#author("2020-01-17T03:38:45+09:00;2014-08-03T23:27:26+09:00","","") #author("2020-01-19T23:12:06+09:00;2014-08-03T23:27:26+09:00","","") [[パッチ情報]] #contents *1.3.1 2013/10/30 [#n0f17aae] - Areas adjacent to your own owner area is no longer "overseas". aka, no more penalty on integrating vassal etc when neighbour to your home. - Holding down more than one key (copypaste etc) now works again - Fixed broken scrollbar in the macrobuildinterface - Fixed the broken DLC units *1.3 2013/10/30 [#u28f5860] **New Features [#qba362e6] -三つの新たな国家がいまやdecisionによって形成され得る。ハノーヴァー、ウェストファリア、ギリシア。 -三つの新たな国家に、ディシジョンで変態できる。ハノーヴァー、ウェストファリア、ギリシア。 Three new countries can now be formed through decision. Hannover, Westfalia and Greece. -アフリカに対する小規模な拡張がなされた。コンゴとマリのnational idea、サブサハラ技術グループ用の騎兵、コンゴ、エチオピア、マリ、ソンガイ用のフレーバー・イベント、そして新たな叛乱国家ジョロフ。 Minor enhancements to Africa done, with national ideas for Kongo & Mali, cavalry for sub-saharan techgroup, flavor events for Kongo, Ethiopia, Mali & Songhai, and a new revolter country Jolof. -騎士団は特有のnational ideaを得た。 The Knights have gained unique national ideas. -5つの新たなアチーブメント。「ほんの小さな辛抱」、「誰も死にたくない」、「愛を倍に」、「形勢逆転」、「自由か死か」 5 new achievements, Just a Little Patience, Nobody wants to die, Double the Love, Turning the Tide, Liberty or Death. -新たなledgerぺージの追加。世界中のあらゆる交易品の位置を示す。 New ledgerpage added, showing the location of all tradegoods in the world. **Gamebalance [#ffd9e254] ***Combat [#kb7839d4] - Rebalanced landcombat algoritms to be based on direct values instead of relative bonuses. aka, lategame is as bloody as early game. - Moved away the quality impact from scaling weaponmodifier to scale actual damage. - There is now damage on morale on units in the backline during a landcombat. - Tweaked up strength damage slightly in landcombat. - Navallandings now have a penalty of -2. ***Trade [#ma46077e] - Provincetradepower is now given to controller of province, not owner. - Trade steering now also modifies the amount of money that goes forward from a tradenode you have a trader in. ***Units [#mc2987e6] - Fleets now leave settlement whenever it is destroyed, instead of dying. - You can no longer detach blockades if its only transports left in it. - Unitmovement is now cancelled when a unit attached to another unit. - You can't do harsh treatments in a province you don't control - Moving units through a siege does no longer give them a ghost 1% attrition. - Attaching units now syncs their movement to the target unit. - You can now enter ally's occupied TI provinces when at war. - Patrols no longer warp to adjacent ports when set on patrol. - Disabled forced march on inherited units. - Splitted units now keep their exile status. - Fixed an issue where units could get stuck at the edge of a battle, leading to an never ending battle. ***Diplomacy [#ief5bc82] - Its no longer possible to sell provinces to anyone at war. - Tweaked down lucky impact on inheritances from +10% to +5%. - Annexation & Integration progress is now halted if the capital of the minor is occupied. - Expansion cb is only on those with capital in asia, and is also accessible to ottoman techgroup. - Countries will no longer lose cores on non-culturegroup provinces when annexed - Integrating or annexing an overseas vassal/unionpartner is now far slower. - Releasing a primitive country as a vassal no longer gives them your technology. ***War & Peace [#wd392fa5] - Can no longer release a nation if all its provinces are already promised to another nation to be released. - Fixed a cash exploit in peace negotiations. - Revoking electorate through war now reduces Imperial Authority by 10. - When Japan forces a daimyo to release another daimyo, that daimyo will become a vassal of Japan - Cancel all access with lesser union partners aswell (previously only cancelled with vassals) when going to war against them. - Fixed issue with changing side in the war when making someone your vassal - An overlord called into a wall by a vassal will now call its personal union warlord. - Daimyos will now call in their own coalitions, not their Shoguns (fix for all nations that allow vassal war) - You cannot take the last provinces of a country while also releasing nations from that country. - Newly formed vassals will not force you to join their old wars. - Fixed an issue where a country would be considered at war when it actually was not. - Fixed an exploit where you could immediately revassalize a country after being forced to release it in war - Players can now be replaced as warleader in a defensive war