' event, as it was a nonsens...
- Added event to clear historical rivalry between Teutoni...
***補正 [#k6df5597]
- Kutai Traditions is now a Provincial Trade Power Modifi...
- Added Conquest of Lhasa triggered modifier for Vajrayan...
- Added Conquest of Varanasi triggered modifier for Hindu...
- Added Conquest of Kotte triggered modifier for Theravad...
- Added Conquest of Bodh Gaya triggered modifier for all ...
- Added Conquest of Louyang triggered modifier for Mahaya...
- Added Conquest of Cholula triggered modifier for reform...
- Added Conquest of Pachacamac triggered modifier for ref...
- Added Conquest of Chichen Itza triggered modifier for r...
- Added Conquest of Amritsar triggered modifier for Sikh ...
- The Triggered Modifier for conquering Rome will now onl...
***ミッション [#z34f97f4]
- Mission rewards that previously reduced land and naval ...
- The mission to restore the Pentarchy will now not be av...
- Mission to secure spice will now require you to have di...
- The mission to Achieve Religious Unity will no longer t...
- Added checks to missions to form alliance, improve rela...
- The mission for the Emperor to befriend an elector now ...
- The mission for the emperor to improve relations with a...
***新アイデア&ポリシー [#b6242cf4]
- Added Tirhuti Ideas.
***セットアップ [#vd6b8cde]
- Granada is now an Emirate in 1444.
- Australian terrain will now be a bit more diversified.
- All Christian Marches will now use the same titles.
- Updated the Polish and Commonwealth leader name lists.
- Buryatia will now start with knowledge of the provinces...
- South Georgia is now properly arctic climate.
- Serbia and Bosnia now start as historical friends.
- Ragusa now starts guaranteed by the Ottomans.
- All crusader states now start with Western tech, instea...
- Swapped the map colors of Bavaria, Bar and Ravensburg.
- Denmark is now slightly richer at start.
- Skåne, Halland & Blekinge are no longer swedish cores f...
- Sweden and Denmark no longer starts our as historical r...
- Split the Hansa up into the Free Cities of Bremen and H...
- Verden and Hamburg now use new map colors.
- Jämtland is no longer a swedish core.
- Uzbeks now start with cores on all of their provinces i...
- The von Baden dynasty is now known as von Zähringen.
- Removed the seazone Lands End.
- Store Bält is now gone. Öresund is now the old seazone ...
***バグフィックス [#fd821846]
- Subjects can no longer return provinces.
- Fixed a CTD caused by entering the console command 'nav...
- Small nations will no longer start with Heavy Ships.
- Forts will no longer block moving back out onto boats a...
- Fixed major bug in random event scope that caused actua...
- Fixed a number of provinces being the wrong terrain in ...
- Andalusian nation formation now has the same checks for...
- Mission for Russia to conquer Eastern Poland will now g...
- Displayed warscore in battle results now includes "bonu...
- Moved fort maintenance impact from inflation to inflati...
- Added experimental anti-OOS measure at game start to pr...
- Restored per unit-type tooltip displaying number of tro...
- Subject interaction event "Help arrives" will now deduc...
- Strait between Mokha and Tajura now less misleading.
- Host can now set AI settings (useful since host may cha...
- Monarchs from women in history will now have fixed stat...
- Estimated loot next month is now included in Spoils of ...
- Decision to unite Japan will now have more readable too...
- AI Papal States will now be more likely to go for event...
- Secularizing a Theocracy will now remove your heir.
- Religious rebels can no longer change the religion of a...
- Restored Catholic (reformation driving) events to their...
- Removed faulty fourth option to Florentine elections.
- Now possible to append data to government_names
- Fixed not being able to append data to existing culture
- Added a sanity check to all achievements that blocks th...
- Fixed a bug where exiled troops were able to join ongoi...
- No longer possible to seize colonies outside of coring ...
- Trade fleets that are automatically merging can now do ...
- Separatist rebels will now value having a core on a pro...
- The Mission to become Emperor will now require 100 tota...
- MP "lock ledger" setting no longer affects SP games.
- Returning cores in a peace deal now correctly improves ...
- Peace: The country forcing a core to be returned now lo...
- [Fixed issue with being able to take unoccupied non-cor...
- Fixed crash when loading MP save with forbidden charact...
- AI will no longer change government to theocracy even i...
- French Mission to annex Genoa now requires that Genoa o...
- Corrected bad scope in mission to force convert neighbo...
- Republic Event 1, "Guild Restrictions on X", can no lon...
- Subject Interaction Event 31, The Question of Rights, n...
- aow_events.43, Cardinal Across the Border, now requires...
- Women in History Event 73, Barbara of Cilli, will now t...
Text and effect now also reflect the role she had after t...
- The Bengal Land Reclamation modifier will now also appl...
- East Asia Colonization Missions will no longer trigger ...
- Tarabai and Mirabai are now female advisors.
- aow_events.15, The Families left behind, can no longer ...
- flavor_per.16, Restructuring of Isfahan, will now prope...
- A number of events concerning papal influence will no l...
- Aow Event 13, Mercenary Band Raid, can no longer trigge...
- Fixed issue that could lead to a kingdom level country ...
- Fate of the Kingdom of Granada should now correctly cho...
- French Permanent Taxation System Event will now not tri...
- Random Event 5072 Granting Export Licenses will now hav...
- It is now possible to set allied objectives on province...
- War reparations now apply to all income except loans an...
- The effect of Religious Unity on Church Power income is...
- Tooltips for events where you gain/lose karma now show ...
- PUs from history database will no longer carry into new...
- If you're transferring trade power you can no longer de...
- Changing tags should no longer set all countries' attit...
- You can now see the coring progress for all your subjec...
- Fixed tooltip hover area for ship types in the navy pan...
- You can now offer support for independence again.
- Fixed bad scope in decision to form Jerusalem.
- Fixed mismatch between province name and dynamic provin...
- Clicking the alert for "Explorer Ready" now selects the...
- Focus is now correctly removed when clicking outside fo...
- Dominant culture is now determined by amount of develop...
- Upgrading a fort in the province panel now builds a new...
- Revoking a guarantee no longer overwrites a previous (l...
- Fixed exploit that made it possible to cancel fleet mov...
- Random Event 713 Decadence can no longer trigger if you...
- You can no longer steal a country's ships by transferri...
- If you take over an unoccupied province, any unit const...
- Fixed loading screen tip that claimed that elections ar...
- The date when a province was last looted is now shown i...
- Ctrl Left-Click on OS X now acts as a right click, as i...
- Steppe Horde 'too long at peace' events can no longer f...
- HRE election ties between two non-Emperor candidates ar...
- No longer possible to use temporary CBs (such as dishon...
- When an older heir dies the new heir will no longer alm...
- You can no longer cancel exploration missions by using ...
- You can no longer bypass the movement lock of a navy by...
- You can no longer cancel exploration missions by starti...
- Fixed bug that caused natives to continue sieging a pro...
- Fixed trade company button being hidden behind the retu...
- Fixed exploit that made it possible to cancel fleet mov...
- [Spoils of war (including sold ships and provinces) and...
- More relevant information (e.g. progress) is show in ou...
- Invite to Federation acceptance no longer takes navy st...
- Fixed a bug where you could import leaders from one sav...
- Countries with their capital in a colonial region will ...
- Templates will now be remembered when saving in multipl...
- Fixed issue where provinces in peace deal in some circu...
- Peace View: Tooltips for already selected peace options...
- Trebizond leader list is no longer made up of the Trabz...
- Lowered MTTH of the "Rise of the Fulo" Event.
- Dynastic event 5, Offer Personal Union, now requires th...
- Inti Event 2, A suitable match for our heir, now requir...
- Thirty Years War event 7, Education for a King, now onl...
- You can no longer use CBs on behalf of protectorates.
- Mamluk flavor event 15 now requires you to own Suez rat...
- Military access will now be cancelled if one of the cou...
- flavor_hun.2, Mattias Corvinus or an Habsburg king, wil...
- You are no longer restricted in what you can take from ...
- Power projection is now properly rounded, so that you d...
- Impact of garrison size modifiers on regiments needed f...
- Fixed issue with SEND_PATROL_TO appearing as part of an...
- Claims now expire during truces (earlier they would exp...
- Sieging down obsolete forts now gives some army traditi...
- The bigger party of a Personal Union now has military a...