as well. - You can no longer leave coalitions if you are at war with the target. ***Opinions [#fb0bb39d] - Insults now decay. - You will no longer get AE from inheriting another country. - Cancelled vassals no longer get "At war" negative modifier with the country that cancelled them. - 'Was at War' opinion modifier is now applied at the end of a war. - Rev & Counter-rev gives 50% AE instead of 75%. ***Colonisation [#x45111b7] - Maintenance costs for colonies above limit is now properly adding +100% that it was missing before. - Cotton now only gives +5% colonist chance. - Coring costs are now correct for colonies started before a tag change. ***Technology [#mb2727e3] - Hordes can not westernise unless they have reformed their government, ***Religion [#z008e2a6] - Defender of the faith wargoal can now be applied when declaring war. - Defender of the faith now gives normal deus vult cb as well. - Now you need to wait 36 months between excommunication - HRE members of same religion as emperor will no longer get upset when emperor enforces religious unity on another member. - The Test Act, Superintendent Office, The Popery Act & The Conventicle Act is now cleared when converting religion. ***Misc [#zb71c846] - Cores will now expire on the correct date - Enabling wartaxes no longer increases WE by 1. - Unions now end when the subject dislikes the overlord, as tooltips says. - Lesser countries in a union no longer get stability hits when the monarch dies. - Pretenders breaking a union also breaks the royal marriage. - Can no longer change luck in a saved game. - Unions breaking from event effects now give propepr cb & shows message as well. - Pretenders taking control in lesser union countries now breaks the union. - You can no longer core provinces adjacent to overseas vassals, unless in colonial range. **AI [#l618d627] - AI: Less likely to switch attitudes and become hostile/rival towards an ally - AI: Higher prio on building temples - AI: Less likely to choose allies as rivals - AI: Less predictable about who they will choose as a rival - AI is now less willing to peace early in a war - Fixed a bug where rebels could get exiled - Attached AI units that are exiled will now detach to go home - Reduced AI skill with armies on Low difficulty - Fixed a bug where the invasion AI would launch suicide attacks on provinces under siege - Fixed a bug that caused the AI to launch suicidal naval invasions of besieged provinces - Fixed a bug that was causing exiled AI units to not return home - AI should no longer throw away leaders if it has less than pool allows. - Fixed a bug which made the AI very unlikely to send missionaries. **Multiplayer [#f04c4573] - Fixed bug in MP where all players would assume control of a released vassal if "play as vassal" was selected. - Can no longer choose random country after clicking ready in MP - Fixed two different Out of Syncs. - Fixed one major reason for OOS_67. **Interface Improvements [#b8faf12c] ***Country [#u276d301] - Change Government: Don't show legitimacy in confirm dialog for non-monarch - The tooltip for "advisors slots available" alert is now clearer ***Religion [#k83cc0d6] - Sort mission button is now functional - Stabilized the papacy votes list. ***Economy [#fabd769f] - Added extra digit in inflation tooltip - Repay bank loan message is now more descriptive. ***Diplomacy [#c07c3ca7] - Actions that aren't available after the crusades ended (1650) are now visible but disabled - Added icon for war overview for countries that cannot negotiate peace (b/c of unions, vassals, etc) - Added icon in Diplomacy view for members of the HRE. - Added icon for non negotiable participant in waroverview. - Fixed Enforce peace message to others so its clear who signed peace with whom, and who enforced it. - To many diplomatic relations shows how many over you are. - Added a type to CCallAllyAction so you can more easily find how you were brought into the war. - Fix CB tooltips displaying countries repeatedly. - Distinguish between allies and coalition members when declaring war. ***Peace [#i5f7ef8d] - Sorted values in the "will AI accept peace?" tooltip in the peace view. - Added shield list to peace negotiation window so you can easily switch to other nations you are able to negotiate with. - Disabled "decrement gold" button in the peace view, if the current gold is 0. - Fixed scrollbar location in peace view ***Provinces [#zee31f11] - Now shows the owner of the colony's chance of attracting people, rather than the player's hypothetical chance. - Fixed accidentally renaming provinces to "Random province name" - Selecting Harsh Treatment now updates the other Harsh Treatment buttons according to remaining MIL power. - Changed in localisation so native "hostility" and "aggressiveness" (the same thing) is now known as "aggressiveness" - Enemy core creation modifier now showed as red since it is a negative modifier. - Fixed tooltip for claims so it shows correct information when a claim will be lost. - Don't show misleading tooltip for colonization growth while colonist is traveling. ***Build Interface [#qa604122] - The window for building a building that enhances manpower in a province that has >100% manpower inefficiency no longer shows a negative increase in manpower. ***Units [#n803ad32] - Fixed missing click sound on sort leader icons - Fixed a display issue where units were in combat, but was not displayed as such. - Forcemarch can now always be toggled off. - Display correct military tactics value from insufficient support penalty in combat. - Made the text for "make ruler/heir general" a bit clearer - Fixed missing tooltips for shock, fire, and morale pips. - Forced march tooltip text should work again. ***Map [#wc1b082d] - Update supply limit tooltip text to be more clear. - Added explanation of the yellow stripes to the HRE mapmode tooltip. - Changed Revolt mapmode so it can show a greater range of revolt risks - Fixed so that clikcing a country with the diplomacy tab open updates the coalition map mode - Changed supply mapmode so that the colors are relative to the provinces with the currently lowest and highest supply limit. - Better tooltip text in colonisation mapmode. - Fixed swapped tooltips for vassalage in diplomatic mapmode - Repeat TI texture slightly more to make it tile perfectly. - Colonization mapmode colors and tooltips now reflect more accurate what is possible and not. - Added base outgoing value to tooltips for the outgoing links on the trade map mode. ***Messages [#h488484f] - Building complete message should now be working - A negative change in native aggressiveness or ferocity is now shown with green digits in events. - You now only get papal controller messages if you are catholic. - Fixed Call To Arms message to the Defender of the Faith so that it correctly shows why you are called into the war. - Show province names for provinces that was in TI when going to observe mode. - Message about enemy's allies joining your war should now be triggered. ***Outliner [#id68e46f] - Show merchant status in tooltip, since it can be hard to see what they are doing when they have long names. - Annexation should now correctly update in outliner, also it should show consistent progress both in diplomacy view and outliner. ***Misc [#sad29452] - Clarified decay factors in the prestige tooltip. - Revolt risk alert tooltip should now update when revolt risks changes. - Added tooltip text to explain that legitimacy is taken from leader when you are lesser in a union. - Added tooltips and hiding of incompatible savegame functionality to the ingame load menu as well. - Fixed buttons becoming greyed out when they should not in release nations screen. - Fixed so you can sort overextension on cores. - Don't set options unless clicking accept button. - Fix tab order in host game window. - Reset the correct text when clicking in matchmaking window. - Fixed certain cases that could cause you to click "through" the interface. - Shortcut keys have been added to country selection screen. **User Modding [#y6c25fab] - define_heir and define_ruler can now set the age of the person - every_empty_neighbor_province effect now works correctly - Made a new effect for revolt risk in every country to reduce message spam for big countries. - Added "mods loaded" tag in save files - dynasty names from define_ruler is now used for republics as well if used. - Removed OCCUPATION_PROV_VAL_DECAY values from defines.lua as they are no longer used. - fx files now work properly for steam workshop. - Should no longer be possible to crash the game with weird names **Achievements & Ironman [#u954143d] - Great leader for achievement is 5 or 6 fire, and 5 or 6 shock, nothing else now. - Fixed FOW/TI console command exploit in iron man mode **Events & Decisions [#v8e959d6] - Tweaked quite a few requirements for country decisions. - Event flavor_pol.3488 "Turko-Polish Tension" should no longer spawn if there's already a claim/core - conventicle_act is now available for Christian countries instead of just Catholic - Event spawning Ikko-ikki rebels should no longer make them friendly to the owner of the province - Fixed a few bugs with turkish events relating to provincial system & the devshirme that made them not fire. **Setup [#sd82906c] - Tweaked chances for quite alot of missions. - nerfed national ideas for some minor countries. - MCH_ideas are available for QNG tag as well - Fixed MCH claims in Korea being converted to QNG claims after 1645 - Replaced MCH legacy in history files with QNG - Castile and Aragon are no longer historical friends - Castile and Aragon will now tend to pick personalities that make them less likely to fight while The Iberian Wedding can still fire **Stability & Performance [#e6a68f8a] - Improved detection of when we should update opinion cache (rival, military rating and alliance changes) - Optimized a case where large rebel forces was spawned. - Settings from a savegame file is now used when loaded. - Settings stored in gameplaysettings.txt is used by default. - Fix crash when inspecting battle lines. - Fixed a crash and a UI layout issue related to rival selection. - Fixed bug where the game would crash when the player was annexed. - Fixed crash if a subunitdefinition was not found. - Fixed crash in border system related to wasteland provinces - Fixed crash that occurred when selecting a saved game while text was already selected. - Fixed a crash that could happen when going back and forth between main menu and in game. - Don't send trade goods message threaded (caused crash on OSX and Linux) **Major Bugfixes [#w4703e8a] - Fixed a bug where units would get incorrectly exiled after the end of a war - The attacker now stays attacker after an ally in a battle makes peace. - Fixed another bug that was causing trade fleets to be sent to the wrong side of the Red Sea - Outliner: Fixed issue with wrong country being displayed as annexing - Added missing gfx combat_terrain for desert_mountain - Strait information should now be correct after exiting and reloading a game. - Apply triggered modifiers at load and not at first monthly update. - Fixed so that capitals, units and buildings stays consistent when cycling through bookmarks before the start of a game. - Asian level 4 now have correct cavalry graphics - Fixed bug where protecting trade would not work if you owned all provinces in node **Minor Bugfixes [#t791f7a2] - Fixed bug where no modifiers that decreased fabrication time were applied. - Fixed bug where interesting countries would be reset on loading game - Fixed bug where interesting country calcualtion would add all countries - Fixed bug where some nations would be shown as undiscovered in the diplomacy UI - Fixed bug where fabricate claim time could not be reduced by modifiers. - Fixed bug where fleets could not protect trade of Novgorod Trade Node if they started in Gulf of Finland. - Fixed bug where supply limit mapmode would not be updated if a new unit was selected. - Fixed some minor typos in various parts of the game. - Fixed claim reduction percentage in LOADING_TIP_10 - Added missing localization for Go to button in decision message - Added missing localization for FUTURECARDINALDEAD_TITLE and FUTURECARDINALLOYALTYSTOP_TITLE - Country: Don't save relation for null tag in save game - Removed fabricate claim message that was not true ("agent expelled and sent home"). - Fixed text colorization issue. - Fix tooltip when taking many provinces. - Fixed erronous tooltip for offensive morale when recruiting regiments in province view. - Fixed bug where refusing military access to someone meant that you would like them less, instead of the other way around. - Fixed bug where the DIP cost would not be zero for vassalization even though it was the wargoal. - Fixed bug where no DIP power was deducted when annexing. - Fixed bug where you could vassalize countries that had all their countries already ceded. - Fixed bug where mapmodes would not update on province deselct - Fixed bug where province would not be selected when clicking "select province" in siege view - Fixed bug where "suggest peace" would add returns of cores that were promised to other nations. - Fixed bug where released nations would not get a truce with the country that forced them to be released. - Fixed bug where going back to start menu would not reset secondary map mode - If subunit definitions are not found, will now default to preferred infantry type (aka, support usermods) - Eastern Start Bastion icon fix. - Cb on pagans now fits properly in NI frame.