- Japanese Daimyos will now get power projection if they ...
- Added tooltips for military leaders recruitment in the ...
- Fixed a number of broken rivers in Guyana, China and Ma...
- A country can no longer receive support for independenc...
- Nations that have the same top overlord or that have a ...
- Disallowed sending two alliance offers on the same day.
- Military & fleet access between two nations will no lon...
- You can no longer westernize if a western nation owns o...
- Cloud Savegame names no longer preceded by "save games"
- Reinforcing the last ~100 troops of an army is no longe...
- Fixed bug that caused reinforcement costs to be zero if...
- The Heresy! event will no longer trigger for the Papal ...
- Missions to reclaim Mecca and Jerusalem will not be ava...
- Fixed bug that caused the Casus Belli icon to appear in...
- Subject Interaction Event 29, Legitimacy Questioned, ca...
- Spanish and Portuguese mission to conquer land in North...
- Moscovy's mission to conquer Kazan will now not trigger...
- Purple Phoenix Mission to conquer Alexandria will no lo...
- The Austrian Mission "Decline of Hungary" now requires ...
- No longer possible to complete the Byzantine mission to...
- Effects of Administrative Efficiency and Overseas on co...
- The Emperor can now demand unlawful territory from coun...
- Unlawful Territory alert now only displays provinces th...
- Country names on the map don't disappear anymore when s...
- No longer possible to assign parliament seats to overse...
- Conquest of Paradise events 303 - 305 no longer have im...
- No longer possible to elevate your bishopric if you are...
- Power Projection is no longer hidden when you have no v...
- Vijayanagar flavor event 15 will no longer cause 2 fort...
- Elevating protestant bishoprics no longer requires papa...
- Corrected bad spelling for Achievements.
- Enter is no longer a shortcut in the declare war screen.
- First event in the Internal conflict series should no l...
- Fixed CTD in outliner occurring if rebel faction couldn...
- Fixed some typos in republic related texts.
- The game now knows that the Oirat general Esen Taishi a...
- Steppe Horde event 14 now actually check that you are a...
- Ottoman Mission to Conquer Southern Greece now won't ev...
- The War of the Roses will no longer be able to end if t...
- The Guru Arjan event will no longer create a temple in ...
Instead one will be created in the Doaba province as it c...
- Renamed Main Trade Port to Main Trade City (as it is fa...
- All Ottoman Missions should now properly check if owner...
- Countries will no longer get upset for not being given ...
- Some Cross and Crescent event series will now check tha...
- Rebels should no longer 'bunch up', avoiding provinces ...
- Incomplete colonies are no longer released when you pas...
- You can no longer detach damaged ships from a fleet whi...
- It is no longer possible to assign occupied provinces t...
- Templates will no longer cause CTD if starting a templa...
- Can no longer select a country in the lobby while recei...
- Hidden events are no longer fired multiple times in mul...
- Fixed selected provinces not being taken in peace deal ...
- Fixed weird ruler names when playing with Dynamic natio...
- Diplomatic Power points are now properly deducted when ...
- If you migrate as a native tribe, the province you migr...
- When you migrate as a native tribe, you will now keep y...
- Fixed a bug where opinion gain from subsidies was incor...
- A fleet next to land controlled by a war ally will no l...
- Fixed wrong unit colors for regular and colonial nations.
- If you create a vassal with a "special" government type...
- Theocracies can no longer get heirs from countries of a...
- Fixed a bug where forts would sometimes not flip back o...
- Unfinished colonies no longer provide forcelimits.
- Hordes no longer always get 85%+ autonomy in all provin...
- Eric of Pomerania is now named Eric Gryf so that he wil...
- Getting a truce from revoking a guarantee or alliance w...
- Fixed split/merge navies attrition exploit.
- Peace View: Corrected information regarding Diplomatic ...
- Peace: Fixed problem with Returning Cores costing diplo...
- Corrected CB_ALLOWED_REVOKE tooltip string.
- Religious rebels now kill missionaries of other religio...
- Sejm modifiers are now removed on the end of the Strugg...
- Fixed crash if clicking OK in "Load unsafe save" confir...
- Timber Shortage now reduced to 10% increase of ship cos...
- Fixed various minor typos.
ページ名: